Travel game “Treasure Island”
Stage 1: GENERAL COLLECTION. Today our magical island is turning into Treasure Island and all the tribes will go in search of treasure.
The game will take the form of traveling through stations. At each station you will receive an envelope with a task, after completing which you will learn what to do next. To receive an envelope from the "station duty officer", you must give him the envelope with the previous task.
While traveling around Treasure Island, take your time - the main thing is to correctly guess the clue word, and it doesn’t matter at all who gets to the finish line first. Now let the tribal leaders receive the envelopes with the first task, but you will open them only on my signal, all at the same time. (Each squad receives an envelope)
...So, get ready! Attention, start!
Stage 2: TRAVEL THROUGH STATIONS (The first squad receives red envelopes, the second - yellow, the third - green.)
ENVELOPE CONTENTS
1. Red envelope No. 1, yellow envelope No. 5, green envelope No. 3.
Decipher the word and go to the door on which it is written: Draw each letter of the encryption to such a figure Keyword: SHIP
2. Red envelope No. 2, yellow envelope No. 6, green envelope No. 4:
Make a rectangle from pieces of a torn postcard, read the clue word and look for it on one of the doors. They are waiting for you there. Keyword: PENINSULA.
3. Red envelope No. 3, yellow envelope No. 1, green envelope No. 5:
Go to the teacher's room and call the phone ... - ... - ... . Options for answering a phone call from a counselor or person on duty at the phone in the director’s office:
a) “Well done! Not only did you dial the phone number correctly, but you also didn’t forget to say hello. The clue word is “bay.” Look for the door with this word written on it and go through it.”
b) “Your route is getting longer, and all because you are not polite enough to the person who was waiting for you by the phone. You will find out the clue word in the camp director’s office.”
4. Red envelope No. 4, yellow envelope No. 2, green envelope No. 6:
The fishermen caught two bulls and a sturgeon in a net, and they caught a flounder. Their catch is not bad at all. Count their catch! You must enter the door where this number is written.
5. Red envelope No. 5, yellow envelope No. 4, green envelope No. 2.
Take one of the letter bottles from the gym. The text of the letter from the bottle (to get it, someone from the tribe will have to climb a wall bars or a rope; other “obstacles” are possible): “They are waiting for you behind the door on which the keyword “BAY” is written.”
6. Red envelope No. 6, yellow envelope No. 4, green envelope No. 2.
It rushes quickly under the water, soars above the wave like a bird. He is a resident of warm seas, a faithful companion of ships.
Who is this? If you don't know, make up a word from the letters written on the cards. Keyword: DOLPHIN.
7. Envelope No. 7
All tribes will receive the treasure if the last key word is made from cards with letters. In the red envelope there are cards with the letters “D”, “U”, in the yellow “R”, “B”, in the green “F”, “A”. After the word “FRIENDSHIP” is made up from the cards of all three squads, at the station with that name, all participants in the game receive their share of the “treasure”. Sweets or fruits can be divided equally among all children, or a “Sweet Lottery” can be organized. If you play the game “Treasure Island” at the beginning of the camp shift, then a set of board games and sports equipment for each squad can become a treasure.
The “Journey Around the Island” ends with a festive disco or tea party.
Game program for primary schoolchildren. Scenario "Treasure Island"
Competitive game program “Treasure Island”
Description : The material will be interesting for both teachers and parents. Designed for children of primary and secondary school age. Direction : artistic Scriptwriter: Elena Viktorovna Sedlova, additional education teacher of the 1st qualification category, choreographer of the MBOU DO "Schoolchildren's House" in Nazarovo, Krasnoyarsk Territory Age of children: 7-12 years Goal: broadening the horizons of children, developing cognitive motivation through inclusion in various educational and creative games and competitions Objectives: - development of teamwork skills - activation of intellectual and creative activity, creation of a favorable emotional field that promotes the development of independence and creative thinking Equipment: the hall is decorated with paintings in a marine style, multimedia presentation.
Program content
A musical introduction plays (N. Rimsky-Korsakov. The Journey of Sinbad).
Presenter. Good afternoon, dear guys! Do you know who treasure hunters are? Maybe you've heard of maps or ancient manuscripts that talk about Treasure Island? If you have enough courage, resourcefulness, ingenuity and patience, then... take everything you need, because we are going to look for treasure on Treasure Island. Let's divide into two groups: “Brave” and “Resourceful”. Along the way, there will be various obstacles that will need to be overcome and unexpected situations that will need to be resolved in the best possible way. And move on, forward to the goal. Well, how? You are ready? Then go ahead! First we must go to the sea, because the treasure is on the island. How do you think you can get to the sea? By plane, by train, by car, by motorcycle, by bicycle. But you need to know under what conditions, right? Game “On the way to the sea” (“Crew”). Presenter. Well, here we are by the sea. Next you need to board a ship to get to the island. However, not all so simple. Surprises await you along the way. Choreographic picture “Dreams of the sea”. Game “Sea Route to the Island” (“Raise Anchor”, “Note in a Bottle”, “Sunken Treasures”, “Octopus”). Choreographic composition "The Little Mermaid". Performed by young artists of the Arabesque Children's Ballet Theater. Presenter. Finally we are on Treasure Island. This is close to the treasure, but at the same time it is very dangerous, because on this part of the path there are many traps and dangers. Be very careful! Think about your steps and don't rush. Game “Seven Obstacles” (“Lion Hunt”, “Watchtower”, “Catch and Push”, “Darts, Bow and Arrows”, “Identify by Touch”, “Find Something without Knowing What”, “Avoid Traps” ). Presenter. When you are moving along a steep cliff, you need to concentrate on this section of the path and not look around, not even paying attention to the blue bird, although it is very beautiful. We can’t look at the birds now; our goal is to go through a difficult and dangerous section of the path. We can look at the birds at a rest stop when we are relaxing. Game "Climber". Choreographic picture “Blue Bird”. Presenter. The inhabitants of the island, the Indians, do not want strangers on their land, much less looking for treasures that they believe belong to them. Game “Agree with the Indians” (“Plate, posts, rings”). Choreographic picture “Flowers of the field.” Performed by young artists of the Arabesque Children's Ballet Theater. Presenter. The further path lies through the jungle. You have to overcome thickets, a river, a waterfall, and meet wild animals. Choreographic picture “Forest Song”. Performed by young artists of the Arabesque Children's Ballet Theater. Game “Be Brave and Courageous” (“Watchtower”). Presenter. The last stage of the journey is full of ingenious traps that the local aborigines made to detain and prevent the newcomers from entering the land of their ancestors. Game "Aboriginal Traps". Presenter. You have bypassed the traps and can now enter the cave and find the treasure. Game "Treasures" (20 squares). Presenter. Well done, guys! Now we can sum up the results and determine the winner, that is, who will get the treasure. Summing up and congratulations to the winning team. The final. Choreographic composition. Performed by young artists of the Arabesque Children's Ballet Theater.
Appendix No. 1
Description of the games “Treasure Islands” 1. “The path to the sea” (draw a map using a sample, mark the path to treasure island with arrows, indicate what types of transport you will use to get to the island).
2. “Crew” (select the crew members of the sea vessel). 3. “Note in a bottle” (cipher reader, decipher what is written in the note found in the bottle, partially damaged by sea water). 4. “Raise the anchor” (who will twist the rope faster and raise the anchor, that is, get to the red flag in (blindly, put the rings on the tentacles of an octopus made in the form of a soft toy). 6. “Lion hunt” (get the balls into the basket with the head of a lion) “Identify by touch” (blindly, determine by touch what small toys are lying in front of you) 7. “Darts, bow and arrows” (score more points by hitting the target with darts, shooting from a bow) 8. “Catch the ball” (one throws the ball over a rope, the other must catch it and catch it so that it hits the floor only once.) 9. “Watchtower” (the group is given materials for building a tower: straws, paper clips, tape; it is necessary to build stable tower). return to the starting point. The players' task is to collect as many treasures as possible in 10 minutes.). 11. “Sunken Treasures” (blindly, using a fishing rod with a hook, you need to catch the treasures lying in the box). Appendix No. 2
Attributes for the games “Treasure Island” 1. Cards “Crew” 2. Note in a bottle 3. Small toys 4. Basket with a lion and small balls 5. 2 anchors on laces 6. Paper clips, straws, tape, paper 7. 20 squares 8. Ball, rope, ribbon 9. Treasure box, fishing rod with hook 10. Board, posts, rings 11. Darts, bow, arrows 12. Octopus, rings, masks
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"Treasure Island". Sports entertainment for children of the preparatory group
Target.
- Promoting children's health.
- Fostering a love of physical education and sports, a sense of friendship.
- Promotion of healthy lifestyles.
- Determining the strongest team.
Equipment : hoops, monkey toys, gymnastic sticks, turtle basins, plastic fish and nets, blue fabric river, crocodiles, emblems according to the number of participants, bananas according to the number of participants, pistols, palm trees.
Progress of entertainment:
Children enter the hall and take pre-marked places.
Leading. Early in the morning at dawn a cheerful wind flew in,
He flew past the pines into the clearing and called everyone,
Come on, kids, wake up and get ready to exercise.
So the sun rises, a new day sends greetings to us.
Fun exercise. (The radiant sun loves to jump.)
Leading. Well, we've warmed up, and now I invite you on a journey. We will go to the jungles of Africa in search of treasures. Want to?
Children. Yes!
Leading. You and I are divided into two teams: tigers and elephants. For each completed task you will receive banana points. But before we go to the banana tree, we need to learn how to dance like monkeys in order to make friends with them. Let's dance like this.
A set of exercises by A.I. Burenina.
Presenter . Well done boys! You've mastered the dance, then let's go! Raise the sails!
The phonogram “The Sound of the Sea” plays.
Leading. On the right side I see an island! Heading to the island. (There is a loud pop and the balloon bursts.) Trouble! The ship crashed on the reefs. We're drowning. Boats on the water. Captains need to quickly save their team.
Relay race "Boats on the water".
Team captains transport their team in a hoop to the other side, one participant at a time.
Relay evaluation.
Leading. Hooray! Everyone is saved! But the jungle is a little further. We'll have to walk on sand, we need to make it before dark. At night in the jungle all the predators go hunting. I suggest riding turtles to the jungle.
Relay "On Turtles"
The turtle is an inverted pelvis. Children move on all fours to the palm tree and back, passing the turtle to another participant.
Relay evaluation.
Leading. Here we are in the jungle. Hear someone screaming. (A phonogram of a monkey's voice sounds). Yes, these are monkeys asking for help. They need help to get to a safe place, but this must be done together.
“Help the Monkey” relay race.
Two children hold gymnastic sticks, and one monkey is placed on them. We need to move them without dropping them.
Relay evaluation.
Leading. Well done children! What is that lying under the palm tree? Some kind of package. Yes, this is a map of Banana Island. With this map we will quickly find treasures. Look, the lake is marked on the map. How deep it is, and how many fish there are! Let's catch some fish and eat.
“Fishing” relay race.
One large basin contains small plastic fish. Children take out one fish with a net and bring it to their team. Whoever catches the most fish is the winner.
Relay evaluation.
Leading. Children, let's take a good look at the map. I see some touches here. They lead into the thicket of the jungle, to the river. But there are a lot of crocodiles in the river and we will have to cross the bridge.
Relay race "Crocodile River".
A blue river cloth is laid out on the floor. Crocodiles swim in it. You need to cross the river by stepping on a hoop. Then pass the hoop to the next player.
Relay evaluation.
Leading. I see a big cross on the map. So the treasure is there. But the chest is guarded by a cobra snake. You need to put her to sleep by shooting her with a pistol.
Captains competition "Sharp Shooter"
Presenter . Hooray! The treasure is ours! What do you think could be in this chest?
Children . Bananas!
Leading. Certainly! After all, our trip was through banana country.
The host announces the winners and treats the children with bananas.