Sports festival “Sports and recreational quest-game with children of senior preschool age”


Sports quest for older preschoolers of preschool educational institutions

Summary of a sports quest with children and parents in senior and preparatory groups

Quest game “Pathfinders”
Goal: creating conditions for the development of children’s cognitive abilities in the educational process with the involvement of parents in participating in the life of the kindergarten through the search and implementation of the most effective forms of work, through quest technology Objectives: Educational:
- Develop cognitive interest — Develop a sense of humor, imagination, ingenuity — Development of physical (dexterity, speed of reaction, coordination ability) and mental (will, determination, self-control) qualities;
improvement of the motor apparatus. - Strengthen throwing at a target, different ways of walking, stepping through a hoop Developmental:
- Promote the development of attention, coordination abilities - Promote the unity of children in a team
Educational:
- Cultivate respect for each other, a sense of responsibility, attentive attitude towards others;
- Bring children and parents together, create a positive attitude and the joy of adventure. Equipment: Task cards, key cards for the next task, children's pool, colorful balls, tree cuts, blue fabric, fish, lantern, hoops, tape webs, cotton balls, rubber boots, gymnastic sticks, soft modules, blanket.
Musical equipment. Progress of the quest:
Introductory speech. Good afternoon dear friends!
We are pleased to welcome you to this hall. It is no coincidence that we have gathered here today. We all know that in order to be healthy, fit, strong, we need to engage in physical education and sports. It is known that health is the most important value of human life. What else can you do to stay healthy? And today we want to offer you a quest game, at the end of which you will find out what else strengthens our health, increases interest in life, good spirits, strengthens not only our physical health, but also our psychological one. 4 stations await you. At each of them there are station managers with tasks. Route sheets will serve as your guide to the station. At each station you will receive a key to the next stop. Teams choose captains and come up with a name for their team. Captains receive a backpack for traveling attributes. Description of stations
1 station “Fishing” (preparatory group) Musical accompaniment - croaking frogs
In front of the participants is a pool with multi-colored balls, at the bottom there are flat fish. On the card there is a task: With your eyes closed you need to catch 20 fish. The reward for completing a task is matches. Once all the fish are collected, players receive the key to the next station:


Players must guess that the inscription can only be read by going to the mirror.
After reading, participants go to the guessed station. Station 2 “Sunny Glade” (bedroom of the preparatory group) Musical accompaniment - the chirping of grasshoppers In the bedroom there is muted twilight light, a lantern is on. The team is given a task: Participants must guess that they need to assemble a sun figure from themselves.


Once the participants have collected the sun, the main light turns on. The task is completed. Reward for completed task - compass. Key offered


Using the first letters of the words, participants must form the word crossing 3 station “Crossing” (corridor) Musical accompaniment - the sound of a mountain river Participants receive a hint for the following task: Participants approach the river bank and must guess how to cross to the other side. Reward for completed task - thermos A key to the next station is given


There are letters with numbers on the easel. Participants guess that the numbers must be connected in order. The result is the phrase dense forest. Station 4 “Dense Forest” (Senior group) Musical accompaniment - sounds of forest nature Participants are given a card with the task:


Participants understand that the task is performed with clasped hands. They snake their way through a tunnel of stumps and pass a hoop through all the participants without releasing their hands. The last stage is to go through the web, throwing cotton balls at the target. Reward for completed task - flashlight Reflection After completing all stages, participants are invited to a break (tea from a thermos, sandwiches, etc.)

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Tale by tale quest for preschoolers

Sports entertainment in the form of a quest game for children of senior preschool age “Tale after Tale” Goal: Combine the joy of movement with the spiritual enrichment of children. Objectives: Educational To promote the development of the ability to apply acquired knowledge in non-standard practical tasks. Educational To promote the development of communication skills and the ability to work in a team. Healthy To provide children with high emotional pleasure from joint games Participants of the game Group of children of senior preschool age; Physical education instructor; Group teacher Adult characters: Serpent-Gorynych, Frog Princess, Cinderella, Cat Bayun, Baba Yaga, Prepared child - Vasilisa the Beautiful To organize the game you will need an audio recording of a letter from the inhabitants of a fairy-tale country; three “magic boxes”, a ball; a sheet of paper for drawing up a diagram, markers; 2 gymnastic benches, elastic band, bells; small hoops, arrow; multi-colored plastic balls or parts of a plastic construction set, 4 containers; cut-out picture - photo of the gym; 4 gymnastic benches; stylized hut on chicken legs; doll - Vasilisa the Beautiful; illustrations for the fairy tale “Kolobok”: kolobok, grandmother, grandfather, hare, wolf, bear, fox; illustrations for the fairy tale “Turnip”: turnip, grandmother, grandfather, granddaughter, bug, cat, mouse; illustrations for the fairy tale “Teremok”: mouse, frog, bunny, cockerel, fox, wolf, bear; broom.

Progress of the game

The instructor comes to the children's group and says: I received a voice message on my phone, listen: Guys, in the land of fairy tales, Baba Yaga hid Vasilisa the Beautiful, and threatens that she will never let her go. We are very worried and ask for your help. Save Vasilisa the Beautiful, help return her to the fairy tale. We are sending a magic ball to help you.

The instructor addresses the children: shall we help the inhabitants of a fairy-tale land? The children agree. Educator: I just don’t see the magic ball, it must be here somewhere, let’s look. Draws attention to 3 boxes - not high cylindrical, flat rectangular and cone-shaped. Look, we didn’t have these boxes in our group before. What box do you think the ball could be in? Children determine what is in the cylindrical one. The teacher takes out a magic ball, the ball seems to escape from the hands of the teacher and, unwinding, rolls towards the locker room. The teacher and children head to the locker room, where they are met by the Serpent Gorynych Serpent Gorynych: I am a fabulous, flying, fire-breathing, mighty three-headed formidable snake. Call me quickly! Children - Serpent Gorynych Serpent Gorynych: Where are you going, good fellows and fair maidens? The children explain to Snake Gorynych that they are going to save Vasilisa the Beautiful in order to return her to a fairyland. Serpent Gorynych: Yes, Baba Yaga is famous for her pranks, can I give you the direction where she will go. If you answer my questions correctly, you will draw a plan - a hint, and you will also have to pass a test. Do you agree? The children agree.

Zmey Gorynych describes the direction to the music room, the children draw up a diagram. 1. First you need to go not up, not down, not back, not forward, not to the left... children determine that they need to go to the right (put an arrow on the diagram); 2. Then you need to go not back, not to the right, not to the left, not up, not down... the children determine that they need to go straight (put an arrow); 3. You need to go further not forward, not back, not up, not down, not to the right... the children determine that you need to go left (put an arrow) 4. Then go not to the left, not to the right, not forward, not back, not up.. children determine that you need to go down...(put an arrow) 5. Then go not left, not right, not back, not up, not down... the children determine that you need to go forward. Zmey Gorynych: well done, they drew up the diagram correctly, now let’s check whether all the guys can make their way to Baba Yaga’s Hut, making their way through the thick windfall.

In the corridor, a test awaits them - “The Web”: between two benches there is a stretch of rubber bands, they must overcome the obstacle without hitting the rubber band, bells are tied to the elastic bands, the one whose bell rings goes through the obstacle again.

Then the children follow the pattern and come to the music room. The hall is stylized as the Frog Princess's swamp. The children stop in front of the line - this is the beginning of the swamp, 8 meters from the line the Frog Princess is waiting for them, holding an arrow in her hands. Frog Princess: I know, guys, why you came to me. I have a hint for you, but to get it you need to go through the swamp. You can walk through it along the magical bumps that appear when you say the name of the fairy tale, or name the fairy-tale hero. How many fairy tales or fairy-tale characters you name, so many bumps will appear. Children name fairy tales and heroes, and for this they receive small hoops from which they lay out a path in the swamp. The hoops can be placed nearby or at jumping distance. The children cross the swamp over the hummocks, the Frog Princess gives them an arrow, at the end of the arrow there is a riddle:

The girl ran home from the king's dance hall, lost her crystal slipper on the steps. The carriage has become a pumpkin again. Who, tell me, is this little girl? (Cinderella)

While the children are completing the task of the Frog Princess, behind their backs they need to prepare “Cinderella’s house”, scatter colorful balls (to secure geometric shapes, you can add figures from a plastic builder - cones, prisms, cylinders) on the floor and place containers for collection. Having guessed the riddle, the children notice Cinderella. The children greet Zoushka and ask her to show the way to Baba Yaga. Cinderella: My stepmother told me to sort out the grain until it all crumbled and got mixed up. If you help me with the work, I’ll help you too - I’ll give you the last hint. Children collect scattered balls, sorting them by color and size (or other shapes). Cinderella gives the children a cut picture. By adding up the whole picture, children get a photo of the gym.

The children go to the gym along the corridor, but it is divided into 5 sections by gymnastic benches, their path is blocked by Kot-Bayun , who agrees to let the children into the new section if they guess the riddle about fairy-tale characters, but the riddles are deceptions, you have to be very careful. 1. He walked through the forest boldly, But the fox ate the hero. The poor thing sang goodbye. His name was... (Not Cheburashka, but Kolobok). Having received the correct answer, Kot-Bayun, together with the children, steps over the gymnastic benches and moves to a new section. 2. I’ve got some buns for you! Come to me at least once, Master of all sorts of pranks, The best in the world... (Not Karabas, but Carlson) 3. With blue hair And huge eyes, This doll is an actress, And her name is... (Not Alice, but Malvina) 4. In the wilderness in the forest, in the swamp, you will certainly find it. She is not a fish, not a frog, My dear friend. A slender figure, Her name is... (Not Snegurka, but Kikimora Bolotnaya) 5. She finds out everything, spies on it, interferes with and harms everyone. She only cares about a rat, And her name is... (Not Yaga, but Shapoklyak) Children successfully pass all 5 sections and find themselves in the gym. The gym is stylized as the home of Baba Yaga, at the entrance there is a hut on chicken legs, it stands backwards, and does not allow anyone into the hall. The children realize that they need to ask the hut to turn around in front. Children: Hut, hut, turn your back to the forest, and turn your front to us! The hut turns and Baba Yaga looks out the window. Baba Yaga: Fu, fu, the human spirit was breathed in, why did you come? Children: they came to help Vasilisa the Beautiful, we need to return her to the fairy tale. Baba Yaga: I won’t give it back, I need it myself, I’m bored here in the forest alone, I have no one to play with, say a word to, there were two interesting books with fairy-tale pictures, but the mice stole them. Instructor: Look, Baba Yaga, how many children have come to you! If you start playing with them, you’ll play enough for a year, and we’ll help you collect the books. Baba Yaga: Well, if so, if you play with me and collect books, I’ll give you Vasilisa the Beautiful. The instructor invites the children to help Baba Yaga collect books of fairy tales. A game-competition “Book of Fairy Tales” is held. Children line up in three columns; one team is given the task of collecting the book “Teremok”, the second - “Kolobok”, the third - “Turnip”. The team players take turns running up to the table, selecting the desired picture, returning to the team, and the next player runs. Baba Yaga thanks the children, is very happy about the books, and now, let's play! Instructor: You are cunning, grandmother, first give Vasilisa the Beautiful, then we will play! Baba Yaga: I won’t just give it away, try to find it. The game “Cold and Hot” is played , the children find Vasilisa the Beautiful doll. Instructor: No, grandma, we need a real Vasilisa the Beautiful, not a toy one. Baba Yaga: you couldn’t deceive, well, okay, take your Vasilisa. A girl comes out - Vasilisa the Beautiful. Vasilisa the Beautiful: thank you guys for finding me, freeing me, now I can return to my fairy tale, Vasilisa leaves. Baba Yaga goes to a corner, sits down, and is sad. Instructor: What are you saying, Baba Yaga hid in a corner, the guys promised to play with you and they keep their promise. Get up quickly in the center of the circle, spin the broom, and we will show our dexterity. The game “Broom” is played (similar to “Fishing Rod”) Baba Yaga: Oh, I’m tired, dizzy, I’ve played enough, take your Vasilisa and go to kindergarten, and I’ll rest and look at books. The children and the teacher return to the group. After some time, the instructor enters the group. Instructor: I received a voice message from the residents of a fairy-tale land, it includes the recording: Dear guys, thank you for responding to our request, returning Vasilisa the Beautiful to the fairy tale, as a token of our gratitude we are treating you to delicious nuts.
Refreshments are given to the children. The file will additionally contain riddles about fairy-tale characters for preliminary work.

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