Published: 10.20.2020 Category: DevelopmentAuthor: editor
- Games by theme
- Interesting for everyone
- Progress of the game: The teacher asks:
- Table: features of choosing games for children of different ages
- Card index of didactic games for middle groups of kindergarten
- Timing game plan
- Tips for choosing
- Handy materials
- Games for preschool and primary school children
- The benefits of educational games
- Types of homemade board games
- Progress of the game. The teacher explains the rules of the game:
- DIY toys for primary school children
Games by theme
- For preschoolers (senior and preparatory groups). Games with rules. Board games, card games, lotto, dominoes, construction sets, puzzles, checkers and chess...
- For young children (junior and middle groups). Development of fine motor skills and coordination, first acquaintance with color, shape and size. Choose by color, screw on the lid, insert a button, braid your hair, games with clothespins, lacing, find a pair, sensory mats and corners, collect beads, felt toys...
- REMP. Formation of ideas about number and quantity, size, shape. Development of spatial orientation, familiarity with time. Count, find the figure, determine the size, logic problems, counting sticks, geocont, tangram, puzzles, geometric lotto, abacus, clock...
- Formation of a sense of rhythm, development of musical perception, familiarity with notes. Musical instruments, homemade noise instruments, games with notes and sounds, musical corners.
- Acquaintance with folk art, artists and paintings. Development of aesthetic perception, color perception, familiarity with the rules of composition. Arts and crafts, patterns and ornaments, palette, drawing games, make a portrait, put together a landscape...
- Homemade baby books, albums, soft, tactile, lapbooks...
- Consolidating knowledge about natural objects and phenomena, animals and plants. Plants, animals, insects, planet Earth, weather, space, water, sand...
- parts of the day, routine and routine...
- Ecological (landscape), traffic regulations, historical, local history, seasonal...
- Traffic rules, signs, traffic lights, cars, street layouts...
- Development of breathing, articulation, formation of correct sound pronunciation, learning to read and write, sounds, letters. Automation of difficult sounds, exercises with sounds, letters and syllables, vowels and consonants, make up a word, games for breathing development...
- Development of coherent speech, grammatical and lexical structure. Based on literary works, based on reference pictures. Mnemonic tables We form adjectives, coordinate words, use prepositions, formulate questions, games based on fairy tales and literary works...
- Attributes and aids for role-playing games, accessories, clothing, furniture
- Do-it-yourself puppet, finger, tabletop and other types of theaters, masks. Theater corners.
- Carnival, theater, dance and other homemade costumes for children and adults
- Clarification of ideas about the Motherland, native land, its history, the Second World War. Regional component.
- Games of different nations. Games of our grandmothers, our childhood, round dance games.
- Invention games. We train analytical thinking, learn to identify, compare, and solve problems.
- Development of emotions, communication skills. Games for a good mood, little girls, for dating. Mood corners
- Active games outdoors and at home.
- Physical exercises, attributes, finger games.
- Sports and physical education corners, equipment for physical education, sports competitions, relay races. Massage paths
Choosing a game taking into account the characteristics of the child’s age development
The choice of gaming material is determined by the age group of the children. At the age of 5-6 years, board and printed games take into account such developmental features as:
- the need to work in small groups (2-4 people). Lotto and dominoes with pictures, cubes, puzzles (for example, “Fold the pattern”) are suitable for this.
- awareness of teamwork. The games from the previous paragraph and others, for example, games with a field card, correspond to this feature. Materials are actively used to consolidate knowledge about types of transport and the use of objects;
- At this age, it is possible to show intolerance towards the help of a teacher or other adult, which requires independence in the game process. The eldest retains the role of leader. A lesson with the designation of opposing concepts, tasks for mastering professions, is suitable.
When working with children, make sure that everyone has enough props. Each child should have their own set of cards, chips or puzzle pieces. When first introduced to the material, students will need time to study what is proposed before the game begins. In the older group, children are offered different puzzle plots, since the process of combining elements itself fades into the background. If they have free time, children can exchange sets of mosaic elements.
Interesting for everyone
What you should pay attention to:
- age of the baby;
- interests;
- possibilities.
Why is it important? Because for some these will be exciting and developing projects, while for others they will be primitive, like completed material, which no one will like and which should not be allowed. Guys, do you know what is interesting to your little one personally? It would be good to take into account children's needs
Some people are crazy about trains, others need bunnies and monkeys. And others need to be taught how to count in a game or checked by traffic rules to see how much they know the rules, so that we remain calm when they go somewhere on their own
Guys, do you know what is interesting to your little one personally? It would be good to take children's needs into account as well. Some people are crazy about trains, others need bunnies and monkeys. And others need to be taught how to count in a game or checked by traffic rules to see how much they know the rules, so that we remain calm when they go somewhere on their own.
We are proud of our children! Their abilities are a reason for our little boast. And homemade strategy board games are a way to unlock a child’s potential and develop it.
Read-Grab
Gang of Smarties
From the age of 4, you can play with chips with pictures without using words, like in Dobble. And when the child knows all the letters, you can include the side with words.
The game has several levels. There is a simple one where all words consist of 3 letters and a child can easily read them. All chips are laid out with pictures facing up and the task is to read the word on the chip and find the picture with this word on the common field the fastest.
Buy for 990 rubles here
Kotosovs
Gang of Smarties
An excellent game for attentiveness and observation. Teaches you to look at a subject from different angles.
The goal of the game is to find something in common on the card. It could be color, or owls/cats, or animals with stripes, or blue animals with a circle. Each card has several options, so each time you have to strain and look for a match.
The set contains cards with owls and cats of different colors and with different shapes. There are complications in the form of three wooden totems and 2 dice.
The initial version of the game is that each player takes turns drawing a card, then throwing out one of the dice with numbers and looking for what is the same on this card. For example, the number 2 came up. This means you need to find some common feature that is repeated only 2 times.
For more experienced players, there is a complication with totems that you need to grab first and say why this particular totem was taken.
The game perfectly teaches you to look for different options for solving a problem,
Buy for 990 rubles here
Tricky fox
The game is good in different aspects:
— perfectly develops team spirit, since all participants play against the fox, so there are no losers;
- all participants develop analytical skills when they track down who stole the pie;
- There is
The set contains a field, evidence cards and suspect cards. And the highlight of the game is the item for checking evidence cards.
The task is to identify the thief among the suspects. To do this, evidence is revealed; using a special object, you can check whether the thief has this or that evidence and identify the fox who stole the pie.
The game is dynamic, each player takes turns throwing dice and revealing cards. The results of each move are discussed together.
Game time is 15-20 minutes. We usually play 2-5 times per evening.
Crafty Fox will take its rightful place on the shelf of your favorite games.
Buy for 990 rubles here
My selection of favorite games does not end there; there are also puzzles, printables for developing thinking for children, coloring books, walking games with a cube, lotto and much more.
View Development for 6 years old
Author: Marina Korotkova is a wonderful mother of two sons, lives in Warsaw.
Progress of the game: The teacher asks:
Children, do you know what grows in the garden? Let's play a game. I will name different objects, and you listen carefully. If I tell you what they plant in the garden, you will answer “YES”
, if something doesn’t grow in the garden, you say
“NO”
. Whoever makes a mistake loses. The teacher begins:
Carrot. (Yes)
;
tomatoes (yes)
Cucumbers. Yes.
Domino
Goal: to consolidate children’s knowledge about different machines that help people, name them correctly and select paired images: passenger car, truck, combine harvester, crane, etc.
Progress of the game: The teacher shows the cards to the children, names the cars and draws attention to the fact that the card shows two cars separated by a vertical stripe. Then he distributes 4-6 cards to the children. Here I put my card, what cars are drawn here
Tractor and crane. If you have the same ones, put your pictures next to the cars.
Now what are the pictures here? Who has these? Place them in one row. Children find identical pictures and place them at the end of the resulting row. The game continues until the children have no pictures left. Then a new rule is introduced, the children are again given the mixed pictures and the order is established, the pictures are laid out one after another. Whoever does not have a suitable one misses his turn, the one who puts all the pictures first wins.
What grows where?
Goal: To consolidate children's knowledge about plants; develop the ability to establish spatial connections between objects; group plants according to their place of growth, develop activity and independent thinking.
Progress of the game: Players receive a large map with different landscapes; small cards are in a box. At the driver’s signal, the children select small cards in accordance with the pictures on the large card. The winner is the one who quickly closes all the empty cells and names the plants correctly (on large cards there are forests, fields, gardens, and vegetable gardens.)
The names of cereals and mushrooms will be difficult. The guys exchange cards, small cards are shuffled, the game continues.
Let's plant a flower
Goal: To navigate in space, to distinguish between the concepts of “edge”
and
"middle"
.
How to play: 5-6 children sit at the table. On each table there is a tray filled with sand and a box containing many colorful paper flowers. “Children, now we will plant flowers,” says the teacher. -You have a lot of flowers in the box, you need to plant them beautifully, in a row, and not haphazardly. The teacher monitors the work of all the children, and each child says where he will plant the flower in the middle or on the edge.
Printed board games for older preschool children
1. “Flies, floats, rides” - A game that in a fun way introduces children to modes of transport: land, air, water.
2. “Road Signs” - The game will introduce children to road signs, traffic control devices and vehicle identification marks. Particular attention is paid to signs directly related to children - road users.
3. “Road ABC” - Do you want to learn about traffic signs? Open this collection of games and imagine that you are driving a car. After driving along the roads of all games, you will become familiar with warning and prescriptive signs.
4. “Behind the Wheel” - The game will introduce children to the present and past of domestic transport and teach them to qualify: • city transport • trucks • motor vehicles • cars • special vehicles.
5. “Red, yellow, green” - The game helps to learn the rules of the road.
6. “Seguin Boards”: “Road Rules” “Transport” “City” Goal: select the insert in accordance with the image, reinforcing the basic concepts
Outdoor games
1. “Colored cars” ( younger group ) At the edges of the playground there are children with colored circles in their hands - these are steering wheels. The teacher is in the center with colored flags. He raises a flag of some color. Children with a circle of the same color run around the playground in any direction, honking, turning the circle like a steering wheel. When the flag goes down, everyone returns to their seats. Then the teacher raises a flag of a different color and other children run around. You can raise two or three flags at the same time, and then all the cars leave.
2. “Cars” ( younger group ) Each child receives a hoop. Children run around the playground, turning hoops and steering wheels left and right, trying not to interfere with each other.
3. “Sparrows and a car” ( younger group ) Goal: To teach children to run in different directions without bumping into each other, to start moving and change it at the teacher’s signal, to find their place.
4. “Tram” ( younger age ) Purpose: To teach children to move in pairs, coordinating their movements with the movements of other players; teach them to recognize colors and change movements according to them.
5. “Traffic light” ( senior and preparatory groups ) Two teams of 12-15 people line up in a semicircle, one to the left, the other to the right of the leader. In the hands of the traffic light manager are two cardboard circles, one side of which is yellow, the other side of the circles is different (red or green). The leader reminds the children how important it is to follow the traffic rules on the street, cross it only in designated places where the sign “crossing” is written, first look to the left to make sure that there is no car nearby, and where there is a traffic light, carefully monitor it . He reads poems by S. Mikhalkov to the children. The guys suggest the missing words in unison.
If the light turns red, it means moving.....(dangerous). The green light says: “Come on, the path……(open).” Yellow light - warning - Wait for the signal to....(move). Then the leader explains the rules of the game: - When I show a green traffic light, everyone marches in place (you need to start with the left foot), when it’s yellow, they clap their hands, and when it’s red, they stand still. Anyone who mixed up the signal takes a step back. Signals should change unexpectedly, at different intervals. The team that has the most participants left at the end of the game wins.
6. “We are young motorists” (children of preschool groups) The traffic police inspector (teacher), after checking the children’s knowledge of traffic rules, hands each of them a driver’s license. Having received a driver's license, children of senior and preparatory groups move around the playground, observing the rules of the road: 1. Stick to the right-hand side of traffic 2. Correctly respond to traffic lights 3. Give way to pedestrians (children of the younger group with a teacher)
7. “Stop” ( senior group ) Participants in the game move in accordance with the words and color signals of the leader: “Walk together” - green circle, “Look, don’t yawn” - yellow circle, “Stop!” - red circle.
Literature: 1. Vavilova E.N. Teach to run, jump, climb, throw: A manual for kindergarten teachers. - M.: Education, 1983. 2. Minskin E.M. Games and entertainment in an extended day group. - M.: Education, 1985. 3. Timofeeva E.A. Outdoor games with children of primary preschool age. - M.: Education, 1986.
Training games
1. “Locomotives” and “cars” Together with the children, make two intersecting paths from available materials (chairs, large modules). “Locomotives” will move along one of them, depicting railway tracks, and “cars” will move along the other. The intersection of roads forms a railway crossing. Invite the children to split into two subgroups: first, let the first subgroup - the “trains” - master their path. To do this, while maintaining distance, organize them to move one after another along the railway. To create a good emotional background, select appropriate musical accompaniment. Then invite a group of children pretending to be cars to learn their way. They will move in both directions along the other path. Make sure that the “cars” stick to the right side and do not collide with each other. After the children of each subgroup have followed their own route, complicate the game and invite the “trains” and “cars” to move along intersecting paths. Observe children's behavior carefully, noting situations in which confrontations occurred and situations in which children gave way to each other. After stopping the game, analyze with the children why the “trains” and “cars” sometimes collided and interfered with each other. Discuss with your children how traffic should be organized so that everyone is comfortable and safe. After listening to the answers, try to lead the discussion to the conclusion that traffic needs to be regulated. Tell us about the role of a barrier at a railway crossing. We can also mention semaphore. After this, continue the game by choosing one or two children who will pretend to be a barrier: raise and lower their hands, thus opening and closing the path for the “cars”. Please draw their attention to the fact that closing the barrier means stopping the movement of the locomotive trains. In this case, a collision is impossible. If this does happen, analyze with the children which of the participants in the game broke the rules. A similar training may precede explanations of the rules of traffic regulation on city streets, where there is a traffic light instead of a barrier. This role can be played by one of the participants in the game, who at the right moment raises a red (green, yellow) flag or another object of the corresponding color (a cube, a cardboard circle). Further, the training can be complicated: two children simultaneously give light signals, and one of them indicates the path with a green signal for one direction of movement (“steam locomotives”), and the other, with a red signal, shows “stop” to transport that is moving in a perpendicular direction (“cars”). "). Then both simultaneously “turn on” the yellow light.
2. “Games in the yard” Invite children to build a house with an arch out of cubes. The arch should be of such a size that toy cars can pass under it. Have the children place them in front of the arch. The dolls will depict boys playing football or girls playing hopscotch. You can use a ping-pong ball as a soccer ball, and depict “hopscotch” using strips of paper or strings. Several children can participate in the game at the same time and change roles. At the beginning of the game, boys use dolls to pretend to play football, and then girls to play hopscotch. At the same time, one child pushes a toy car through the arch and honks loudly, and the children quickly remove the dolls from the road and move them away from the arch. The plot of the game can be changed: for example, children playing will be warned of danger by a bunny leaning out of the window of the house.
Didactic games
1. “Traffic Light” ( junior and middle groups )
Purpose: 1. To consolidate children’s understanding of the purpose of a traffic light and its signals. 2. Strengthen children’s understanding of color (red, yellow, green).
Material: colored cardboard circles (yellow, green, red); traffic light layout.
2. “Put up a road sign” ( senior group )
Purpose: 1. To teach children to distinguish the following road signs: “Railway crossing”, “children”, “Pedestrian crossing”, “Wild animals” (warning); “Entry is prohibited”, “Passage is closed”, “Bicycles are prohibited” (prohibiting); “Straight”, “Right”, “Left”, “Circular traffic”, “Pedestrian path” (prescriptive); “Parking place”, “Pedestrian crossing”, “Medical aid point”, “Telephone”, “Food point”, “Gas station”, “Technical service point” (information and signposting); “First aid station”, “Gas station”, “Telephone”, “Food station”, “Rest place”, “Traffic police station” (service signs). 2. Develop attention and spatial orientation skills.
Material: road signs; a playing field depicting roads, pedestrian crossings, railway crossings, administrative and residential buildings, parking lots, and intersections.
3. “Teremok” ( senior group )
Goal:1. Teach children to distinguish between road signs for drivers (cyclists) and pedestrians. 2. To consolidate children’s knowledge about warning signs: “Railway crossing”, “Children”, “Dangerous turn”; prohibitory signs: “Entry prohibited (cyclist, driver)”, “Bicycle traffic prohibited”, “Passage closed”; mandatory signs: “Compulsory direction of movement”, “Straight”, “Right”, “Left”, “Circular traffic”, “Bicycle path”; information signs: “Parking area”, “Pedestrian crossing”; service signs: “First aid station”, “Telephone”, “Food point”, “Gas station”, “Car maintenance”. 3. To develop attention and skills of conscious use of knowledge of traffic rules in everyday life.
Material: cardboard circles with images of road signs; a paper envelope with a window cut out in it; wand.
4. “Guess what sign” ( senior group )
Purpose: 1. Teach children to distinguish road signs. 2. Strengthen children’s knowledge of traffic rules. 3. Develop the ability to independently use the acquired knowledge in everyday life.
Material: cubes with road signs pasted on them: warning, prohibitory, information and service signs.
5. “Types of intersections” ( senior group )
Purpose: 1. To introduce children to the types of intersections. 2. Teach the rules of crossing the street. 3. Develop attention and observation.
Material: paper cards of large and small sizes depicting street intersections.
Educational games using modern technologies.
1. Mnemotables “Road signs are the best friends of drivers and pedestrians”
1 - shape of the sign in the form of a geometric figure (triangle, circle, square) 2 - color (red, blue) 3 - type of sign (P - warning, Z - prohibiting, U - index) 4 - drawing (children, bicycle, man, “zebra”, etc.) 5 - figurine of a man (his actions) 6 - transport
2. Ring of Lull On the outer circle there are symbols of road signs, on the inner circle there is an image of a child and a car.
3. Morphological path (Actions of the child in accordance with traffic rules)
1 - traffic light color (red, green, yellow) 2 - verbal signal (“Stop!”, “Attention!”, “Go!”) 3 - symbols - signals (circle - exclamation mark - straight line)
Educational games
Game “Pedestrians and Drivers” Progress of the game: Some of the children pretend to be pedestrians, and some – drivers. Drivers must pass a driver's license test and receive a vehicle. Guys - drivers go to the table where the “traffic police commission” is located and take the exam. Pedestrians head to a toy store for shopping. Then they go to the crossroads with dolls and strollers. The commission asks questions to drivers: - At what light can cars move? - What kind of light can you not move in? — What is a roadway? — What is a sidewalk? - Name the signs (“pedestrian crossing”, “children”, etc.) Those who pass the exam receive certificates (green circle) and coupons; members of the commission congratulate them. Drivers head to the parking lot, get in and drive to the controlled intersection. Pedestrians from the store also go to this intersection. At the intersection: - Attention! Now the movement will begin on the streets. Watch the traffic light (the traffic light turns on, cars are driving, pedestrians are walking. The signals change.) The game continues until all the children have learned the rules of the road.
Competition game Children who were drivers in the previous game become pedestrians, and pedestrians become drivers. Drivers are divided into two teams of 5 people each and line up in a column at the “Start” line on both sides of the intersection at a distance of 15 m from it. Each team is given a baton. Progress of the game: Participants in the game must drive through the intersection with a green traffic light and the corresponding gesture from the traffic controller, answer the questions of the UID and return to their place without receiving a single puncture of the ticket. At the signal, the teams begin the competition. The first team members move towards each other. 10 meters from the intersection, a young traffic inspector meets them and offers to take a road sign indicating “Pedestrian crossing.” The inspector holds a set of road signs in his hands. The driver takes the desired sign and continues through the intersection in accordance with the traffic light signal. At the intersection, he makes a U-turn and returns to his team, passing the baton to the next participant in the game, and he himself stands at the end of the team. The second participant in the game must select the “Transition” sign from the inspector and drive through the intersection in accordance with the traffic controller’s baton. The third driver selects the “Children” sign and moves through the intersection following the traffic lights. Then the tasks are repeated or, if desired, can be replaced with riddles (asked by the young traffic inspector at stops). During the game, a young traffic inspector, a traffic controller, and a traffic police post monitor the actions of drivers and pedestrians. For each violation, the driver receives a puncture ticket. At the end of the game, the teams present a set of signs and tickets, where violations in the form of punctures are noted. The commission counts violations and determines the winners. This also takes into account which team finished the competition earlier. The game ends with the analysis of mistakes and rewarding of the winners. All participants are given a certificate or badge.
Game "Stop - Go"
Preparing for the game: Children players are located on one side of the room, and the driver with a pedestrian traffic light in his hands is located on the other. Rules of the game: Players, at the traffic light signal “Go”, begin to move towards the driver. At the “Stop” signal they freeze. At the signal “Go” I continue moving. The one who reaches the driver first wins and takes his place. Players can move by running or in small rooms by “liliputians”, moving their feet to the length of the foot, heel to toe.
Game "Our friend the guard"
Look: the guard stood on our pavement, quickly extended his hand, deftly waved his wand. Have you seen it? Have you seen it? All the cars stopped immediately. They stood together in three rows and didn’t go anywhere. The people are not worried, they are walking across the street. And stands on the pavement, Like a guard guard. All machines obey one. (Ya. Pishumov)
Preparing for the game: Explain why and when a traffic controller is needed. Consider in the pictures the designations of the traffic controller’s gestures (which gesture corresponds to which traffic light signal). Rules of the game: Leader-guard. Children players are divided into pedestrians and drivers. At the traffic controller's gesture, drivers and pedestrians walk (drive) or stop. Initially, the teacher takes on the role of guard. Then, when children have mastered the traffic controller's gestures, they can take turns performing this role.
Game “Find a Safe Path” Preparation for the game: Depending on the age of the children, the teacher tells or asks the children: - Is it possible to cross the street everywhere? — What signs indicate that it is allowed to cross the street in this place? — Where and why should you look at the beginning of a street crossing? — Where and why should you look in the middle of a street along which cars are driving in both directions? — What does a pedestrian crossing sign look like and what does it warn about? — Why was a zebra drawn on the road?
Game "Where is my place?" Preparation for the game: Designing a road, placing warnings on the road (school, cafeteria, road repairs, etc.) corresponding to the traffic signs studied. Rules of the game: The players' task is to replace verbal warnings with the necessary signs. The game can be played in two versions. 1. One player places the signs, the rest evaluate the correctness. 2. Two players compete to see who can place the signs faster and more correctly.
Game “Confusion” Preparation for the game: The teacher constructs a road in advance and places the signs incorrectly (near the “Zebra” there is a “Slippery road” sign, etc.) Then he tells the children a story about how evil spirits decided to create chaos in the city; I ask for help correct the situation. Rules of the game: Children, having turned into good wizards, place the signs correctly. They explain what they are doing.
Game “Road Test” Preparation for the game: Construction of the road and placement of signs. Rules of the game
:
Child learner driver taking a car driving test.
He “drives” along the road and, seeing this or that sign, explains what he must do. For example: there is a slippery road ahead. I slow down and drive carefully, not overtaking other cars. Game “Fulfill the assignment” Preparation for the game : Construction of the road and placement of the studied signs. Rules of the game: Children from the “dispatcher” (educator) are given the task to go, for example, to the hospital. The child goes and comes back. Then he receives two tasks at once: “Go to the railway crossing, then eat.” The child must complete the tasks in the given sequence. Gradually, the number of simultaneous orders increases.
Game "Turns" Preparing for the game
:
Children line up facing the teacher. If the game is played by a subgroup of 6 people, then the children are given steering wheels. The teacher has signs: “Move straight”, “Move right”, “Move left”. Rules of the game
:
If the teacher shows the sign “Move straight,” then the children take one step forward; if the sign is “Move right,” the children imitate turning the steering wheel and turn right; if the sign “Move left,” the children imitate turning the steering wheel and turn left. .
Game "How to get there?" Preparing for the game : Designing a road using the signs “Move straight”, “Move right”, “Move left”. Points of departure and destination are marked. Rules of the game : Children (one to three) must drive correctly to their destination. The winner is the one who did it faster without violating traffic rules.
Game “Guess the Sign” Preparation for the game: All studied signs are placed at a distance from each other. Rules of the game : The teacher reads out a verbal description of what this or that sign means. Children must run to the right sign. Children who choose the sign correctly receive a token. At the end of the game, they count how many tokens they have and determine the winners.
Role-playing games based on traffic rules (for children of senior preschool age)
Role-playing game "Pedestrians"
Information part. Tell the children:
- about the responsibilities of pedestrians;
- about where you are allowed to walk;
- on the rules of crossing in designated places;
- about what is prohibited for pedestrians;
- on the classification of road signs (warning, prohibiting, informational, etc.)
Attributes:
- Set of road signs, pedestrian paths;
- Capes indicating different modes of transport;
- Illustrations on road signs
Table: features of choosing games for children of different ages
Age/group | Features of development | Games | Examples | Time | Notes |
2–2.5 (first minor) | Games must have plot pictures |
|
| Up to 5 minutes | If the regime allows (there is time before bed or before meals), then it would be good to change this activity to a more active one |
3–4 (second youngest) | Interest in games in pairs |
|
| 7 minutes | The work is aimed at speech development |
4–5 years (average) | Work in small groups (3–4 people) |
|
| 7–8 minutes | |
5–6 years old (older) | Conscious participation in team games |
|
| 10 minutes | Combining physical activity of an adult and a child |
6–7 years (preparatory) | Intolerance towards adult help |
|
| 10–12 minutes | Children learn to comment on their actions with high independence in completing tasks |
The didactic game “Fold the Square” fosters patience and perseverance in children
Printed board games for children 5-6 years old in kindergarten: card index
A board-print game is understood as a type of activity for children in kindergarten, the purpose of which is to find a solution to a specific problem in an analytical way. The game is presented in the form of a visual aid.
The use of this part of the subject-development environment is aimed at:
- development of discipline and the ability to complete what is started;
- improving attention, thought processes, imagination and speech skills;
- recording acquired knowledge and skills;
- developing the ability to work in a team, friendliness and cooperation.
The use of games allows us to identify children’s areas of interest, determining their preferences during play. A variety of material teaches preschoolers to generalize objects according to a certain characteristic, to distinguish them from each other depending on their use and purpose. Also, during the game, the child notices the relationships between objects and learns to form a whole from the resulting parts.
An important point in the game is the need to choose a partner for interaction and find your place in the group. Children are divided into pairs or triplets, and a large number of students in the group significantly complicates the task.
The teacher plays the role of a guide in the game; he pushes the children to take the right actions, rather than directing the process. Also, do not forget about praising and encouraging the success of preschoolers.
The card index of printed board games for children aged 5-6 years old, used in kindergarten, includes the following materials:
- domino;
- checkers;
- puzzles with different numbers of pieces;
- pictures made up of cubes, the pattern on the edges of which relates to a specific image;
- mosaics;
- didactic games in pictures.
The use of games affects visual perception, which is an important element of the educational process in preschool educational institutions. To include printed pedagogical material in children’s activities, it is necessary to remember that the principle of visualization implies the presence of a visual example. That is, in order to assemble the puzzle, the child will need the original whole picture as an example.
Visual perception is developed by games such as mosaics, cards with images of animals and plants, and plot pictures. For the same purpose, teaching materials are included in the work in the form of a field map with a set of chips and cubes.
Choosing a game taking into account the characteristics of the child’s age development
The choice of gaming material is determined by the age group of the children. At the age of 5-6 years, board and printed games take into account such developmental features as:
- the need to work in small groups (2-4 people). Lotto and dominoes with pictures, cubes, puzzles (for example, “Fold the pattern”) are suitable for this.
- awareness of teamwork. The games from the previous paragraph and others, for example, games with a field card, correspond to this feature. Materials are actively used to consolidate knowledge about types of transport and the use of objects;
- At this age, it is possible to show intolerance towards the help of a teacher or other adult, which requires independence in the game process. The eldest retains the role of leader. A lesson with the designation of opposing concepts, tasks for mastering professions, is suitable.
When working with children, make sure that everyone has enough props. Each child should have their own set of cards, chips or puzzle pieces. When first introduced to the material, students will need time to study what is proposed before the game begins. In the older group, children are offered different puzzle plots, since the process of combining elements itself fades into the background. If they have free time, children can exchange sets of mosaic elements.
Examples of printed board games for children aged 5-6 years
A ready-made card index of printed board games for children aged 5-6 years in kindergarten should meet the characteristics of their age and include materials on various topics. The following can be added to the game catalogue:
Game "Visiting a fairy tale"
This game is aimed at the social-emotional development of students. In the process, the preschooler learns to resolve problem situations and interact with other children through discussion and search for solutions. The set of materials includes:
- 8 or more playing fields;
- cards with a story containing a problematic situation;
- figurines of fairy-tale characters.
The game is especially effective in a small group. The playing fields and heroes are placed on the table, and each field is numbered. Number cards are placed face down on the table. When the student takes a card and calls the number, the presenter describes the essence of the problem situation that the preschooler must solve.
Example of a game situation:
- Pinocchio and Malvina played together in the sandbox. The girl couldn't make her Easter cakes and she started crying, and Pinocchio started laughing at her. What would be the best thing to do in Buratino's place?
Solution option: playing together is much more interesting; Pinocchio should have helped Malvina, and not teased her.
- A mouse, a bunny and a frog were playing in a clearing near the tower. A mosquito flew up to them, he wanted to join the game, but he was shy. How to deal with this situation?
Solution option: the mosquito should have greeted him warmly and asked if he could join the game.
Game "Choose the words"
A game that promotes the development of coherent speech in children. It also allows you to expand your vocabulary. The set includes 12 cards with pictures and 96 with words written on them. Each child should receive a picture. If there are more children, additional material should be prepared.
The presenter shows a card with words, the children read them. The card is taken by the student whose picture matches the words in meaning. The card index of printed board games for children 5-6 years old is replenished with such a game in order to strengthen reading skills.
Example of word cards:
- store: money, scales, counter, seller, showcase, buyer, cash register, check;
- sea: fish, ship, jellyfish, sailor, wave, island;
- circus: clown, trainer, arena, magician, juggler;
- forest: pine cone, squirrel, path, pine, mushroom, hedgehog.
Game "Labyrinth"
Children are given sheets of paper with a labyrinth printed on it. The ends of the maze are a cat and a kitten, a hen and a chick, etc. The preschooler must draw a path from one character to another with a pencil. This game develops thinking, strengthens logical connections and allows you to train your hand for writing.
Game "Snow Queen"
Gameplay based on the plot of a famous fairy tale. Pupils move figures around the field, finding themselves in various situations. In the process, logic, memory and visual perception develop.
Game "Zoological Lotto"
Cards with images of animals and birds are used to help learn the names of animals, develop attention and memory.
When working with game material, do not forget about the timing of the lesson, which helps to more effectively perceive information and maintain discipline during the game. The following order is recommended:
- introduction - 1-2 minutes. The teacher tells the children about the purpose of the laid out materials, reminds or explains the rules of the game;
- The actual action takes 3-8 minutes, during which the presenter guides the participants;
- summing up - 1-2 minutes. The teacher must praise each child, regardless of who completed the task better than the rest.
Depending on the game chosen, preschoolers develop fine motor skills, speech skills, cognitive processes, memory and attention. In addition, the ability to follow rules and interact with the team is developed.
Printed board games for preschool educational institutions, included in the card index, are indispensable both in educational classes and during children’s independent activities. They provide an opportunity to engage students while explaining various concepts in a fun way. Preschoolers aged 5-6 years react positively to an adult’s initiative, joining in the gameplay with pleasure. The variety of classes provided allows for an individual approach to each child and the group of children as a whole.
About the author: Valentina Ivanovna Rogozina, teacher, more than 20 years of experience.
Card index of didactic games for middle groups of kindergarten
In the middle group, a card index of games can be compiled according to the following topics:
"Child and health." To study the daily routine, children are asked to look at pictures with images of the daily routine and arrange them in order and comment: the morning begins with exercises, breakfast, etc.
This game introduces children to a healthy lifestyle, develops speech, attention and memory.
"Healthy foods". The following games will help you remember fruits and vegetables: children take a dummy of a product out of a bag and describe it (“this is an apple, it’s round, red and smooth); the teacher names the characteristics of the fruit/vegetable, and the children guess it; children try foods with their eyes closed and name them, say what the fruit/vegetable tastes like.
"Dangerous Items"
The purpose of such games is to introduce children to dangerous objects that should not be played with or taken without the permission of adults. For example: the teacher prepares cards with dangerous and safe objects and asks the students to put them into two groups, explaining their choice. You can complicate the task by offering to tell the children what injuries dangerous things can cause (cuts, bruises, etc.).
Printed board games part 1
Tatiana Makrushina
Printed board games part 1
Board and printed games
1) Whose kids 2) Vegetables 3) What does the doll need 4) Who eats what 5) Where can I buy it 6) Different in color and name 7) Fold the cubes Fruits and vegetables 9) Gardener 10) What shape 11) Find the object according to the description 12) Find an object of the same shape 13) Guess what’s in your hand? 14) Who likes what? 15) What is being done? 16) Let's help the doll 17) Who is this? 18) When? 19) When does this happen? 20) Seek and you will find. 21) Who needs what for work? 22) Lotto 23) Paired pictures 24) What grows in the forest? 25) mixed pictures 26) What do they plant in the garden? 27) Dominoes 28) What grows where? 29) Let's plant a flower 30) Where can I buy it 31) Different in color and name 32) What is the shape? 33) When does this happen? 34) Lotto 35) Paired pictures 36) Fruits and vegetables
Whose children
Goal: To consolidate knowledge about domestic animals and their young; who screams in what way. Practice correct sound pronunciation: develop the ability to correlate the image of the cubs with the picture of a large animal.
Progress of the game : The teacher takes a set of pictures depicting animals and their young: a cow and a calf, a horse and a foal, a hen and a chick. Before the game , the teacher and the children examine the pictures and clarify the children’s knowledge of the names of animals and their cubs. Children practice sound pronunciation.
-Let's show how a cow moos. How does a kitten meow? Now let's play - find the babies of our animals. You will put up the picture only after his mother calls him to her. The teacher pays attention to the correct pronunciation of the end of the words: puppy, piglet, kitten.
Vegetables
Goal: To consolidate knowledge about various vegetables.
Progress of the game : children put together pictures from the parts and say what these vegetables are called, what color or taste they are, what they are used for.
What does a doll need?
Purpose: To exercise cultural and hygienic skills.
Progress of the game : The teacher introduces the children to the pictures and asks them what each item is for, then mixes the pictures and distributes them, takes the doll and says to the children: - our doll got up early and would like to wash herself, but with what? Children bring a picture with drawn washing items to the doll.
The teacher directs the game so that all types of activities alternate: For example, he says, “Our doll washed her face, and now she wants to comb her hair, but with what?
Who eats what
Goal: To clarify children’s ideas about food; intensify in their speech the use of verbs to lap, eat, gnaw.
Material: characters from the fairy tale “Turnip”
.
Progress of the game : The teacher reads to the children the Russian folk tale “Turnip”
.Asks: “What did the grandfather and woman do with the turnip?
(They washed, peeled and began to eat it)
Grandmother, grandfather, granddaughter, they eat a sweet, sweet turnip.
What kind of turnip do grandfather and grandmother eat (sweet)
. A bug, a cat, a mouse look at people, but they don’t eat turnips.
Now the granddaughter will bring them other food. Milk and a piece of sausage for the cat: -Luck up the cat's milk. ; The bug will give a bone, and the mouse a crust of bread or cheese.: Gnaw the mouse on the crust. -What is the cat doing? (licks, eats)
-What do a mouse and a bug do? (gnaw)
.
At the end of the game , everyone remembers together who eats what in this fairy tale.
Where can I buy this?
Goal: To consolidate children's knowledge that different goods are sold in different stores: grocery stores, department stores, bookstores; learn to distinguish stores according to their purpose, navigate the environment; cultivate a desire to help parents make simple purchases.
Progress of the game : The teacher has a conversation with the children about whether they know where their mothers buy groceries, what stores they know near their home, and whether they help their parents when shopping. After the conversation, the teacher shows large pictures of different shops. -And now children, I will hand out small cards and you must tell where in which store you can buy this, bring the cards and put them on the big picture in the store where you can buy this?
Different in color and name
Goal: To develop in the child the ability to match a sample with objects that differ in name and color; learn to name the displayed objects and their color.
Progress of the game : The teacher sits down in front of the children and gives them cards with images of various objects of different colors. Then he shows the children a picture and asks them to name the object depicted in it. The guys complete tasks and ask and ask for their cards with the picture shown by the teacher. The teacher gives his picture to the person who finds the same thing on his card. Before covering his picture with the one received from the teacher, the child must name the color of the object. The game continues until all the children's cards are closed.
Fold the cubes
Goal: To train children in making a whole object from cubes, to cultivate will, perseverance, and determination.
Progress of the game : Entire pictures depicting different objects are drawn on the box. There are cubes in another box. The teacher introduces the children to the pictures. They name what is depicted on them. Then he shows a cube with a fragment of this picture.
-Which picture do you think this piece is from? (from apple)
.
Right, now let's find the rest of the apple . Children, together with the teacher, are looking for cubes depicting parts of an apple .
When all the cubes are found, the teacher gives pictures to each child. He asks the children to use the cubes to assemble the images in the picture. There should be few cubes to make it easier for children to assemble the picture. The teacher corrects the mistake. Then he changes the picture and the children assemble a new picture from the cubes. Fruits and vegetables
Goal: To consolidate ideas about fruits and vegetables.
Progress of the game : 1) The teacher lays out cards on the table, and the children must divide them into 2 groups: fruits and vegetables.
2) The cards are placed face down. One child chooses and tells what is drawn on it. The rest guess from the description what is written on it.
3) Compare the image on the card with real fruits and vegetables .
4) The teacher names a fruit or vegetable, and the children must find it and indicate which group they belong to.
5) The teacher hands out cards to the children and says: “All children whose cards depict fruits (vegetables)
pick up the picture.
Gardener
Goal: Identify the characteristic features of fruits, vegetables, flowers.
Progress of the game : Children sit around a table on which pictures are placed face down. One child, a gardener, goes around the children with a watering can and says: “I have a big garden, come to me, Sasha, and pick something. The child who is called comes to the table, chooses a picture, looks at it and then describes it so that the children guess which plant is picked. Then the child who drew the picture becomes a gardener.
What kind of shape
Goal: To teach children to distinguish and name geometric shapes familiar to them: ball, cube, brick, prism; to teach them to find, among several other objects of different colors, exactly the one that the teacher asks for.
How to play : Children sit in a semicircle. The teacher shows and asks them to name the geometric shape of the object one by one. Explains the difference between a ball and a cube. He proposes to build a house from a cube and a prism, and lay a path of bricks to it. I draw children’s attention to the sizes of “building materials”
. Then the teacher asks each child to take one geometric shape and name it. In conclusion, children play independently, constructing any buildings from existing objects.
Find an item by description
Goal: To develop the ability to find an object by its most characteristic features; learn to describe an object without naming it.
Progress of the game : The teacher, together with Pinocchio, examines the objects that they have selected for the game : a ball, a truck, a dog, a bucket, a doll, etc. At the same time, the teacher pays attention to the appearance of the objects, their shape, color, what they are made of, what they are for needed. Then he invites the children to turn away, at this time they quickly put all the objects in different places and says: “All our toys have fled, now you will look for them. First, I will tell you about the toy that you should find very first. Listen! You need to find a round, rubber object that jumps and rolls along the floor. You love to play with him. (it's a ball, a ball.)
that's right, guys. Vova, find the ball. The game continues until all the toys are returned to their place.
Find an object of the same shape
Goal: To teach children to distinguish and name geometric shapes familiar to them: ball, brick, prism, cube. Learn to find among several objects exactly the one the teacher asks for.
How to play : Children sit in a semicircle. The teacher shows and invites everyone to name the geometric figure one by one. Explains the difference between a ball and a cube. I propose to build a house from a cube and a prism, and add a path of bricks to it. I draw children’s attention to the sizes of “building materials”
. Then the teacher asks each child to take one geometric shape and name it.
Guess what's in your hand
Goal: To introduce children to different shapes.
Progress of the game : There is a cube, a ball, a circle on the table. The teacher names the shape of the objects lying on the table, then closes his eyes and at this time hides one of the objects behind his back. Allows him to open his eyes and asks: “What object is in my hand? If the child guesses right, he puts this object in the box, if he doesn’t guess, then the teacher himself names the object and puts it on the table. The game ends when children guess all three shapes correctly.
Who likes what?
Goal: To clarify children’s knowledge of what individual animals eat.
Progress of the game : The teacher sits a small group of children around the table. First of all, she introduces them to pictures depicting animals, then distributes smaller pictures. After that, she shows them, for example: a cow and offers to find food for it in a small picture, and after that the child who has a picture of grass puts it near him.
What is being done?
Goal: To introduce children to some working tools.
Progress of the game : The teacher shows several pictures one after another. Children must name the object drawn in the picture, say what they do with it and who uses it at work.
Let's help the doll
Goal: To consolidate knowledge about objects and their use.
Progress of the game : The teacher hands out pictures to the children and says: “The doll sat down at the table to have breakfast, but the table was not set. Who will help the doll and give it what it needs." Children whose pictures show teaware give these pictures. “The doll would like to play, but she has no toys. The doll went outside for a walk, but she has no clothes; “The doll went outside and saw... etc."
The children give her what the doll needs every time.
Who is this?
Goal: Recognize animals by description.
Progress of the game : The teacher holds in his hand several pictures of animals. The child pulls out one picture so that the others do not see. He imitates the cry of animals and their movements, and the rest must guess what animal it is.
When
Purpose: To practice using the concepts “MORNING”
, "NOON
", EVENING"
.
Progress of the game : The teacher, with the help of a puppet doll, performs different actions, which part of the day we are talking about . For example: the doll gets out of bed, gets dressed and combs her hair (morning, has lunch (noon), undresses and goes to bed (evening)
,
Timing game plan
All elements of the educational process in kindergarten must be strictly timed. Only in this case there will be no violations of discipline, and all new information will be perceived as efficiently as possible. The game plan consists of 3 important stages:
Introduction – 1–2 minutes. The teacher explains or reminds the rules of the game and distributes the necessary materials. If they are already prepared on the tables, then the purpose of each is explained. The game itself takes 3–7 minutes. The teacher helps and guides the children’s actions if necessary. Summing up - 1–2 minutes
At this stage, it is important to praise each participant, regardless of the success of the results of his game.
Even the lotto game is played under the supervision of an adult
An example of the timing of the game “Where can I buy this?”
When studying the topic “Shopping,” the teacher explains to the kids in which departments of the store this or that product is sold. The purpose of this game is to consolidate children’s knowledge about various products and departments of stores (grocery, hardware, etc.), develop the ability to navigate the environment, and cultivate a desire to help adults.
- Explanation of the rules: children discuss where mothers buy certain products, then the adult hands out small pictures of the products, and hangs a large poster on the wall depicting various departments of the store (2 minutes).
- Children arrange the pictures into the appropriate sections, explaining their choice (2 minutes).
- Summing up (3 minutes).
Game “Where can I buy this?” develops the preschooler’s ability to navigate the world around him
Example of a summary of the games “What Shape” and “Loto”
Author Makrushina Tatyana, MDOU kindergarten "Fairy Tale", Saratov region, r.p. Dergachi Name Fragments of board and printed games “What kind of shape” and “Loto” Age of children, group 3–4 years old, junior Description of the game “What kind of shape”
Draws children's attention to the sizes of “building materials”. The teacher asks each child to take one geometric shape and name it. Children play independently, constructing any buildings from existing objects...>
Description of the game "Loto"
Then he clarifies where the cherry tree grows. The children answer that they are in the garden. The teacher asks where flowers grow (in the forest, in a flower bed, in a meadow), cucumbers (in a garden bed) and other vegetables. The teacher gives the children to look at cards that depict a vegetable garden, a garden and a flower garden. “Now you will play so that everything that grows in the garden appears in the garden, everything that grows in the flower garden ends up in the flower garden, and everything in the garden ends up in the garden. All objects must fit into their squares on the map.” Whoever closes all the squares first wins. Children exchange cards and the game continues. This game is used when the task is to systematize and consolidate knowledge about other objects, for example, dishes, furniture, clothes, shoes, etc...>
Quote from: https://www.maam.ru/detskijsad/nastolno-pechatnye-igry-chast-3.html
Printed board games in kindergarten are actively used both directly in the classroom and during leisure time. This type of activity helps not only to practice and consolidate acquired knowledge, but also develops cognitive processes, speech, fine motor skills, develops patience and the ability to follow rules. In addition, children enjoy mastering different forms of games: individual, pair and collective, which develops the skills of constructive interaction with peers.
MAGAZINE Preschooler.RF
Board games in the life of a preschoolerA board game is both fun and development of certain skills at the same time.
Board games are aimed at developing the qualities necessary in our lives:
- logical thinking,
- ability to foresee a situation,
- find a way out of a difficult situation.
Board games develop children's memory and attentiveness, teach them to share, find mutual understanding with other players, resolve conflicts and not avoid problems. In the future, children who have received such social education will have the necessary skills.
There are various situations in life, and victory is not always on our side. Board games teach you to accept defeat and take it for granted. An important task is to teach a child to cope with defeat, but this is easier to do in a game than when he encounters it in real life. Acting according to the rules is also a necessary skill, because life in society is impossible without them.
Through play, a child enters the world of adults! In the game, the child receives a lesson in collective thinking for the first time. His future is connected with socially useful work, the most important quality of which is the joint, collective solution of problems aimed at achieving common goals.
In recent years, preschool educational institutions have increased attention to children's play activities.
We, educators, widely use board and printed games in practice.
Board and printed games are an interesting activity for children. They are varied in type. The developmental tasks that are solved when using them are also different.
Intellectual activity, based on active thinking and searching for ways to act, can become habitual for children already in preschool age under appropriate conditions. To successfully master the school curriculum, a child needs not only to know a lot, but also to think consistently and convincingly, to guess, and to show mental effort.
As is known, a child exhibits special mental activity when achieving a gaming goal, both in class and in everyday life. Game-based entertaining tasks are contained in various types of exciting mathematical material. Ingenuity, puzzles, and entertaining games arouse great interest among the children. Children can, without distraction, practice transforming figures for a long time, rearranging sticks or other objects according to a given pattern, according to their own ideas. In such activities, important qualities of the child’s personality are formed: independence, observation, resourcefulness, intelligence, perseverance is developed, and constructive skills are developed.
With the help of games, you can develop the child’s attention, memory, thinking, imagination, i.e. those qualities that are necessary for later life. While playing, a child can acquire new knowledge, skills, abilities, and develop abilities, sometimes without realizing it.
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Tips for choosing
A board game is usually perceived as a pretty good gift, but (like any other product) it can be chosen either well or inappropriately.
Since it is given so that the child receives useful skills of his own free will, and not when he is forced, it is very important that the child likes the game, so that he becomes interested in it and begins to play regularly
There are some simple tips on how to achieve your goal:
For a child, play is a holiday. Even if she makes him think deeply, he himself still gets pleasure not from the process of solving a complex problem, as in chess, but from the surroundings. For this reason, a board game for a small child should be bright and beautiful, and also involve a certain legend, reminiscent of an interesting fairy tale.
Handy materials
Can I ask your opinion? Friends, what material do you prefer for crafts?
I will probably express the general point of view that this is the one with which it is easier or more interesting for you to create something at home.
And I will voice one more point. Sometimes I don't take new or valuable material. Even junk is used. Something that is kept by chance, or in anticipation that I can make something useful out of it. For example, corks from plastic bottles or wine, an old chessboard whose pieces are lost, buttons, pebbles, etc.
Well, when we have gathered everything: an understanding of what we have to construct with the children, for what purpose and for what purposes. We found out what materials we could use. We didn't forget the good mood. Now all that remains is to get down to business.
Card index of board and printed games
When does this happen?
Didactic task
: To consolidate children's knowledge about the seasons. Cultivate attention, observation, partnerships.
Game rules
: Act on the teacher’s signal. Maintain the order.
Game action
: Compiling the seasons according to signs on the circles of Lull. Compiling a short story about the time of year according to signs.
Didactic material
: Lull circles for each child with story cards will be accepted.
Progress of the game
Children are given Llull circles with story cards for the seasons. Children should pick up story cards for the seasons in all circles and tell:
On the smallest circle, the state of the sun: the sun with rays, behind a cloud, without rays, etc.
On the second circle there are trees and plants according to the seasons: with leaves, with yellow leaves, snow-covered trees, etc.
In the third circle, activities for adults and children at different times of the year: swimming in the river, sledding, picking vegetables in the garden, etc.
— This time of year is summer. Because the sun is shining brightly. There are green leaves on the trees and flowers are blooming. People sunbathe and swim in the river.
— This time of year is spring. Green leaves appear on the trees. Streams run along the paths. The sun is shining, but the rays are still small. People took off their warm clothes and put on jackets and rubber boots. Etc.
What wind?
Didactic task
: To consolidate children’s knowledge about the phenomena of inanimate nature: the properties of wind.
Game rules
: Determine the positive or negative properties of the wind.
Game action:
They look at the plot picture and determine which wind is good or bad.
Didactic material
: plot pictures about the wind.
Progress of the game
The teacher displays a picture on a magnetic board. Children must determine which wind is good or bad?
— A window open from the wind, a broken vase on the floor.
— The girl cleans the room with a vacuum cleaner.
— The children are flying a kite.
— The girl calms the crying child and hands him a balloon.
— A boy launches a boat on the water.
— Strong wind in the forest and broken trees.
— There is a strong wind outside, and the children are walking in the yard.
Pick up the key
Didactic task:
To consolidate children's knowledge about the phenomena of inanimate nature: the sun, the moon, clouds.
Game rules:
Children select pictures of the corresponding color, assemble the picture and find the corresponding object from the picture. They guess riddles at the teacher’s signal.
Game action
: Collect cut-out pictures, find the corresponding object, guess riddles. Dialogue between teacher and children.
Didactic material
: cut-out pictures with the image of a key - colored, according to the number of children. Volumetric objects - keys of different shapes. A chest with riddles.
Games for preschool and primary school children
- Educational games
- Didactic games with the keyboard
- Senior group
- Preparatory group
- Middle group
- Junior group
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Card index of didactic games. Board and printed games. For children of the second junior-middle groups
Game rules. Select and place on the flannelgraph only those pictures that the hunter or shepherd needs. Whoever selects all the pictures first wins.
Game actions. Search for the required pictures; competition; use of flannelgraph.
Progress of the game. The teacher explains the rules of the game:
Today we have a new interesting game. It's called "Hunter and Shepherd". Who is a hunter? Who knows? (Children answer.) Yes, he hunts in the forest. Remember what wild animals you know.
Hare, fox, wolf, bear, squirrel, tiger, the children list.
Why are they called wild? — the teacher asks the children. “That’s right.” Because they live in the forest, far from a person's home. So who hunts wild animals?
“Hunter,” the children answer unanimously.
-Who is the shepherd? — the teacher asks the question again. “What animals does he graze?”
The children answer, the teacher asks all the children to say in chorus the words domestic animals and wild animals.
-So, the shepherd grazes domestic animals, and the hunter hunts wild animals. Now we will choose a shepherd and a hunter for the game. Who wants to be a hunter? And who is the shepherd? (To begin with, he chooses children who are more active.) Vitya is a shepherd, and Zhenya is a hunter. Fine. Now listen to the rules of the game: on this half of the flannelgraph, on the right there is a meadow where domestic animals graze, and on the left side there is a forest where wild animals live. At the signal “Look!” Vitya and Zhenya will take and put pictures of animals on the flannelgraph. And you, children, keep an eye on them to see if the pictures are selected correctly. If someone makes a mistake, it means he is a bad shepherd or hunter.
The shepherd and the hunter come to the table. "Look!" - the teacher gives a signal. For the first time you should put a small number of animal species (4-5), next time you need to add 2-3 more species to complicate the task.
At the end of the game you can count how many wild animals and how many domestic animals. In the game, there should be an equal number of cards with images of wild animals and domestic animals.
- WHAT'S EXTRA?*
Didactic task. Teach children to notice errors in the use of objects; cultivate observation, a sense of humor, and the ability to prove the correctness of one’s judgment; consolidate knowledge about working tools.
Game rules. Cover with cardboard only the picture that is unnecessary. The first one to discover the unwanted item wins.
Game actions. Find and close unnecessary items.
Progress of the game. People of different professions are drawn on large maps, and in the cells are the objects and tools they need for work. Among them there are those who are not needed for this profession. For example, in the center there is a drawing that depicts a nurse treating a patient, and in the cells are drawn all the objects necessary for her work, including dumbbells.
The benefits of educational games
The games in question develop:
speech - children hear the speech of an adult and other preschoolers, therefore, their vocabulary is replenished
In addition, the guys answer questions, describe something, reason, therefore, the existing speech data are trained and improved;
thinking - preschoolers expand their knowledge about objects, phenomena, flora and fauna, learn new information, can compare existing experience with what they have received, train memory, logic, and mathematical abilities;
attention - children train listening skills and understanding what needs to be done, how to play the game correctly, therefore, they become more attentive, focused, and are able to regulate their actions;
physical qualities - the motor system develops, children become mobile, active, learn to control their movements, manage them, the child’s psyche is formed in terms of the ability to be active in life.
Types of homemade board games
In our unified information space, it makes no difference who is the manufacturer of board games. The same development can be popular both in European countries and in America or Australia. Types of entertainment are varied, many classifications are closely related. For example, economic theory turns out to be not only a logic game, but also an exciting adventure, and popular walkers are nothing more than a carefully thought-out strategy.
Joint activities bring the family together; at this time you can discuss plans and problems along the way. PHOTO: market.yandex.ru
There are several classifications of board games that are suitable for a wide variety of companies and ages:
- for kids, their main task is development and learning, they teach the child to remember the names of geometric shapes, shapes and sizes;
- fillers or card board games are exciting activities with simple rules that are understandable to both adults and children;
- logical board exercises are aimed at developing thinking, building an interconnected chain of varying degrees of complexity;
- walkers are fairy-tale characters moving sequentially. The themes can be different, for example, horror films, colorful adventures;
- fighting games – they feature direct conflict. The game is played on or without a field, cards with different teams are involved;
- tabletop activities for friendly parties are specially designed for several participants;
- large strategic missions are intended for those with a lot of time;
- wargames are military-tactical battles with a huge number of miniatures, fairly complex rules and a mandatory field.
Having chosen the theme, age and number of participants, you can start making it yourself.
Strategic battles for adults can be designed to hold several tournaments over a long period of time. PHOTO: tdko.su
Card index board-printed games for children 3-4 years old
Card No. 1"Paired pictures"
Tasks:
exercise children in comparing objects depicted in the picture, in finding similarities and in selecting identical images; cultivate attention, concentration, form speech, develop the ability to follow the rules of the game.
Game rules
. Show and name only the same picture; Whoever correctly selects and names the paired picture gets a chip.
Progress of the game
. The teacher has a set of paired pictures (ready-made, factory-made or made by the teacher himself). The pictures show objects: toys, dishes, clothes, etc. The teacher looks at the pictures together with the children, and the children name them. Then the teacher takes two identical pictures and, showing one of them, asks:
- What is this?
“A cup,” the children answer.
- Is there a cup in this picture too? Look carefully and name what kind of cups these are. How can you tell about them?
The teacher is in no hurry to answer the question himself. Children guess and say:
- They are identical.
- Yes, they are the same, paired, two cups are a pair, which means they are paired, and the pictures are also paired. Today we will play with paired pictures. (Holds both pictures - cups) in his hand.) Listen to how we will play. I’ll put pictures on this table, and I’ll give you one picture too. Whoever I call will come up and find the same picture on the table and find a match for it. The one who makes no mistakes and names the item loudly wins.
The teacher, laying out the pictures on the table, asks the children to name what is depicted on them: a spinning top, a ball, a cup, a doll, a bear, a teapot, etc. The children name all the objects in unison.
“Now I’ll give you the pictures,” says the teacher. Whoever I call will say what picture he has and find the same one on my table.
First he calls on the more active children to be an example in following the rules of the game, then the most indecisive and shy ones. A child approaches and looks for a pair and, having found it, picks up both pictures. For the correct answer, the child receives a chip. The pictures are put in a box.
In order not to lose interest in the game, you can offer another version of the game, more complex: the teacher, having distributed pictures to the children, asks them to be attentive and answer who has the same picture. He himself does not show his card, but talks about the object depicted on it so that the one who has the same one can guess it and show it.
— In my picture there is a long-eared, gray one, eating carrots. Who has the same picture? - asks the teacher.
Children are looking. The one with the bunny says:
- I have such a bunny too! - and shows the children a picture.
The teacher shows his. Children compare them and confirm:
- Yes, they are the same.
“Let’s put them in a box,” the teacher suggests. Now listen to who else I’ll tell you about. In a red dress with a bow on her head, curly hair, blue eyes, pink cheeks. Who has the same picture?
—- This is a doll. I have one too,” the kid shows the same picture.
They compare two dolls, no one doubts their similarity.
The game continues until all the objects are described and pairs are found for them. Correct answers are rewarded with a chip. The teacher marks those who completed the task correctly and quickly.
DIY toys for primary school children
Children of this age also need educational toys. Various board games are very suitable here. Again, there are a lot of them sold in stores, but there is one caveat. Firstly, they are expensive and there is a possibility that if you buy a toy. The child will use it only a couple of times and then abandon it. Therefore, it is better to make it yourself, especially since you can come up with the idea yourself.
One of the fairly simple and standard options is “tic-tac-toe”. Of course, the paper version with a pen and piece of paper does not require any costs at all. But, you must admit that such a toy made with your own hands can even become a gift. And to make it you will need a sheet of plywood or cardboard, which we paint and divide into squares and round chips, also cardboard. On some we draw a cross, on others a zero.
Both corks and flat buttons can be used for these purposes. The toy will turn out to be interesting, you can even take it with you to the dacha or on a trip.
As an option, instead of tiles with crosses and toes, you can make, for example, bees and ladybugs.
To spend useful time with children on trips, in addition to playing tic-tac-toe, you can make portable checkers. To do this, take an empty DVD box. Inside we attach a sheet of cardboard or any other material under the chessboard. Next, take flat buttons of the same size in two colors. You can choose any color, not necessarily black and white.
It turned out tasteful and original. With such a game, there is no shame in having a few “parties” with strangers.
If you want to play checkers like this at home, but want to have a larger field, well, take a large sheet of cardboard, paint it black and white checkered, take caps from plastic bottles in two colors and play.
The next type of creative game is extremely simple in its implementation. We will need a board, even a kitchen board, pins and colored rubber bands. Place pins on the board in the correct order. As a result, we get the so-called geoboard. Using rubber bands, you can build various geometric shapes on such a board.
If you show your imagination, you can not only make squares and triangles, but even “draw” something. It turns out quite interesting, and most importantly, entertaining.
Back in the 20th century, pinball was a popular game. The field was marked with cells with numbers. The ball was shot onto the field using a spring and occupied a certain cell. Whoever scores more points wins. You can make this pinball yourself using cardboard and plastic bottle caps.
We have already talked about board games like football and hockey, but here I would like to present another interesting version of magnetic football. We take a lid from a shoe box and cut out gate holes on the sides of the opposite ends. In the corners we make legs from plastic tubes or all from the same cardboard. Then we cut out two small circles and glue a round magnet to them. We cut off two long narrow strips, to which we also glue a magnet. We are drawing out the football field. The game is ready.
When you bring cardboard strips with magnets under the same magnetic circles and move the strips, the circles on the field will also move. Now we place the ball on the field and push it into the enemy’s goal.
Methodology for organizing board-print games for older children
Irina Ivanova
Methodology for organizing board-print games for older children
Formation of social activity of preschool children using didactic games. Methodology for organizing printed board games for older children.
In preschool pedagogy, social activity is understood as its totality, which is expressed in the various activities of the child:
mental - in the need to acquire new knowledge; the ability to rationally and independently use knowledge when solving mental problems; manifestation of ingenuity, resourcefulness, perseverance, observation;
motor – in the desire to perform game actions (search for objects, competition in running, jumping, imitation of work actions, purposeful actions with didactic material;
labor - in interest in the work of adults, mechanisms and machines; needs and willingness to work; desire to perform the roles of different professions in the game; assistance in work to elders;
aesthetic – in understanding and appreciating the beauty of objects and phenomena;
moral – in showing love for one’s native land; goodwill in communication with children and adults, expressed in sympathy, empathy, compassion; careful handling of objects and play materials; the need to follow rules of behavior;
communicative – in the desire to exchange knowledge and skills with peers during games. Communicate with them and establish friendly relationships on this basis, show verbal activity.
The structure of a didactic game, its tasks, game rules and game actions objectively contain the possibility of developing many qualities of social activity.
In didactic play, the child has the opportunity to design his behavior and actions.
The didactic game can be divided into several stages. Each is characterized by certain manifestations of children's activity. Knowledge of these stages is necessary for the teacher to correctly assess the effectiveness of the game.
The first stage is characterized by the child’s desire to play and be active. Various techniques are possible to arouse interest in the game: conversation, riddles, counting rhymes, reminders of the game you liked.
At the second stage, the child learns to perform the game task, rules and actions of the game.
During this period, the foundations are laid for such important qualities as honesty, determination, perseverance, the ability to overcome the bitterness of failure, and the ability to rejoice not only in your own success, but also in the success of your comrades.
At the third stage, the child, already familiar with the rules of the game, shows creativity and is busy searching for independent actions. He must perform the actions contained in the game: guess, find, hide, depict, pick up. To successfully cope with them, you need to show ingenuity, resourcefulness, and the ability to navigate the environment.
A child who has mastered the game must become both its organizer and its active participant. With such a child, children actively engage in play.
Each stage of the game corresponds to certain pedagogical tasks.
At the first stage, the teacher gets children interested in playing, creates joyful anticipation of a new interesting game, and creates a desire to play. At the second stage, the teacher acts not only as an observer, but also as an equal partner who knows how to come to the rescue in a timely manner and fairly evaluate the children’s behavior in the game. At the third stage, the role of the teacher is to evaluate children's creativity when solving game problems.
When the game is played repeatedly, children are more creative in completing assigned tasks and are able to evaluate their own behavior and the behavior of their comrades. The role of the educator is to promptly notice the manifestation of these qualities in children, evaluate and develop them further.
Play occupies a significant place in the lives of children of older and younger preschool age. It is a natural state, a need of the child’s body, a means of communication and joint activities of children. The game creates that positive emotional background against which all mental processes occur most actively. It reveals the individual characteristics of the child and allows us to determine the level of his knowledge and ideas.
The game reveals the individual characteristics of the child, his personal qualities, and also forms certain properties of the child. The game method gives the greatest effect with a skillful combination of play and teaching.
The content of didactic games is important. Both in kindergarten and at school there are great opportunities in developing, creating new, and varying old games. The structure of didactic games, which includes, in addition to the didactic task, game rules and actions, makes it possible to complicate them as children develop mental processes: will, memory, voluntary attention, etc.
In preschool pedagogy, all didactic games can be divided into three main types: games with objects (toys, natural materials, board-printed and word games.
In this article, I propose to take a closer look at the methodology for organizing board and printed games for older children.
When guiding games for senior group students, the teacher takes into account their increased capabilities. At this age, children are characterized by curiosity, observation, and interest in everything new and unusual: solving a riddle themselves, expressing a judgment, finding the correct solution to a problem.
As the volume of knowledge expands, the nature of children’s mental activity also changes. New forms of thinking are emerging. The child’s performance of mental work is based on understanding, a process that is based on analysis and synthesis. With the development of thinking, the analysis becomes more and more detailed, and the synthesis more and more generalized and accurate. Children are able to understand the connection between surrounding objects and phenomena, the causes of observed phenomena, and their features. The main thing in mental activity is the desire to learn new things: to acquire new knowledge, new ways of mental action.
When selecting games, the main attention is paid to the degree of difficulty of the game rules of actions, so that when performing them, children show efforts of mind and will.
During the game itself, the role of the teacher also changes. But here, too, he clearly and emotionally introduces the children to the new game, its content, rules and actions, clarifies their understanding of the players, and participates in the game with them to find out to what extent its rules have been mastered. Then he invites the children to play on their own, while at first he monitors the progress of the game and acts as an arbiter in conflict situations.
How to finish the game? (This is important so that children themselves want to play it). Playing forfeits, honoring the winners, announcing a new version of the game that will happen next time.
Printed board games for older children.
Who built the house?
Didactic task. Systematize children's knowledge about who builds houses, about the sequence in building a house, about tools and machines that help people in construction; to cultivate respect for the profession of builders, the desire to take on the roles of builders in creative games.
Game rules. Match small cards to match the designs on large cards. Whoever covers all the cells on the cards first will receive a chip. Exchange of cards. Whoever gets the most chips is declared the winner of the game.
Game actions. Search for cards. Competition.
Progress of the game. The teacher, together with the children, examines large maps on which architects, builders, and finishers are drawn. A short conversation is held about the content of the pictures, about the stages in building a house, about people, machines, and tools used at the construction site. The teacher shows small cards that show the details of a large map. Then he invites the children to take one large card each and, at a signal (knocks the cube on the table), select the necessary cars and cover the cells on the cards with them. Whoever finds the right cards first and without mistakes and names all the mechanisms correctly wins.
The game can be continued, then the children exchange cards or the composition of the players changes.
You can end the game by talking with the children about caring for your home and the green spaces near it.
A game on the theme “Transport” is played on the same principle. It systematizes and deepens children's knowledge of what means of transportation people use on land, on water, and in the air.
Large cards depicting the earth, sky, and sea are prepared for the game. For them, children select small cards with different types of transport: for example: for a large card where the earth is drawn, they select pictures such as a bus, trolleybus, bicycle, tram, train, metro, etc.
As in the first game, here the number of pictures should be the same. The winner is the one who quickly and correctly covers all the empty cells in the big pictures.
Guests of Moscow
Didactic task. To clarify and consolidate children’s knowledge about the capital of our Motherland - Moscow, to cultivate a love for the main city of our country, a desire to learn more about its attractions.
Game rules. Describe a picture with views of Moscow, guess a part of the city from the description, find the same picture.
Game actions. Selection of guides, imitation of tourists traveling by car around Moscow.
Progress of the game. The teacher tells the children about how many guests come to Moscow from other cities and other countries. Everyone wants to see our beautiful city. its attractions.
— Today we’ll play guides. A guide is a person who accompanies guests, shows them, tells them interestingly about what they will see. I have a (toy) car in my hands. This is what you will use to transport guests. Each guide will show only one place, and another guide will take you to another. Look at the cube in my hand. There are numbers on it: 1, 2, 3, 4, 5, 6. And on the playing field of the picture there is also a number. If the cube falls so that the number 3 is on top, then you will need to take the guests to this place, you will see this number in the picture. You must drive along the street as indicated by the arrows. When you stop, you need to tell what kind of place or building it is. Everyone else listens carefully. Whoever guessed this place first finds the same picture on his desk and shows it. If the answer is correct, it becomes a guide.
For this game, you need to have two sets of identical pictures (postcards), from which species, places, and structures familiar to children are selected.
This game can be played to consolidate knowledge not only about Moscow, but also about your hometown or village.
Zoological domino
Didactic task. Strengthen children's knowledge about wild and domestic animals; cultivate intelligence and attentiveness.
Game rule . Whoever puts down their cards first is considered the winner.
Game actions. Be careful, don’t miss a move, put your card down on time.
Progress of the game. The cards depict wild and domestic animals. Play with four people. The cards are laid out face down. Children are asked to count out 6 cards. Then the teacher reminds the rules of the game: you can only put the same picture next to each other. If the required picture is not available, the child skips a turn. If one of the players is left without cards, he is considered to have won the game. The game is repeated, but the cards must be shuffled and others taken.
The game “Botanical Lotto” and others are played on the same principle.
What grows where!
Didactic task. Strengthen children's knowledge about plants; develop the ability to establish spatial connections between objects; group plants according to their place of growth, develop activity and independent thinking.
Game rule. Compete to see who is the fastest to select and cover empty cells with pictures of plants on large maps that depict a forest, field, garden, or vegetable garden.
Game actions. Children, competing, select pictures and cover empty spaces.
Progress of the game. Players receive a large map with different landscapes; small cards are in a box. At the driver’s signal, the children select small cards in accordance with the picture on the large card. The winner is the one who quickly closed all the empty cells and named the plants correctly.
In this game, the names of cereals and mushrooms cause difficulty. Therefore, children are introduced to them in advance during classes. The guys exchange cards, the small cards are shuffled. And the game continues.
To ensure that interest in the game does not fade away, cards with new plant species are introduced into it.