Lightning in a kindergarten on the street. Scenario


Preschool Zarnitsa

Preschool "Zarnitsa"

The education of moral and patriotic feelings should begin in childhood. How a child grows up largely depends on us, preschool teachers, and, of course, on parents. It is necessary to cultivate in a little person a love for his native land, for the Motherland, an interest in its history and traditions. How to tell children about the history of our Motherland, about difficult wartime, about brave defenders, how to show them brotherhood in battle, teach them to show determination, courage, mutual assistance, and the ability to cope with difficulties? How to develop patriotic feelings? You can’t do this only with conversations and appeals, even the best ones. Children, as a rule, master complex moral and patriotic concepts through play - the most natural and favorite activity for them, and if they have supportive and interested adults - teachers and parents - next to them, the results will be effective. We were guided by these thoughts when we began preparing the military sports game “Zarnitsa”.

Purpose of the game:

Formation of spiritual and moral values ​​of a citizen and defender of Russia, nurturing a sense of patriotism.

Tasks:

Continue to cultivate love for the Motherland, respect for the Russian army, soldiers - defenders of the Fatherland. Develop cognitive interest in military specialties (border guards, sailors, medical troops). To promote the development of communicative qualities: a sense of mutual assistance, comradely support, cohesion, the ability to work in a team, interact with peers and adults, and overcome difficulties together. Continue to form the foundations of a healthy lifestyle, develop the physical qualities of children (speed, agility, endurance).

Location:

The stages of the game take place in different parts of the kindergarten territory.

Duration:

40 – 50 minutes (without stopping in the field kitchen).

Participants:

children of middle, senior and preparatory groups, parents of pupils, employees of preschool educational institutions.

Preliminary work:

Conversations with children about the Russian army, reading fiction and looking at illustrations about soldiers - defenders of the Fatherland. A story about the traditions of the military sports game “Zarnitsa”. Memorizing poems and songs with patriotic themes. Making medals, flags, maps - plans, landmarks for each stage. Selection of musical accompaniment. Making attributes and preparing equipment (with the help of parents). Explanation of the game's objectives and distribution of roles.

On February 20, our kindergarten hosted a military sports game “Zarnitsa” dedicated to Defender of the Fatherland Day. The game was attended by children of the middle, senior and preparatory groups, parents and kindergarten staff. The game took place in the form of a competition between three teams: “Nurses”, “Sailors” and “Border Guards”. The teams lined up in front of the Headquarters. The commanders reported their readiness to carry out the combat mission. The commander-in-chief (teacher at the Gannovskaya Secondary School) set a combat task for the game participants: return the stolen documents to the headquarters and the game began. All teams went into stages to complete the obstacles. The fighters had to overcome the “Minefield” and “Swamp”.

Having overcome the tunnel, assist the wounded by bandaging them.

Having easily overcome this stage, the participants of the game with the song “Katyusha” hurried to the next stage. The fighting spirit was supported by adult commanders - the parents of the students.

It seemed that large-scale exercises were unfolding throughout the kindergarten. Children's laughter, clear commands from adult commanders, loud cries of “Hurray!”, and songs of the war years were heard everywhere. The last test was common to all detachments - to find and deliver the stolen documents to “Headquarters”. Guided by the map - plan, the task was completed. The stolen documents were found and delivered to Headquarters. But here's the problem! The documents are damaged - cut into small pieces! The detachment commanders showed ingenuity by offering to restore the documents using tape. The recovered documents were greeted with a loud, victorious “Hurray!” Friendship won! All participants in the game received commemorative medals and Russian flags as rewards. And after the awards, the children ate buckwheat porridge on both cheeks, drank sweet tea in the field kitchen, and received dry rations!

This is how we celebrated Defender of the Fatherland Day in an unconventional form. We were once again convinced that the game achieves team unity, strengthens friendship and mutual assistance. And playing together between children and adults brings them closer together and helps them overcome difficulties together in the future!

Happy Defender of the Fatherland!

Game "Zarnitsa" on a winter street

Scenario of a winter military-patriotic game on the street dedicated to Defender of the Fatherland Day on February 23. "Zarnitsa"

Purpose of the game:

develop interest in physical education.
Objectives:
- To introduce children to the military-patriotic game “Zarnitsa”, to consolidate children’s knowledge about military specialties and branches of the military.
Practice the technique of throwing at a vertical and horizontal target, practice crawling on your stomach, on all fours, climbing over objects, and going through an obstacle course. — Develop endurance, speed, accuracy, reaction speed, coordination of movements, fine motor skills. — To instill in children a sense of mutual assistance, the ability to work in a team, independence, discipline, a sense of pride in their army, a desire to be like strong, brave Russian soldiers. — To unite parents and children in joint leisure activities. Participants:
Children of senior and preparatory groups.

Game conditions:

During the game, each group becomes a squad.
Each detachment includes: a commander - an adult invited from the parents ( he is also a standard bearer
) 1, snipers, sappers, signalmen, reconnaissance officers, anti-aircraft gunners, nurses (
all girls
).

Attributes and equipment:

Military uniform for a general, Ropes for completing the task “Crawl under the barbed wire”, Planes made from plastic bottles and balls for completing the task “Shoot down an enemy plane”, Hoops and cubes for completing the task “walk through the swamp”, Attribute depots with ammunition (5 pcs.), sandbags for throwing at the “Knock up ammunition depots” line, Plastic bottles with caps (30 pcs. for each team), dug into the ground to complete the “Clear the field” task, snow shovels 4 pcs. . Attributes for the game “Who can reel it in faster” 6 pcs. to complete the task “Reel of Signalmen” Music center, audio recordings of a military march, military songs. Route plan for each squad, Chests with secret documents 5 pcs. Certificates 5 pcs.

For each squad:

Elements of a soldier's uniform (green bandages), elements of clothing for nurses (white bandages), bandages for each girl, bags for bandages. The squad flag is made one for each group, in accordance with the name of the squad, this is homework for the squad - the flag is made with the participation of parents. Preliminary work:

Creation of a headquarters for the preparation and conduct of the military sports game “Zarnitsa” with the definition of the functions of each member of the headquarters.
Formation of detachments from children of senior and preparatory groups - each group is a detachment, with the appointment of a commander, snipers, sappers, signalmen, reconnaissance officers, anti-aircraft gunners, nurses in each detachment (depending on the size of the detachment, it is possible that many children will be involved in several military specialties, Therefore, lists within the squad are drawn up in advance of which children perform which functions, so that the children know in advance). Planning classes on military topics, getting acquainted with works of art, different branches of the military. Introducing children to military specialties through conversations - signalmen, anti-aircraft gunners, snipers, sappers, reconnaissance officers. Practicing the technique of throwing at a target, crawling on all fours, stepping over obstacles in physical development classes, learning a set of general developmental exercises on the topic “We are military” Teaching girls to apply bandages and dressings. Venue
: kindergarten territory - at each site there is one station, where the organizer is located, explaining the task and monitoring its implementation.

Progress of the game:

A soldier's march sounds, children of senior and preparatory groups, under the leadership of detachment commanders (the father of the group's child is invited from each group), gather on the site in front of the main headquarters and line up along the perimeter.
Then the general comes out to solemn music. General (Kuular B.A):
I wish you good health, comrades, soldiers!
Children:
We wish you good health, Comrade General!
General:
Today we are holding a military-patriotic game “Zarnitsa”, dedicated to Defender of the Fatherland Day, in this regard, allow us to declare martial law in the kindergarten, consider the kindergarten a military garrison, and the children as young fighters. Comrade soldiers, an emergency occurred at the General Staff: very important documents were stolen from the safe. Your task is to find documents and deliver them to headquarters. This task is very difficult, you will need to overcome many obstacles. Each squad will be awarded for successfully overcoming obstacles. The first three squads that return with documents to headquarters will receive a certificate for the prompt completion of the task, and the first three squads that score the most points for the game will receive a certificate for winning the game. The number of wounds will reduce your number of points earned by exactly the same amount. Based on the highest number of points, we will award certificates to the teams - the best snipers, the best anti-aircraft gunners, the best signalmen, the best reconnaissance officers, the best anti-aircraft gunners based on the number of points scored at a specific station.

You will need courage, bravery, boldness, determination to achieve your goal. Comrade soldiers, are you ready to carry out your combat mission? Children:

Ready!
General:
Commanders present their units.

Commander of the “Pilots” detachment:

Our squad "Pilots".
Our motto ( members of the detachment call it a choir
): Only up, hold on tight to the helm. Detachment commander I.F.O

Commander of the “Tankmen” detachment:

Our squad "Tankers".
Our motto ( the squad members call it a choir
): Our tank will go everywhere, forward to victory. Detachment commander I.F.O

General:

To complete this task, you will need to use a plan, where the place from where you will have to start your movement is indicated in blue. The red arrows show the path along which you need to move to the final destination, where you will find a package with documents. When you find the document, you will need to gather here and report on the completion of the task. Is the task clear? General: The units must begin the mission.

The commanders approach the general and take a plan for following the individual route of their squad.

1. Checkpoint (admission to the game)

The detachment commander is given an encrypted package - an encrypted password (envelope with a riddle). After decrypting the password (the children guess the riddle, the detachment commander tells the answer to the general), the command gives the commander a route sheet, which indicates the names of the stations, their locations and the sequence of the route.

Passwords:

The car is rushing into battle again, The caterpillars are cutting the ground, That car is in a clean field Driven by... (a tank driver)

Who, guys, is guarding our land at the border, so that our people can work and study in peace?... (Border guard.)

Immediately after receiving the route sheet, the teams begin moving along the stations of the route, moving in formation in a column one at a time. The squads are grouped, get acquainted with the plan, find the place from which they need to start completing the task, and begin their route, performing one task after another. The squad leader gives a signal after a fixed time, according to which the children move to another station. At each station there is an organizer who explains the essence of the task, evaluates its completion and records the result in the squad’s route sheet.

1. Station "Scouts".

Everyone participates ( adults accompany children

).
Task
(
voiced by the person in charge of the station
): you are at the “Pass through the barbed wire” line, you must crawl on all fours under the barbed wire (ropes are stretched over several meters) on the other side so as not to touch it along the entire path.
step over the barbed wire on the left side of the site. Children perform the task one after another one at a time, as soon as one participant completes the path, which must be covered on all fours, or on his stomach, the next player begins to complete the task and so on until the signal to move to the next station sounds. Rules of the game:
If a child touches the “barbed wire”, he is injured, tell the nurses to bandage him.
The number of injuries at a given station is recorded in the table. The number of points earned at a given station is recorded in the table. Result
: the number of points for how many participants completed the task, plus repeated completion of the task by the same children is counted, minus injuries.

2 Anti-aircraft gunners station.

No. of children are participating at the same time; they need to disperse at a distance of outstretched arms immediately along the red line. The commander participates along with the children. If there are a large number of participants, it is possible to divide the children into two subgroups that will perform the task in turn. The projectiles are plastic balls, and the planes are suspended on a thread between poles just above the average height of children. Exercise

(
voiced by the person in charge of the station
): you are at the “Shot down the enemy plane” line, you must shoot down the enemy planes at my command “Ready, throw!”, each takes only 2 shells.
As soon as these 2 shells are used up, the organizer gives all children 2 more shells and so on until all the shells are gone. Each squad is provided with an equal number of shells. Rules of the game: give the command “Ready, throw!” We count the number of planes shot down in one throw, write it down in the protocol immediately, and again give the command “Ready, drop!” and again we record the number of planes shot down and so on until the shells run out. You can’t cross the line, otherwise you might “explode” along with the plane; the one who crossed the line is wounded; the nurses bandage him. The number of points and wounds earned at a given station is recorded in the table. Result:
as many points as planes shot down + wounds.

3. Station “Walk through the swamp”.

Number of children participate, the commander participates along with the children. Exercise

(
voiced by the person in charge of the station
): you are at the “Go through the swamp” turn, you must take one shell, walk over the bumps through the swamp and put the shell in a box.
Move strictly over bumps (hoops). As soon as one participant places the projectile in the indicated place, the next one goes. The commander is the first to pass the test, followed by the children. Children move in line one after another, keeping intervals. The test lasts until the signal to move to another station sounds. Rules of the game
: for each projectile carried, the team receives 1 point; whoever steps past the hummock (hoop) is wounded, the nurse bandages him.
The number of points and wounds earned at a given station is recorded in the table. Result:
as many points as they managed to empty the boxes with shells minus injuries.

4. Station "Sappers".

2 sappers each dig 2 mines out of the snow in one approach, the commander helps them, then 2 more sappers, etc. until the number of children pass. Task
(voiced by the person in charge of the station
): you are at the “Clear the field” line, you must find mines with mine detectors (snow shovels), carefully hand them over to the commander without dropping them.
The commander clears the mines, i.e. unscrews the lids (No.*2 min per squad). Only in this case the mine is considered neutralized. Rules of the game:
For each mine neutralized, the team receives 1 point.
If a mine falls from the hands of a sapper, he is wounded, the nurses bandage him. The number of injuries at a given station is recorded in the table. The number of points earned at a given station is recorded in the table. Result:
maximum No.*2 points minus injuries

5. Station "Signalmen".

The number of children from the detachment participates, the commander performs the task on an equal basis with the children. Exercise

(
voiced by the person in charge of the station
): you are at the “Communication Coil” line, all the communication wires have unwound, you must wind them back onto the reels as quickly as possible (use manuals for the sports game “Windler”)
Rules of the game
: for each reel wound up, a team gets 1 point.
The number of points earned at a given station is recorded in the table. There are no injuries here. Result:
as many points as they have time to wind the reels.

6. Station "Snipers".

No. of children are participating at the same time; they need to disperse at a distance of outstretched arms immediately along the red line. The commander participates along with the children. If there are a large number of participants, it is possible to divide the children into two subgroups that will perform the task in turn. Exercise

(
voiced by the person in charge of the station
): you are at the “Knock out enemy vehicles with ammunition” line, you must knock out enemy vehicles at my command “Get ready, throw!”, Each person takes only 2 grenades (sandbags). You can’t cross the line, otherwise you might “explode” along with the truck.

The throw is performed on the command “Ready, throw!” We count the number of damaged vehicles at one time, write them down in the protocol immediately, and again give the command “Ready, throw!” and again we record the number of damaged vehicles, then we give the command to collect our shells and the attempts are repeated until the signal sounds to leave for another line. Rules of the game:

For each damaged car, the team receives 1 point.
The one who crossed the line is wounded, the nurses bandage him. The number of injuries at a given station is recorded in the table. Result
: as many points as the number of times the cars were hit minus injuries.

  1. Orientation station.

In conclusion, the person checking the completion of the task at the station where the squad finished asks the children to find a package with secret documents and gives a hint sheet ( for example, stand facing the slide, walk two steps forward, five steps to the right, etc.

), the father, the squad leader, reads out the task, and one child from the squad completes it, i.e. They find a mark under which documents are buried in the snow. The detachment that found the documents moves in formation towards the main headquarters.

General:

Squads, stand at attention! Report to the detachment commanders on the completion of the task. The commander of the “Tankers” detachment marches up to the general and reports: Comrade General! The “Tankmen” squad completed the task! Detachment commander Full name The commander of the “Tankmen” detachment gets into formation.

The commander of the “Border Guards” detachment marches up to the general and reports: Comrade General! The “Border Guards” detachment completed the task! Detachment commander Full name The commander hands the general the “document.” The commander of the “Border Guards” detachment gets into formation.

General:

Comrade fighters! You did an excellent job with my task. All documents have been delivered to headquarters. It's time to reward the squads.

They are awarded prizes. Team awards are awarded to the best snipers, best anti-aircraft gunners, best signalmen, best reconnaissance officers, best anti-aircraft gunners based on the number of points scored at a specific station. Group units are assessed separately, seniors separately.

General:

Well done boys! I want to express my gratitude to you for participating in today's game and reward you for your courage, bravery, bravery and determination. Squad commanders receive awards for their squad.

To the sound of marching music, children leave the holiday in formation.


Report

about holding the military-patriotic game “Zarnitsa” with children.

Music director of MDOU kindergarten

“Khunchugesh” Kuular B.A.

Fostering patriotic feelings in preschool children is one of the tasks of moral education, which includes nurturing love for loved ones, for one’s native village, and one’s native country. In February 2022, a month of military-patriotic education was held at the Khunchugesh kindergarten. In all groups, events were held aimed at instilling respect for the Russian Army, for the military profession, and interest in various branches of the military; feelings of pride for our big and small Motherland.

One of these events was the military sports game “Zarnitsa”, which took place on February 21, 2022. Children from the middle, 2nd junior, senior and pre-school kindergarten groups took part in “Zarnitsa”.

Each team was given a name and a corresponding emblem. Before the start of the game, the participants were divided into two equal teams of different ages; the team leaders submitted reports to the commander. The music director acted as commander. He notified the children about the start of the military sports game and informed them about the stages that they would have to go through. The game “Zarnitsa” was held in the fresh air and was built in the form of a military sports relay race, where the teams moved along a certain route: “Scouts”, “Anti-aircraft gunners”. “Walk through the swamp”, “Sappers”, “Snipers”, “Orienteering”. Most of all, the children liked the task “Demines the field”, in which the children were asked to find “mines” (plastic bottles, cubes) buried in the snow and “defuse” them, i.e. unscrew the covers.

At each stage there were adults - kindergarten workers and parents of pupils who informed the children of the task and noted the correctness of its completion. Some tasks took into account dexterity or accuracy, while others took into account speed. The children completed all the tasks with interest and enjoyed spending time in the fresh air. At the last stage, having received a plan map, the teams looked for packages with secret documents. All “Documents” were delivered to headquarters.

At the end of the competition, the commander announced the results of the competition: the “Tankmen” team earned 2 points and the “Pilots” team earned 3 points, and also thanked all participants for their ingenuity, dexterity and determination shown in the game. At the end of the game, the children received a parcel with toys from the soldiers.

Events such as “Zarnitsa” help unite the children’s team, develop the physical qualities of preschoolers, attract children to a healthy lifestyle, and develop skills to act in extreme situations. The organization of the game was attended by: group teachers Shakmak Sh.O, Oinarova D.Sh, health worker Sukter-ool P.Kh, teacher assistants, as well as parents of the pupils. Thanks to the well-coordinated work of the kindergarten team and parents, the game “Zarnitsa” was organized, interesting, and educational.

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