Card index of didactic verbal games for children of senior preschool age 5–7 years


Card index of word games senior group

CARD No. 1 Name the Goal quickly. Teach children, at a signal (passing the ball), to name the next number to increase (decrease). Rules of the game. At the beginning of the game, agree on the condition: call the numbers one more. The teacher throws the ball to one of the children and calls the number. The child catches the ball and, throwing it back, calls the number one unit more. The game is played at a fast pace. The players follow the answers and help the presenter. Complication. Say the numbers out of order. Children who count within large limits can name numbers greater than 5.

CARD No. 2

What do you mean where? Target. Teach children to navigate in space (from themselves). Rules of the game. Children form a circle. Using a counting rhyme, a leader is selected. One, two, three, four, five, we begin to play. We all need to be counted, One, two, three, four, five. The leader stands in the center of the circle and, throwing the ball to one of the children, asks: “What is to your right?” If the child gave the correct answer, he becomes the leader. Game continues. Questions could be: Who is on your left? Who's in front of you? What's overhead? Etc.

CARD No. 3 Don’t make a mistake Goal: to strengthen the children’s ability to call the next number to increase (decrease) at a signal (passing the ball). Rules of the game. Children form a circle. In the center of the circle is the teacher. He throws the ball to the child and calls the number. The child who catches the ball calls the next number and throws the ball to the teacher. Complication. Children form a circle, the teacher is with them. Tossing the ball to each other, they name the numbers in order. For example, a child says “one” and throws the ball to one of the children. The other person who catches the ball says “two” and throws the ball to whomever he wants.

CARD No. 4

Show as much Goal. Strengthen children's ability to correlate quantities with numbers. Rules of the game. The teacher invites the children to put the numbers in order, and put a card with circles under them. While the children are completing the task, the teacher puts out a certain number of toys. The children, having counted them, show the corresponding number and explain why they showed this particular number. The game is repeated with a change of toys. Game options: The child displays the toys; Instead of numbers, children show a card with circles; The teacher suggests showing a number that is one more or less

CARD No. 5 Who can name the most? Target. Strengthen children's knowledge about geometric shapes. Find them in your immediate environment. Rules of the game. Children are divided into two teams. The presenter asks them to name objects that have the shape of a quadrangle (square). For each correct answer, the team receives a chip. You cannot name the same object twice. The game is played at a fast pace.

CARD No. 6 Who knows, let the Goal count further. Teach children, at a signal (passing the ball), to name the next number to increase (decrease). Rules of the game. The game is played in a circle with a ball. An adult throws the ball to one of the children and calls any number. The child who caught the ball continues to count further (two more numbers) and returns the ball. The presenter again throws the ball to one of the children and calls the number. Complication. Those children who count within large numbers are called any of them.

CARD No. 7 Who will remember more? Target. Develop children's attention to memorizing geometric shapes. Rules of the game. Different geometric shapes (6 pieces) are placed in random order on the flannelgraph. Children look at them and remember them. The teacher counts to 3 and closes the figures. Offers to name as many figures as possible that were on the flannelgraph. Complication. Name not only the shapes, but also their colors.

CARD No. 8 Help the bunny Goal. Strengthen the ability to correlate an object with a number. Game material. Groups of vegetables, cards with numbers. Rules of the game. There are groups of vegetables on the flannelgraph. Educator. A little bunny came running to us, he wants to play. Close your eyes, and at this time he will put numbers next to the vegetables. Open your eyes, look and tell him if he put the numbers next to the vegetables correctly. Children close their eyes, the teacher puts numbers next to the groups of vegetables corresponding to the number of vegetables. Having opened their eyes, the children, after counting the groups, not only select the numbers, but also explain why they did so. Complication line. There are numbers on the flannelgraph. Children select groups of vegetables for them, and the bunny checks them.

CARD No. 9 Count and answer Purpose. Strengthen the ability to find homogeneous objects in the surrounding space and correlate their quantity with a number. Rules of the game. The game is played standing in a circle. Children have seven chips. Players take turns asking each other how many different objects are in the room. If the child makes a mistake, he gives the chip back. At the end of the game, how many chips everyone has left is counted, and the winner is determined.

CARD No. 10

Respond Target. Strengthen the ability to identify a number by a sound signal, find its image on a card with an object. Game material. Pictures of animals and numbers. Rules of the game. There are upside-down pictures of animals on the table. The teacher suggests putting the numbers in order. Claps his hands a certain number of times. Children find the corresponding number and show it. Then one child comes to the table, takes a card with an image of an animal from the deck and, for example: meows three times, croaks five times. Complication line. The child conceives an animal and, after hitting the tambourine, finds the corresponding number and calls it in the voice of the animal he has conceived.

. CARD No. 11 I know five names of my friends

Goal: to promote improved communication with peers.

Progress of the game. One of the children hits the ball on the floor with the words: “I know five names of my friends. Vanya - one, Lena - two. ", etc., and then passes the ball to another child. He does the same and passes the ball to the next one. The ball must go around the entire group.

CARD No. 12

I can - I can’t

Goals: to focus children’s attention on their skills and physical capabilities of their body; develop self-esteem.

Equipment: ball.

Progress of the game: The presenter throws the ball and says: “I know how” or “I don’t know how.” The child, having caught the ball, continues the phrase, explaining why he can or cannot do it. For example: “I can run because I have legs. I can't fly because I don't have wings."

Didactic games (verbal) for children 5-6 years old

Didactic games (verbal) for older preschoolers
Author : Pashkova Larisa Aleksandrovna, teacher of speech therapy group, MBDOU "Shegarsky kindergarten No. 1 of a combined type" Games can be used in the learning process, in educational work.
This material is recommended for teachers of various types of institutions, including additional education, educators, and teachers. The games are intended for older children. Games were used in the form of separate activities, games and exercises. Game "Carpenter"

Target. We develop children's imagination and verbal creativity; We teach what tools a carpenter uses when working. Description of the game. The presenter asks the children riddles on a given topic. For quick and correct answers, players are given chips. And at the end of the game, when counting, the most savvy one receives a prize. He bows, he bows, When he comes home he will stretch out. (Axe) A toothy animal gnaws an oak tree with a whistle. (Saw) The fat one will beat the thin one, the thin one will beat something. (Hammer and nail) Wooden river, Wooden boat, And above the boat Wooden smoke flows. (Plane)

Game "Fun Olympics"

Target. We teach children to solve riddles, strengthen speech skills - evidence, develop speech skills - description. Description of the game. Children are divided into two teams. Each team comes up with a name for itself. Teams compete to solve riddles about sports. Players must correctly guess the riddle and prove the answer if they can beat it. For each correct answer, the team receives an Olympic ring (hoop). The first team to collect 5 rings is declared the winner. Small in stature, but brave, he galloped away from me. (Ball) A white goose is swimming - The belly is wooden, The wing is linen. (Yacht) The river is flowing - we are lying, Ice on the river - we are running. (Skates) Wooden horses gallop in the snow, but don’t fall into the snow. (Skis) When spring takes its toll, And the streams run ringing, I jump over it, And she jumps over me. (Jump rope) Legs are moving along the road And two wheels are running. The riddle has an answer: This is my... (Bicycle)

Game "Sounds Mixed Up"

Target. Preparing children for sound analysis; We develop auditory and visual memory. Description of the game. The presenter reads funny poems, deliberately making mistakes in the words. The child names the word correctly and says what sounds the pairs of words differ in. I found a plum... blouse, Fenya put on... a bone. Ripened on the tree... a caftan, In winter I put on... a chestnut. The count sat on a tree, and the rook lives in a beautiful house. The children grew green in the park, and the branches went out for a walk. Cats fly in the forest in the summer, hunt mice... midges. The pussy has clawed... slippers, Vika has brand new... paws. I have a long way to go... stump, I'd rather sit on... laziness.

Game "Additions"

Target. Develops children's speech creativity. Description of the game. The presenter reads poetry without the last word. Children must quickly find the right word. For each correct answer, the child receives a chip. The winner will be the one with the most chips. From the sky all the fluffs glide - Silvery... (snowflakes) Architects are creators Build wonderful... (palaces) Once upon a time there was a cheerful gnome. He built in the forest... (house) In this house, you trust me, Locked securely... (door) The crust of snow has hardened, Ours will be slippery... (slide) The baby has a rattle Very noisy... (toy) Our children know: Hide and seek is the best … (a game)!

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Word games for children 6-7 years old

Entering school requires a first-grader to concentrate on educational activities. Of course, in the first year or two, teachers still try to include playful moments in the educational process, but still, studying is not toys, but a serious activity that requires willpower, composure and perseverance.

But still, the main activity of a child in the first years of life is play. Through play, kids get to know the world around them:

  • learn letters and numbers;
  • train memory and attention;
  • develop logical and innovative thinking;
  • study colors and shapes, seasons and days of the week;
  • stimulate creative and emotional intelligence;
  • learn the principles of healthy communication with other people.

When the child reaches the age of 6-7 years, when active preparation for school begins, parents often push games into the background, urging their beloved child to get used to the upcoming realities as a student. Yes, you can partially replace educational games with activities that are more similar in structure to a traditional school lesson, but you still need to play during this period and, let’s say, in any other period - right up to old age. Moreover, you can successfully combine learning with entertainment. To help all mothers and fathers anxiously awaiting entry into the ranks of parents of first-graders, here are word games for children of senior preschool age.

Benefits of word games

Verbal games include all games in which the main element is the word. These are various kinds of associations, and chains, and leapfrogs, and even all kinds of crosswords: scanwords, chainwords, fillwords, diwords, etc. Some of them involve organizing leisure time for a large cheerful company, others allow you to spend interesting time alone with yourself. But all word games are united by a common characteristic - they do not require any (well, almost any) additional attributes. Maximum - a pen and a piece of paper, a ball, cards with pictures, words or letters.

You can play word games with children anywhere:

  • Houses;
  • on a walk;
  • on the road;
  • queue.

It is well known that at any age, verbal games actively stimulate the development of cognitive mental processes:

  • attention;
  • memory;
  • thinking;
  • imagination;
  • speech.

We believe that we have convinced you that playing is not a hindrance to studying. This means it’s time to move from words to deeds. More precisely, to the game. Word game.

Word games with ball

"I know…"

The game can be played by any number of participants. You can play alone, then the ball is not thrown from player to player, but bounces off the ground. An excellent activity for training dexterity and coordination of movements, developing memory and attentiveness (after all, words in the game cannot be repeated).

Sitting in a circle, the players throw the ball clockwise to each other, reciting the rhyme:

  • I
  • I know
  • ten (if it is still difficult to name 10 items of the same category, the number can be reduced to 5 or even 3)
  • flowers (categories can be very different - female and male names, months, days of the week, colors, geometric shapes, birds, vegetables, etc.)

The following is a list of items and their counting:

  • chamomile - once;
  • buttercup - two;
  • lilac - three...

If the player hesitates and cannot quickly name the flower, he passes the ball further around the circle, and at the end of the game (when all the participants in this category have been named by the joint efforts of all participants), he will have to complete some task (tell a rhyme, sing a song, answer a question). question, jump on one leg, etc.)

"Edible - inedible"

At a time when all the courtyards were filled with groups of children of different ages, residents of nearby houses through open windows could hear for days on end how excitedly children were playing this incredibly popular game at that time. If your childhood passed without it, we will tell you surprisingly simple rules.

From among the players (there can be as many of them as you like, but not less than two), water (the leader) is selected. He stands opposite the rest of the guys and throws the ball to each of them in turn, saying any word:

  • cucumber;
  • bench;
  • house;
  • blazer;
  • bun...

If the object called water can be eaten, the player catches the ball with his hands and then returns it to the leader. If the word is “inedible”, the ball must be hit. The player who reacted incorrectly to the word changes places with the leader.

Instead of classification by “edibility”, any other characteristic can be used. For example, catch the ball if the named word denotes transport (flower, objects of wildlife...), otherwise, hit it.

"Tender ball"

The game develops dexterity and speed of reaction. Useful at the stage of learning diminutive suffixes. Great for parent-child play. You can play with several children at once, throwing the ball to each of them in turn.

The rules are simple: when throwing the ball to the baby, you say the main word. The child must catch the ball and then throw it to you, calling the word in a diminutive form.

Examples:

  • chair - stool;
  • eye - little eye;
  • sun - sun;
  • doll - doll.
"Who's cooking?"

A game to consolidate knowledge about the variety of professions.

The adult names the action and throws the ball to the child, and the child, returning the ball, must name the profession corresponding to this action:

Examples:

  • cooks - cook (cook, pastry chef);
  • draws - artist;
  • writes - writer (journalist, poet);
  • builds - builder;
  • treats - doctor.

You can change roles: the presenter names the profession, and the players catch the ball and name the appropriate action.

"Earth, water, air"

The presenter names the element (earth, water or air) and throws the ball into the player’s hands. The player must catch the ball and in a split second name the creature that lives in this element.

You can use category names (birds, fish...) and specific names (perch, pike, swallow). The main condition: words should not be repeated. If it is impossible to name the word or there is a repetition, the loser must complete the task of the presenter.

Example:

  • water - crucian carp;
  • earth - boar;
  • the air is a sparrow.

General for word games with a ball

All the games described are suitable for organizing activities with a 6-7 year old child on the street and at home. You can use a small soft ball or skip the ball altogether, simply saying the words of the game one by one. In these educational games, the ball serves several purposes:

  • requires successfully distributing attention between several actions (catching a ball and thinking about the correct answer);
  • regulates the time for thinking about an answer (the ball should not linger in the player’s hands for more than 3 seconds - by agreement, this time can be extended or reduced);
  • adds dynamism and excitement to the game.

Word games to develop logical thinking

"Who's the odd one out"

In early preschool age, tasks for the development of mental processes of generalization were carried out using pictures. The child was asked to select several groups from a series of drawings, combining the depicted objects according to different characteristics (size, color, quantity, purpose, etc.), or, on the contrary, remove the extra picture. For a child 6-7 years old, this game can be played in verbal form. Thus, among other things, figurative thinking, imagination and phonemic hearing are involved.

Name a series of words in which all but one are united by common features. At the same time, the task can be complicated by demonstrating that the same objects have a number of characteristics, and you can select group mates for them based on each of the qualities.

Example:

  • Bed, wardrobe, table, chair, sheet.

In this group, the word “sheet” is redundant because, unlike the others, it does not mean furniture.

  • Pillow, blanket, sheet, bed, wardrobe.

In this group, like in the previous one, there are the words “bed”, “sheet” and “wardrobe”. The extra word this time is “cabinet”, since it does not denote an object that can be used for sleeping and relaxing.

"Danetki"

Danets are a special type of riddles that perfectly develop logical thinking and teach you to think outside the box and creatively. The player is given a task that requires a solution. To find this solution, the player (several guessers are allowed to participate, then they must ask questions to the presenter in turn) asks the presenter leading questions, to which there can be only three possible answers:

  • Yes
  • No
  • doesn't matter

The goal is to find the right solution in a minimum number of questions. You can add a competitive element by declaring the winner the player who first guesses how to solve the puzzle. Examples of ready-made danettes are available on our website. Having trained on ready-made riddles, you will be able to come up with similar problems yourself.

Puzzles

Riddles are a variant of word games known since ancient times that perfectly develop logic. But we suggest not using ready-made author’s or folk riddles, but composing them, as they say, on the go. Moreover, the players must alternately change the roles of guesser and riddle: first you guess, and the child guesses, then vice versa.

This game task develops the ability to identify the characteristics of an object, recognize objects by description, and compose a verbal description by which one can recognize the object.

Example:

This vegetable is green even when ripe. There is no need to boil or fry it. It can be salted, pickled and fermented.

As you probably guessed, this is a cucumber. If the child cannot guess the riddle, add new conditions. Say that you like to add this vegetable to salad, that it is in your grandmother’s garden beds at the dacha... In general, develop not only your child’s thinking, but also your own. Will come in handy

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