Event in the senior group: “Plot-role-playing game rescuers”


Collection of technological maps for role-playing games (senior age)

Technological map of the role-playing game “Riding on the Bus.”

Goal: continue to introduce professions, give an idea of ​​the profession of a bus driver, talk about actions with objects (such as a steering wheel, traffic lights, road signs, rules of behavior in public places).

Game tasks:

— to cultivate interest in games with elements of traffic rules, a positive attitude towards compliance with traffic rules, a desire to reflect one’s social experience in a role-playing game, skills of cultural behavior in public transport, respect for professions related to the theme of the game;

- develop attention, observation, responsibility;

— to consolidate ideas about the types of passenger transport, about the responsibilities of a passenger, about the rules of behavior in public transport and at a bus stop, about the professions of a driver, conductor, dispatcher, controller, traffic controller, car mechanic, gas station attendant, car wash attendant;

- consolidate knowledge about some traffic rules: about the rules for crossing the road at a pedestrian crossing and when getting off the bus, about traffic lights;

- develop the ability to come up with a game concept, create an object-based gaming environment, contribute to the development of the game’s storyline by introducing new roles and situations; learn to distribute roles and take on a specific role, conduct role-playing dialogue, plan and perform game actions in accordance with the role, establish role-playing interaction in the game.

Structural components of the game:

Game roles:

driver, passengers, conductor, gas station attendant, car mechanic, car washer, controller, dispatcher, traffic controller.

Game activities:

Building a bus”, “Bus driver school”, “Going by bus” (to kindergarten, park, on a visit, to the theatre, museum, cinema, zoo, cafe, to the hospital, to the store, to the hairdresser), “On an excursion”, “Bus depot”, “Buses of our city”, “A trip by bus” (out of town, to a river, to a forest, to a village, to a dacha), “A fun trip by bus”, “A busy intersection”

Pedagogical support of the game:

The teacher provides organization and discreet guidance.

Predicted results:

Enriching children's personal experience, the ability to develop the plot of the game. Gaining knowledge about the various responsibilities of passengers and drivers, rules of conduct in public transport and at a bus stop. Develop the ability to conduct role-playing dialogue.

Enriching the content of role-playing games Attributes for a role-playing game

(subject - game environment)

Roles/Game activities Game themes
Excursion to the bus stop

: observation of the bus and the work of the driver, the behavior of people at the bus stop, how passengers are disembarked and boarded, the actions of transport and pedestrians

Reading

: riddles, poems, tales about the bus

Board game

“Assemble a bus” (cut-out pictures, planar geometric constructor)

Didactic game

“We are passengers”, “Where are we going?”, “What kind of stop is this?”,

Outdoor games

"Drivers and Passengers", "Three Traffic Lights"

Conversation

“How to behave on the bus”, review and discussion of reminders

Dramatization game

“We are bus passengers”: reinforcing the rules of behavior in public transport, playing out problematic situations

Productive activity

: application “Bus”, joint production of bus tickets, construction of a bus from building material, chairs

Listening to music:

"Bus" music. M. Iordansky, lyrics. O. Vysotskaya

A bus made of chairs, a steering wheel, a bus number, a gearbox, pedals, a microphone, a walkie-talkie, a driver’s cap and vest (cape), a conductor’s bag, vests (capes): a car mechanic, a gas station attendant, a car wash attendant, a traffic controller, a dispatcher, a controller.

Traffic light or signal cards, rod. Bus stop: a tripod on which is mounted a card with a symbolic image of the stop: “Theater”, “Kindergarten”, “Zoo”, “Hospital”, etc. Pedestrian crossing: sign, zebra mat.

Bus repair tools, pump. A hose for simulating filling a car with gasoline, a small canister. A small bucket with a rag. Money, wallets, tickets, checks. Cash machine.

Dolls, animal toys.

Driver

: drives the bus, gives a signal, announces and makes stops, communicates via radio with the dispatcher, checks the condition of the bus, inflates the tires.

Passengers

: enters or exits at stops, buys a ticket, follows the rules of behavior in public transport, prepares for a long trip (pack things, water, food for the road; comb their hair, dress up if they are going to the theater, on a visit).

Conductor

: sells tickets, monitors compliance with the rules of behavior on the bus, explains to passengers how to get to the desired stop.

Gas tanker:

pours gasoline into the bus, takes money, punches the receipt.

Car mechanic:

repairs the bus, fixes problems, changes a tire, takes money for repairs, punches a receipt.

Car washer

: washes the bus, takes the money, punches the receipt.

Controller:

checks whether passengers have tickets.

Dispatcher:

issues a route sheet, communicates via radio with the driver, and controls movement along the route.

Adjuster:

regulates traffic, gives signals, fines for traffic violations.

«

We are building a bus"

"Bus Driver School"

“We’re going by bus” (to kindergarten, park, on a visit, to the theater, museum, cinema, zoo, cafe, to the hospital, to the store, to the hairdresser)

"On an excursion"

"Bus depot"

"Buses of our city"

“Bus trip” (out of town, to the river, to the forest, to the village, to the dacha)

"A Fun Bus Journey"

"Busy Crossroads"

Summary of the role-playing game “When mom is not at home” in the preparatory group.

Transcript

1 Summary of the role-playing game “When mom is not at home” in the preparatory group. Educator: Yakhibbaeva V.D. Objectives: To teach children to follow the rules when adults are not at home; Strengthen role-playing interactions: the ability to conduct a dialogue, play in a large group, develop interest: Strengthen the ability to creatively implement and develop a game plan: Continue to teach children to carry out existing knowledge on fire safety and careful handling of fire: Cultivate friendly relations between all participants in the game. Preliminary work: viewing the presentation “Matches are not toys for children”, conversations on life safety, role-playing games with children; board games, watching cartoons. "Cat house"; Reading “Fire” by L. Tolstoy. Equipment: imitation rooms, pistols, bows, bandanas, dolls, strollers, cars, illustration of a socket, cubes, binoculars, gas stove, table with dishes, fire truck, walkie-talkie, keyboard, fireman's helmet, vest. Vocabulary work: uninhabited, dispatcher,

2 Vosp: Children, I have something interesting for you. What do you think? (children's answers). I have a very beautiful book in my hands, look. But the fact is that the artist began to draw the plot of our game, but did not finish it. The book only has two pages. I invite you to think and answer what other illustrations can be added to our book. Vos: What do you see on the page of the book? Children: Children are playing. Vosp: What else do you see? Children: Mom leaves and tells them not to misbehave. Vosp: How did you guess that they wouldn’t misbehave? Children: Mom shakes her finger. Vosp: Let's continue what happened next. I will touch you with a magic wand, and you will tell you to draw further. Kostya: The boys were glad that mom had left. Ulyana: The children called their friends and invited them to their place. Lisa: Their friends came to the boys. Kirill: Little sister is playing with dolls. Egor: The boys are playing robbers. Vosp: Okay, well done. And now I propose to play out the plot of our game. Vosp:: Who would you like to be? Kostya: I want to be an older brother. K: I will look after my brother and sister. Q: Timur, who would you like to be? T: I want to be Kostya’s friend. T: I’ll play with Kostya. B: Okay. Gleb, what role did you choose for yourself? G: I want to be a friend of Timur and bones. We will play together. Q: Kirill, well, who will you be? K: I will be Kostya’s younger brother. We'll play cars with him. Q: Ulyana, who do you want to be in the game? U: I want to be Kostya’s younger sister. Q: Okay, what will you do? U: I will play with dolls and watch my brothers play. Q: Alina, who would you like to be? A: And I’ll be Kostya’s neighbor. A: I will play with dolls and iron their clothes. Q6 Zhenya, what role have you come up with for yourself? Zh: I want to be Alina’s friend. I’ll come visit her and we’ll play together. B: Okay, well done. Lisa, who do you want to be? L: I want to be an emergency dispatcher. Q6 What does an emergency dispatcher do?

3 L6 Sits by the telephone and receives reports of a fire and sends firefighters to the scene of the fire. B: Okay, well done. Egor, who do you want to be? E: I want to be a fireman. Q6 What will you do? E: Respond to calls and put out fires. Q: Children, and I will be your mother, and I will keep order, I will call you and find out what you are doing. Well, the roles have been assigned, please take your seats and let's start playing. (The action takes place in the same apartment) V-mom: Children, I was called to work, you are left alone, don’t misbehave. Kostya, you are the eldest, look after your sister and brother. Well, that's it, I left. I'll call you. (Exits) Kostya: Now we can play. Let's call Gleb and Timur, invite them to us. Kirill: Well, let's call. (they call) Kostya: Timur, hello. And where are you? Timur: I'm walking on the street with Gleb. Kostya: Come to us, we are alone, mom has gone to work. Timur: Okay, we'll come now. Kirill plays cars. Ulyana plays with dolls. Doorbell. Kostya runs up and opens the door without swinging it open. Ulyana and Kirill approach. Kirill:: Mom forbids me to open the door right away. Kostya: Well, mom isn’t at home. Ulyana: They don’t open the door right away, you have to ask “Who?”, “Who do you want?”, look through the peephole. Kostya: I can’t reach the peephole. Kirill: Set up a chair. Kostya: Okay, I won’t do that again. Gleb: So much is happening now. They might ring the doorbell, you open it, but it’s a stranger and something bad might happen. Kostya: No need to scare me, let’s go play instead. Timur: Come on, what are we going to play? Kirill: Let's get into the cars. Kostya: Okay, let's play cars. Gleb: Maybe we’ll go outside. Kirill: No, mom will swear. (Mom calls) Q: Kostya, are you all right? Aren't you being a bully? K: No Mom, everything is fine with us. B: Well Okay, I'll be there soon. K: Okay, we are waiting for you. K: Mom will come soon and we won’t have time to play. Oh I came up with it. Let's play robbers.

4 Timur: Let's act as if we are on a desert island. Gleb: What needs to be done? Kostya: Since we are on a desert island, we need to hunt. Let's go hunting. On the elephants (They take the materials at hand and go to the socket and want to put the plug into the socket) Ulyana: Stop, you can’t put foreign things into the socket, you could get an electric shock. (Children move away from the outlet in disappointment) Kirill: It’s kind of cold. Timur: Maybe we’ll make a fire. Kostya: You can divorce. Bring things, paper. (They are looking for suitable things for the fire. They sit down, take matches and try to light a fire, but they can’t. Probably the matches are damp. Eh, it doesn’t work. Ulyana: Why do you need all this? Mom will come soon, we need to clean everything up. And let's play with blocks, build a magic palace and he will play. Children: Okay, let's build a palace. (playing, mom comes) Q: Children, I'm at home. What did we do, what did we play? Were there no incidents? Children: No, that's it okay. (The doorbell rings, Alina the neighbor has come) A: Hello, mom invites you all to tea. B: Thank you, Alina, we’re going (The action takes place in another apartment) Alina plays at home with a doll, strokes her things, wraps her up , puts him to bed. The doorbell rang. Alina came up, looked through the peephole and asked: Who’s there? Zhenya: It’s me, Zhenya. Alina (opened the door), please come in. F: What are you doing? A: I’m playing, let’s play together Zh: Come on. Look what kind of dog I have, do you want to play with it? (Children are playing) A: Zhenya, let's drink tea, I have delicious sweets. Now I’ll put the kettle on and turn on the gas. Zh: Is it possible for children to turn on the gas stove? A: And I know how to turn it on, I’m already big. (Lights the stove with matches and a fire happens) A: Zhenya, let’s quickly wet the towel, cover your mouth and nose and run outside. (Run out). Alina calls the Ministry of Emergency Situations. A: Hello, is this the Ministry of Emergency Situations? Lisa: Dispatcher of the Ministry of Emergency Situations Palagina Lisa listens A: We had a fire.

5 L: Please tell me your address. A: St. K. Fedina d20/7 Lisa: Accepted the challenge. Wait, we're leaving. Arefyev Egor's brigade responded to a call; there was a fire on K. Fedina Street, 20/7. The children were home alone. Egor: I accepted the challenge. We're leaving. Fire siren. (I went and put it out) Egor: Don’t play around with matches anymore. Matches are not toys for children. It's clear. (went to his garage) The children went to their home. Zhenya goes and invites Lisa and Yegor for tea. Replay: 1-2,1-2 and the game is over. Did you guys enjoy playing? What safety rules were violated? (they opened the door without asking who was there, they wanted to put the plug in the socket, light a fire at home, turned on the gas) What would you never do if you were left alone at home with friends? (They didn’t open the door, didn’t play with the socket, didn’t light a fire at home, didn’t light the gas) Q: Well done. Children, at the beginning of the game we looked at the book, and it turns out there was another illustration in it. Look. Q: What do you see on it? Children: Why are mother and children happy? Q: Why are they happy? Children: Because no trouble happened. Surprise moment.

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