Homemade children's quest about space with a search for a gift “Space Adventure” (from 6 to 10 years old)


Detailed description of the quest

With this quest you can easily entertain children at any holiday, children's party, on vacation and arrange a real search for a surprise at home, in an apartment or in a country house. This quest is an excellent opportunity to give children an unforgettable space adventure!

♦ Age category of the participant: from 6 to 10 years. ♦ Target audience: the quest is universal, for both boys and girls. ♦ Time to complete the quest: up to 40 minutes. ♦ Purpose of the quest: the main goal of the quest about space is to find a gift (surprise). After completing all space-themed tasks, the participant(s) will find the main cache in which the quest organizer knowingly hid the prepared gift (surprise). The quest is perfect for a child's birthday, children's party, or as entertainment for children at home, in an apartment or in any other room, giving a gift on the day of any celebration or holiday. Or, if you just decided to surprise the children during a home holiday, in which participants will be able to find answers to questions about space and find a cherished gift or surprise. ♦ Venue: quest for premises - in a house, in an apartment, in a room in which there are hiding places for this quest. ♦ Number of participants: the space quest is intended for both 1 person (gift recipient) and a group of children. ◊ single passage - the quest is solved by one participant. ◊ group passage - several participants jointly solve all the tasks and jointly find the main gift. ♦ Tasks: the “space adventure” quest includes 10 cards with tasks, designed in the style of space (planets, aliens, rockets, etc.). Tasks in the quest can be swapped and hidden in any order. ♦ Quest genre: home quest with a search for a gift in the room. ♦ Hiding places in the quest: ◊ Sofa ◊ Battery ◊ Window ◊ Stove ◊ Table ◊ Lamp ◊ Blanket ◊ Kettle ◊ Magazine ◊ In the closet If you want to conduct this quest on the street, nature or any other open area, then our website provides an Outdoor children's quest about space with a search for a gift “Space Adventure” (from 6 to 10 years old) ♦ Necessary props: pencil or pen for filling out answers. ♦ The finished quest kit includes three PDF files : 1 . The file “Instructions for the quest” contains a detailed list of necessary actions to prepare the quest for implementation. 2 . The “Quest” file contains all the cards with tasks that the participant will need to solve. 3. The “Quest with answers” ​​file contains the entire list of tasks with detailed answers. These files will need to be printed on a black and white or color printer. ♦ Other quests on the site: ⇒ Quests up to 10 years old Quests up to 16 years old Quests from 18 years old

Passage process

How to complete a fantastic quest from Alice. Yandex? This question worries a lot of users - sometimes the bot gives complex riddles that cannot be solved on their own. We will look at the basic rules for successfully reaching the end of the game.

Completing Alice's fantastic quest depends on the correct answers to the questions posed. Follow our instructions!

  • The first step is to describe the situation. You find yourself in a metal box, practically immobilized - in front of you is a panel with an orange button;
  • Feel free to press the button to open the box lid. Get up and you will see a corridor with two passage options;
  • Take the right corridor. A door will open, behind which there is a room with four chairs, an exercise machine and a staircase to the top. Photos of the family hang on the walls;
  • Take the cup from the table and unscrew the tap in the wall;
  • Drink some water;
  • Approach the stairs and go up. You will find yourself in the next room - stars are visible through the window. It turns out that you are in space;
  • In front of you is the seat control panel - sit in one of them to look at the toggle switches;
  • Available inscriptions are alarm, parachute and march;
  • Click on the “Alarm” button;
  • The siren will scream and the lights will come on - move to another chair, where a smooth panel is visible;
  • Click on it to launch the hologram and open the map;
  • Move to the third chair and activate the screen hanging in front of it by saying something into the microphone;
  • After loading the on-board computer, ask the system to tell you about the crew members;
  • You learn that the ship belongs to the Prokofievs;
  • Ask about the purpose of the expedition - the system will provide data and recommend requesting medical diagnostics;
  • Follow the computer's advice. After receiving the information, ask who you are;
  • The system will tell you who is in the cells - these are crew members Alexander, Albert and Alexey Prokofiev;
  • Go back up the stairs;
  • Turn into the corridor and go left;
  • You will find yourself in a room with cameras, go left;
  • The new room has a round gate, a button and two passages - left and right;
  • Go left. There is a closet with spacesuits;
  • Put on the spacesuit and go back to the room with the gate;
  • Click on the button;
  • The computer reports the destruction of the physical body and asks for legal consent;
  • Say “I give legal consent”;
  • The system will ask for a name. Your answer is Alisa Prokofieva.

Ready! Now you know how to complete Alice's fantastic quest. Your final step is a jump into outer space or the option to play again.

Quest plot

The plot of the quest is based on a fictional story that one day a spaceship fell to Earth. Where he came from and where he then disappeared is unknown. But at the landing site, traces were found of a mysterious message that said: “Do you want to unravel our path? You’ll have to play a little. Who are we and where do you come from? You have to find out And fly into space with the help of knowledge.” "

◊ Beginning of the quest: We recommend starting the space quest for children with the child (children) finding an envelope that was left by space inhabitants. Opening the envelope, a letter will be found in it. ◊ Letter text:

Hello, we are space inhabitants of the Cosmica galaxy. We are the keepers of universal knowledge about space. Only a select few can get to know us and learn our secrets. Only those who solve all our tasks will be worthy of receiving universal knowledge and a cosmic gift.” Along with this message, the children will also find the first simple task, after solving which the quest with the search for the main gift will begin.

All tasks are thought out in such a way that, at the request of the quest organizer, any cards can be removed or their sequence can be changed. This opportunity will allow the organizer to construct his ideal quest using suitable hiding places.

Quest tasks

All tasks in the quest have a colorful design with a space theme. At the end of each task, hidden places are indicated that lead the participant to a new task. And so, from one location to another, until the participant or participants solve all the tasks of the space inhabitants of the Cosmica galaxy in order to find the very cache in which the gift is hidden. The tasks in the space quest are not connected to each other by a strict general plot, and accordingly, they can be selected and arranged in the necessary sequence that is convenient for the quest organizer. Description of tasks in the quest: Strange text - a fun task in which participants, using a continuous sentence, need to read and select from it the encrypted word of the next cache. Ursa Major - you need to find the constellation Ursa Major in the starry sky, which will tell you where the next cache is. Ship Base - an attentive task in which you need to find from a variety of flying alien saucers those that are visible on the computer monitor. Only these spaceships will point to the next hiding place. Planets of the solar system - a task to know the names of some planets of the solar system. Having given names to the planets, participants will learn the key letters, which will lead to the hiding place of the next clue. Space Labyrinth - an attentiveness task in which you need to go through a labyrinth rocket to find the exit and put together the clue to the next secret cache. Space technology - a task for knowledge of space technology, with the help of which a new cache with a task will be opened for participants. Assemble a rocket - an observation task in which you need to find from the presented variety of rocket parts only those that belong to it. Flight plan - an attentiveness task in which you need to follow a path according to the flight map and find out what next hiding place it will lead to. The transport puzzle is a fun task in which the children need to find a driver for each transport - both space and earth - who will direct them to the next secret hiding place. Alien Message - an attentive task in which you need to decipher the language of the inhabitants of the Cosmica galaxy, thanks to which participants will find where the main gift is hidden.

You can read reviews about our quests here “Reviews”.

Quest “Engineering Thought”

Federal State Budgetary Educational Institution

higher education

"KERCH STATE MARINE TECHNOLOGICAL UNIVERSITY"

SHIP MECHANICAL TECHNIQUE

METHODOLOGICAL DEVELOPMENT

extracurricular activity within the framework of the week of the cycle commission “Welding and shipbuilding technology”

Quest “ENGINEERING THOUGHT”

Developed by a teacher of the highest category Leshchenko N.P.

Kerch, 2018

Methodological development of an extra-curricular activity within the framework of the week of the cycle commission “Welding and shipbuilding technologies”

Quest “ENGINEERING THOUGHT”

General provisions

The educational and educational quest is a public event and is held at the educational institution as part of the week of the cycle commission “Welding and Shipbuilding Technology”.

2nd year students who have demonstrated the best knowledge in the disciplines they are studying take part in the quest.

Quiz-quest is one of the options for extracurricular work for students. It is aimed at developing creative thinking, the ability to apply what has been learned to solve specific practical problems, and the emergence of a tendency to independently search for information when working with reference and popular science literature.

The room for the quiz is decorated with creative works of students and posters on the specialty.

To sum up the results of the quiz, an independent jury is formed consisting of the deputy director for sustainable development, the chairman of the Central Committee, and engineering graphics teachers

Purpose of the quest

  • Activating the need of students to acquire knowledge and skills in basic disciplines
  • Identification of the most talented and gifted students
  • Development of students' cognitive interests
  • A quest game is a teaching method aimed at modeling reality in order to make decisions in a simulated situation.
  • The main goal of the game is to increase students’ interest in learning, and thereby increase the effectiveness of learning, increase interest in the discipline

Tasks

  • Supporting students' creative activity when studying disciplines
  • Creating conditions for the spread of communication between teachers and students
  • Generalization of the work experience of teachers of general professional disciplines
  • Forming a culture of communication among students with each other and with teachers
  • Developing a creative attitude in students to the disciplines they study, demonstrating a tendency to independently search for additional information when working with reference and popular science literature.

Game equipment:

interactive whiteboard, multimedia projector, computers, interactive whiteboard project, multimedia presentation.

PROGRESS OF THE QUIZ-QUEST

Greetings

Good afternoon, dear guests: teachers, students. We have gathered today to hold a fun competition - a game called “Engineering Thought”. I am sure that you will be able to mobilize, not worry, and then the game will go on in a businesslike atmosphere.

To tune in to the game, I’ll pronounce ancient wisdom

He who fights may lose

He who does not fight has already lost.

A quest game is one of many tests in your life, from which everyone will emerge victorious, having taken at least a little something important and useful for themselves.

Overcoming yourself by getting into a fight is also a victory over yourself.

Our game consists of the following stages:

  • "Business card"
  • Warm-up “Identify general concepts”;
  • 1st round “Completion”;
  • 2nd round “Eliminate the unnecessary”;
  • 3rd round “Brainstorming”
  • Captains competition - blitz survey;
  • The final stage “Guessing Game”

Today there are guests at our game, and we will invite them to work on the jury (representation of jury members)

So, let's begin our quest.

«BUSINESS CARD"

-
this is homework
Introducing the team, captain and team motto.

The task is graded on a 5-point system.

WARM-UP “Identify general concepts”

You are offered a form with 5 rows of words, each of them has a set of five, two of which are most associated with it. Your task is to find two words in each row that best correspond to the general concept and underline them.

Time to complete the task: 3 minutes.

Task for the first team

1 A game Cards, players, fines, punishments, rules
2 Sport Medal, orchestra, competition, victory, stadium
3 Reading Chapter, book, print, picture, word
4 River Shore, fish, fisherman, mud, water
5 War Planes, guns, battles, guns, soldiers
6 Barn Hayloft, horse, roof, livestock, walls

Task for the second team

1 Division Group, dividend, pencil, divider, paper
2 Book Drawings, war, paper, love, text
3 Ring Diameter, diamond, hallmark, roundness, seal
4 City car, building, crowd, street, bicycle
5 Singing Ringing, art, voice, applause, melody
6 Earthquake Fire, death, noise, flood, ground vibrations

Task for the third team

1 Newspaper Paper, truth, article, editor, application
2 Cube Angles, drawing, side, stone, wood
3 Patriotism Friends, family, homeland, city, person
4 Library City, books, lecture, music, readers
5 Garden Plants, gardener, dog, fence, ground
6 Hospital Room, garden, enemy, sick, TV

The task is worth 12 points, one line is worth 2 points. The first person to complete the task receives an incentive point.

The jury sums up the results of the game, and we continue our game.

1st round
“COMPLETION”
In this task you need to build a complex drawing of a pyramid and complete a rectangular isometry.

The task completion time is 8 minutes.

The task is worth 10 points, and for each incorrect construction there is a 2-point penalty.

The first person to complete the task receives an incentive point.

While our jury is working, I would like to tell you an ancient Chinese parable:

You can become smarter in three ways:

Through experience - this is the most bitter path;

By imitation - this is the easiest way;

Through reflection is the noblest path.

2nd round
“EXCLUDE THE EXTRAS”
You are offered a form with six tasks. Each task contains six words. Your task is to exclude two extra ones from the six proposed words.

Task completion time 3 minutes.

Task for the first team

1 Ruler, compass, protractor, vernier caliper,

pattern, tape measure

2 Prism, pyramid, ball, parallelogram,

cylinder, trapezoid

3 monitor, keyboard, hard drive, printer,

mouse, RAM,

4 Jupiter, Apollo, Mars, Neptune, Venus, Aphrodite
5 Chariot, car, plane, bus, carriage, sleigh
6 Nut, bolt, screw, washer, stud, screw

Task for the second team

1 Bolt, nut, screw, nail, screw, rivet
2 Triangle, circle, parallelepiped, cube,

rectangle, ellipse

3 Zinc, lead, steel, aluminum, cast iron, copper
4 Lion, fox, giraffe, herring, dog, pike perch
5 Mozart, Bach, Socrates, Beethoven, Aivazovsky, Vivaldi
6 Channel, I-beam, sheet, angle, pipe, tape

Task for the third team

1 Transmissions: cylindrical, bevel, belt,

chain, worm, rack and pinion

2 Cylinder, ball, pyramid, circle, torus, triangle
3 Chair, table, armchair, stool, desk, bench
4 July, August, September, October, November, December
5 Copper, brass, steel, bronze, cast iron, tin
6 Ruler, triangle, pattern, line, protractor, compass

The task is worth 12 points, one line is worth 2 points. The first person to complete the task receives an incentive point.

Round 3 “BRAINSTORMING”

Each team has to guess 4 concepts. To do this, three tips will be offered. If the team guesses the word on the first try, it earns 3 points, if on the 2nd try, 2 points, and if on the 3rd, 1 point. If a team cannot guess the word, then any team that raised its hand first can guess it, but that team will only earn 1 point.

Task for the first team

  1. It is laid in the ground, and can also be pulled through the air.

It can be copper or aluminum.

Without it, lighting is impossible. (CABLE)

  1. It is applied to the face to improve the structure of the skin.

It is worn at masquerade balls.

It protects the face from colds and burns. (MASK)

  1. This process is used to obtain sunflower oil.

This is what sugar is like.

The process of removing harmful impurities. (REFINING)

  1. They pretend to be them when they don’t want to do anything.

It is used to water lawns.

Gas is supplied through it. (HOSE)

Task for the second team

  1. It can be a toy for children's play.

Real, should not be given to children.

One of them is named after Kalashnikov. (MACHINE)

  1. Very necessary when it's hot.

Torn clothes provide it.

Drives air, providing air exchange. (VENTILATION)

  1. It may be located on the border.

It is displayed near the eternal flame.

It can be stationary or mobile (POST)

  1. This is fishing tackle.

Can be local or global.

Without it, the Internet is impossible. (NET)

Task for the third team

  1. It can be done with threads.

Remains after surgery.

When welded, it forms a permanent connection. (THE SEAM)

  1. You can shoot from it.

It can be eaten.

When they clean it, they cry. (ONION)

  1. Without it it is impossible to do anything.

It can be a vector quantity.

It can be calculated analytically and graphically. (FORCE)

  1. This is a small animal that lives mainly in fields.

Many people scream when they see her.

Without it it is impossible to work on a computer. (MOUSE)

BLITZ POLL – competition for captains

For the first team

  1. What is the purpose of the dashed line in the drawing (the invisible outline of the part)
  2. By what rule are forces added up graphically (according to the force polygon rule)
  3. How is voltage measured (Volts)
  4. Where is the main inscription located on the drawing (in the lower right corner close to the drawing frame)
  5. Under what condition is the force vector projected onto the axis in full size? (if it is  axis)
  6. What force keeps us on the Earth's surface? (force of gravity)
  7. What projection planes do you know? (horizontal, frontal, profile)
  8. The center of gravity of the triangle is at the intersection (median)
  9. Why do ducks swim? (on water)
  10. What does a cone look like on a profile projection (in the form of a triangle)

For the second team

  1. What is the purpose of the dash-dotted line in the drawing (axial and center lines)
  2. What is called a segment of force enclosed between two perpendiculars lowered onto the axis from the beginning and end of the force vector? (force projection)
  3. Serves to protect the head from falling objects (helmet)
  4. What is the name of the ray that bisects an angle? (bisector)
  5. Under what condition is the force vector projected onto the axis to a point (if it is  of the axis)
  6. The weight of the product is indicated in the title block (in kg)
  7. What does a hexagonal prism look like on a horizontal plane? (hexagon shaped)
  8. Forces acting on a body from another body are called (external)
  9. Current Units (Amps)
  10. Why is there water in a glass? (behind the glass)

For the third team

  1. What is the purpose of a dashed line with two dots in a drawing? (fold line on developments)
  2. What is the name of the segment that is projected to a point? (projecting)
  3. In what units is the resultant force expressed? (kN)
  4. By what rule can you add two forces? (according to the triangle or parallelogram rule)
  5. With the help of which fruit was the law of universal gravitation discovered? (apple)
  6. The line passing through the center of the Earth is called (Earth's axis)
  7. If the system of forces is in equilibrium, then it is equal (to zero)
  8. What does the cylinder look like on the frontal plane of projection? (rectangle view)
  9. In which of the ways of equilibrium of a system of converging forces is the closure of the force polygon? (in graphic)
  10. What stone is invisible in the water? (diamond)

GUESSING GAME

Hidden under the cards are words that must be guessed to complete our quest. All words refer to engineering graphics tools. You can open one letter for free. For each subsequent clue, one point will be deducted.

1 Protractor

2 Calipers

3 Triangle

The game has ended. The jury sums up the results and determines the winner of the game. The winner and runners-up are awarded certificates of honor.

Our quiz-quest is over. Thanks everyone for participating.

Key to the task “Warm-up”

Task for the first team

1 A game Cards,
players , fines, punishments, rules
2 Sport Medal, orchestra,
competition , victory, stadium
3 Reading Chapter , book, print, picture,
word
4 River Shore , fish, fisherman, mud,
water
5 War Planes, guns,
battles , guns, soldiers
6 Barn Hayloft, horse,
roof , livestock, walls

Task for the second team

1 Division Group,
dividend , pencil, divider , paper
2 Book Drawings, war,
paper , love, text
3 Ring Diameter , diamond, hallmark,
roundness , seal
4 City Car,
building , crowd, street , bicycle
5 Singing Ringing, art,
voice , applause, melody
6 Earthquake Fire, death,
noise , flood, ground vibrations

Task for the third team

1 Newspaper Paper, truth,
article , editor , application
2 Cube Corners , drawing , side , stone, wood
3 Patriotism Friends, family,
homeland , city, people
4 Library City,
books , lecture, music, readers
5 Garden Plants , gardener, dog, fence,
ground
6 Hospital Room , garden, enemy,
sick , TV

Key to the task “ELIMINATE THE EXCESS”

Task for the first team

1 Ruler, compass, protractor,
caliper ,
pattern,
tape measure
2 Prism, pyramid,
sphere , parallelogram,
cylinder , trapezoid
3 monitor, keyboard,
hard drive , printer,
mouse,
RAM
4 Jupiter,
Apollo , Mars, Neptune, Venus, Aphrodite
5 Chariot, car,
boat , bus, carriage, sleigh
6 Nut , bolt, screw,
washer , stud, screw

Task for the second team

1 Bolt, nut, screw,
nail , screw, rivet
2 Triangle,
circle , parallelepiped, cube,
rectangle,
ellipse
3 Zinc, lead,
steel , aluminum, cast iron , copper
4 Lion, fox, giraffe,
herring , dog, pike perch
5 Mozart, Bach,
Socrates , Beethoven, Aivazovsky , Vivaldi
6 Channel, I-beam,
sheet , angle, pipe, tape

Task for the third team

1 Transmissions: cylindrical, bevel,
belt ,
chain , worm, rack and pinion
2 Cylinder, ball,
pyramid , circle, torus , triangle
3 Chair,
table , armchair, stool, desk , bench
4 July ,
August , September, October, November, December
5 Copper, brass,
steel , bronze, cast iron , tin
6 Ruler, triangle,
pattern , line, protractor, compass

Standard for the task “Completion”

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