Game guide on fire safety for kindergarten. Senior group


DIDACTIC GAME: “LOTO - FIRE SAFETY”

Card index

games based on fire safety rules

Yaroslavl, 2020

DIDACTIC GAME: “LOTO - FIRE SAFETY”

Goal: using story pictures to form children’s understanding of dangerous situations during a fire; the ability to behave correctly in a dangerous situation. Develop attention, logical thinking, coherent speech. Foster a sense of responsibility.

Progress of the game:

The teacher gives the players cards drawn into 10 empty rectangles (playing fields), then shows the children a plot picture depicting the situation during a fire (a boy plays with matches, a girl ran out onto the balcony of a burning apartment, an iron was left unattended, children turned on the Christmas tree, etc. ). The child, who has correctly described the situation, covers the empty playing field with a picture. The one who has the most closed fields wins.

DIDACTIC GAME “CARD QUIZ”.

Goal: to consolidate children's knowledge about fire safety rules. Develop memory, thinking, speech. Foster a sense of responsibility.

Progress of the game:

The teacher lays out cards on the table or puts them in a beautifully decorated box with questions on the topic of rules of behavior during a fire. The child who answers the question correctly gets a chip. The one who has the most chips at the end of the game wins.

Question options:

— Name the possible cause of the fire;

- how to call the fire department correctly;

- what to do if during a fire there is no way to call the fire brigade, and the routes out of the house are cut off by the fire;

— is it possible to extinguish a fire without first calling the fire brigade;

- what to do if there is a smell of gas in the house;

— is it possible to hide in a closet or under a table during a fire;

— Is it possible to set poplar fluff on fire?

— is it possible to create a draft during a fire by opening all windows and doors at the same time;

— is it possible to use the elevator during a fire in the house;

— what needs to be saved first during a fire: money, documents or yourself;

— how to properly leave a smoky room;

— Is it possible to play with matches and lighters and why.

DIDACTIC GAME: “FOLD THE PICTURE”

Goal: to consolidate knowledge about the rules of behavior during a fire. Develop imagination, logical thinking, fine motor skills. Cultivate perseverance.

Progress of the game:

The child must put together a picture cut into 8-10 parts depicting a fire situation.

RELAY RACES

Fire safety

Game “What you need in case of fire”

Progress of the game.

The members of each team line up one after another in one line. At the command of the leader, they run to the table on which objects or images related to the profession of a firefighter (helmet, gas mask, fire extinguisher, etc.) and not related to this profession are laid out. The player must quickly select the desired item and return to the team. Then the next child performs the same actions, and so on. The team whose players complete the task faster wins.

Game "Fire"

One player is selected from each team.

At a conventional signal (fire siren), players run from the starting line to the chairs on which the “firefighter’s ammunition” is laid out:

for example, helmet, gloves, belt, etc. “Firefighters” must prepare for departure - put on ammunition. The one who gets dressed the fastest wins.

Game "Brave Firemen"

One player is selected from each team.

On command, players must go through an obstacle course, get to the chairs with the doll and take it out of the fire. The one who reaches the finish line first wins.

Game "After the Fire"

Two players are selected from each team.

They sit on chairs and pick up a reel, to which a cord is attached at one end. On command, the players begin to wind the cord. The one who finishes first wins.

Game "Bonfire"

Rules of the game: children are divided into 2-3 teams. You need to carry sand from the sandbox with a small children's scoop or spoon (without spilling it while running) and put out the fire (sprinkle it on a piece of paper with a picture of a fire). The winner is the team that brings more sand to the “bonfire” in the same amount of time, i.e. It’s better to “put out” the fire.

Card index

games based on fire safety rules

Yaroslavl, 2020

DIDACTIC GAME: “LOTO - FIRE SAFETY”

Goal: using story pictures to form children’s understanding of dangerous situations during a fire; the ability to behave correctly in a dangerous situation. Develop attention, logical thinking, coherent speech. Foster a sense of responsibility.

Progress of the game:

The teacher gives the players cards drawn into 10 empty rectangles (playing fields), then shows the children a plot picture depicting the situation during a fire (a boy plays with matches, a girl ran out onto the balcony of a burning apartment, an iron was left unattended, children turned on the Christmas tree, etc. ). The child, who has correctly described the situation, covers the empty playing field with a picture. The one who has the most closed fields wins.

Didactic game “What is useful in case of fire?”

Didactic game “What is useful in case of fire?”

Goal: by introducing children to the firefighter profession, to form an understanding of the objects that make the work of people in this profession easier.

Tasks:

-continue to teach how to play various educational games;

- deepen understanding of the essential characteristics of objects, the possibility of using them in an emergency;

-develop the ability to identify and name items necessary for firefighting from a group of items, explaining your choice;

-continue to teach how to coordinate your actions with the actions of the host and other participants in the game;

-develop the ability to independently unite for joint games;

-develop intelligence and the ability to independently solve a given problem;

-promote the manifestation and development of logical thinking and cognitive activity in the game;

-nurture friendly relationships between children, the ability to negotiate, and help each other.

Game contents:

• cards with items necessary for firefighting – 6 pcs. ;

• cards with items that are not used in fire fighting – 6 pcs.

• cards consisting of six subject pictures – 2 pcs. ;

• playing fields “Useful in case of fire”, “Not useful in case of fire” - 2 pcs.

Number of players: one or more

Options for game tasks.

Option 1 (from 4 to 5 years)

Number of participants: from one or more

Progress of the game: the presenter shows the card, and the child explains whether this item is needed (not needed) when extinguishing a fire. If several players participate in the game, they are given a token for the correct answer. The player who has the most tokens at the end of the game wins.

Option 2 (from 4 to 6 years)

Number of participants: from one or more

Game progress: players take cards with six subject pictures on each (one card for each player). The leading player takes a card with one subject picture and shows it to the players. The player who has the corresponding item on the card takes it and places it on his card. The player who has all the pictures on the card covered wins. The winning player is given the opportunity to be the host for the next game.

Complicating the game: the presenter, without showing the card, names the object that is depicted on it. The player who has the corresponding item on their card raises their hand or says, “I have this card.” The presenter compares the illustrations and, if there is a match, gives the card to the player.

Option 3 (from 6 to 7 years old)

Number of participants: from one or more

Progress of the game: players share cards with subject pictures (six cards for each player) and playing fields “Useful in case of fire”, “Not useful in case of fire”. Each player chooses from his cards those that fit the playing field. Cards that do not fit on the playing field must be exchanged with the second player. You can exchange them in the following way: explain why this or that item is needed (or why it is not needed) in case of a fire. The player who has all the pictures on the card covered wins.

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