Didactic games in physical education for preschoolers

Goal: to develop interest in physical education and sports. Objectives: • To form a first idea about the Olympic Games and winter sports. • Develop cognitive activity and curiosity. • Increase your motivation to exercise.

In 2014, our country hosted a bright and large-scale event - the XXII Olympic Winter Games. In a preschool educational institution, we made a project “Together we will win!” Dedicated to these games. To make children's learning about the Olympic Games and winter sports more interesting and exciting, I have created several educational games. Didactic games, compared to other types of games, have one feature - they are a source of knowledge in both sports and physical education. It is not difficult to play such games in this era of ICT. We download the images, make up the games, print them and laminate them to make them last a long time. And now every year, when the “Winter Sports” themed week is held in January, teachers use them in their work. In continuous educational activities, ideas about the Olympic Games and winter sports are formed. At the same time, children develop citizenship and patriotic feelings. After all, such a large-scale event as the XXII Winter Olympic Games took place in our country in Sochi. This topic also makes it possible to generate interest in the events taking place in the country, to cultivate a sense of pride in its achievements, and respect of compatriots for athletes. Children, learning a lot of new and interesting things about the sports life of our country, the Olympic Games, athletes participating in the Olympic Games, come to the conclusion that physical education and sports are very interesting and beneficial for health. They have a desire to be like great athletes and to play sports. Most often, there is a desire to implement knowledge about the Olympic Games and winter sports in independent activities. Lotto “Equip an Athlete”. Goal: to teach children how to select suitable equipment for athletes. Lot “Pictograms of Sochi 2014” Purpose: to teach children to name sports and choose the appropriate pictograms.

Game "Choose a pictogram". Goal: to consolidate children's knowledge about Olympic winter sports. You must select the icon of the corresponding sport and give it a name.

Game “Find the Fragment” Goal: developing the ability to compare objects, establish their similarities and differences. Children are given small pictures made from fragments. It is necessary to find which image they belong to.

Game “Find a Pair” Goal: to teach children to choose the same pictograms, made in a strict and laconic monochrome palette, and the corresponding pictograms, made in a “patchwork” palette.”

Game “The image crumbled” Goal: development of attention, memory, thinking, perseverance, motor skills. You must first assemble the picture according to the sample, then without it. Pictures – winter sports, symbols of the Olympic Games in Sochi 2014. Game “Fold the track”. Goal: developing the ability to compare and group by color, developing color combinations (fixing the names of primary and secondary colors), the ability to distinguish similarities and differences in color.

Game “Fourth Extra” Purpose: to teach the names and distinguish between winter and summer sports.

Card quiz Purpose: to strengthen children's knowledge about the Olympic Games and winter sports.

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What else to read: Didactic game for middle preschool children “Dangerous Objects”

Dominoes "Different balls"

Age: 5-7 years. Goal To expand knowledge about the types of balls and the variety of games with them. Objectives : to consolidate the understanding of the types of balls and their use in sports and outdoor games; — enrichment of vocabulary on the topic of sports, sports equipment; — improvement of finger motor skills; - development of concentration, ability to think logically; - learning how to interact correctly with peers.

Before the game, preschool children have a conversation about balls, outdoor and sports games where balls are used. This game features balls: soccer, volleyball, basketball, tennis, rubber, inflatable. How to play 2-4 participants can play at the same time. Each player is dealt seven cards (dominoes), free cards are sent to the reserve. The right to make the first move is determined by lot (you can throw a die). Then the move proceeds clockwise and the next player must place a card in accordance with the image of the balls (following the principle of classic dominoes). If a player does not have a card to move, then he takes one card at a time from the reserve until a card suitable for a move appears or the free cards run out. If there are no more cards in the reserve, then the player who has nothing to move misses his move. The game ends when one of the players has laid out all his cards.


Here you can download the didactic game Different balls for color printing in PDF format

Didactic game with clothespins

Card index of didactic games in physical education for children of the preparatory group

Card index of didactic games that promote the formation of healthy lifestyle habits.

“Dunno came to us”

Target:

consolidate children's ideas about the structure and activity of the body. To encourage children to see the implausibility of a proposed situation. Understand the dependence of a person’s physical capabilities on the structure of his body.

Game actions

: Children listen carefully to Dunno’s story. As the story progresses, they notice fables and mark them with chips. At the end of the story, the teacher asks the children to count how many fables and which ones each of them noticed. Then the children explain the mistakes they noticed in Dunno’s story.

Material

: Dunno doll, chips, chest with incentive prizes.

“Place healthy foods

»

Target

: to clarify children’s knowledge about healthy foods, their importance for human health and good mood.

Game actions

: Children are offered a display with pictures of various products. You need to look at and select pictures with healthy foods (rich in vitamins) and explain your choice.

Material:

display screen, didactic pictures depicting different types of products (ice cream, pasta, milk, yogurt, fish, candy, etc.).

"What would happen if..."

Target

: To form children to treat themselves (their bodies) carefully, carefully, and with understanding. To promote the ability to establish the simplest cause-and-effect relationships and relationships of our internal organs.

Game actions

: The teacher introduces children to various situations and plays them out. Asks the children what would happen if this happened to him (Did you have no teeth? Did you stop breathing? If you got your feet wet?)

Material:

didactic pictures with situations.

"Wonderful bag"

Target

: clarify the name of fruits and vegetables, practice naming them and identifying them by touch, the ability to write a story - description.

Game actions

: The teacher brings a wonderful bag of vegetables and fruits to the group. The willing children take turns trying to identify the fruits by touch.

Children compose a descriptive story according to the following scheme: size, shape, color, smell, taste, benefit. If the child has completed the task, he receives the fruit.

Material

: Wonderful bag, fresh fruits, vegetables.

"Produse store"

Target:

Fix the names of products, their general concepts (dairy, meat, fish, bakery). Foster a culture of communication.

Game actions

: A teacher with children organizes a grocery store situation. Children think about what products they would like to buy and why. On a first-come, first-served basis, customers purchase groceries for themselves and their families, explaining their choices.

Material

: display screen, dummies or didactic pictures of products (dairy, meat, bakery, fish). Homemade paper money, handbags.

Four pictures: milk, fish, meat, flour.

"Letter from Pochemuchka"

»

Target:

consolidate children’s ideas about the structure and activity of the body and individual organs. Create a desire to give advice on healthy lifestyle.

Game actions

: Children take turns taking questions (colored cards) from the envelope from Pochemuchka. The teacher reads, the children listen to the question and answer it briefly and clearly.

Material:

a large colored envelope with a stamp (on the envelope is the address of the school, group), colored cards with questions for the children.

"Salon"

Target

: expand ideas about the types and means of hair care, form the concept of “neat appearance” using different types of hairstyles.

Game actions

: The teacher offers the children a set of pictures with ways to care for their hair (comb their hair, wash their hair, style their hair with rubber bands, use only their own comb, touch their hair with clean hands, etc.) Another group of pictures shows the shortcomings in the children’s appearance. Children choose a “problem” picture and select methods of care, suitable hairstyles, and give advice on hair care.

Material

: didactic pictures with methods of hair care, with shortcomings in the appearance of hair.

"Guess the taste"

Target

: expand knowledge about vegetables and fruits, develop the ability to identify them by appearance, smell, taste.

Game actions

: The teacher offers the children a basket with the gifts of autumn. Children examine them and describe them according to the following scheme: size, color, shape, smell. Then the teacher blindfolds the children one by one and treats them to slices of vegetables and fruits. Children talk about the taste of fruits.

Material

: a basket of vegetables and fruits, a scarf, freshly cut slices of vegetables and fruits, napkins according to the number of children, disposable wooden sticks.

"Security Sources"

Target

: consolidate knowledge about objects that may be objects of danger, practice choosing objects according to the described situation.

Game actions

: The teacher invites the children to work independently with didactic pictures. Place pictures of dangerous situations under the red card, and pictures of non-dangerous situations under the white card. Children explain the choice.

Material

: didactic pictures depicting dangerous and non-hazardous situations, a folding folder using the TRIZ method, good and bad, with a red and white card.

"If I do this"

Target

: To promote children’s ability to recognize impending danger and find a way out of various situations. Develop intelligence, sanogenic thinking.

Game action

: The teacher asks a question, the children listen carefully and answer it clearly. After listening to the teacher’s story, the children continue it after the words: “There will be danger if I do this...”, or “There will be no danger if I do this.”

Material

: a box with incentive items-chips.

"What is good and what is bad

»

Target

: To develop children’s ability to distinguish good behavior from bad. Reinforce the idea that good behavior brings joy, health and vice versa.

Game actions

: Children use facial expressions and gestures to express their attitude to good and bad behavior (bad behavior - an angry face, shaking a finger; good behavior - smiling, nodding their heads approvingly.) Children answer the teacher’s questions.

"What do you know about..."

Target

: to consolidate children’s knowledge about the structure, work, characteristics of their body, and the rules of caring for it. Development of attention and memory.

Game actions

: Children sit on chairs in front of the teacher. The teacher - the driver throws the ball to the child and asks: “What do you know about... (for example, about muscles?” The child who caught the ball answers. The rest of the children listen carefully, those who wish to complete the answer.

Material

: ball.

“We are writing a letter to a sick friend”

Target

: To promote children’s ability to show sympathy for the patient, take an interest in his well-being, and find words of support.

Game actions

: Children are invited to write a letter to a sick friend. The teacher asks the children to think about what they would like to write, what words of encouragement to say. Then everyone writes a letter together. They put a letter and pre-prepared gifts (drawings, photographs, applications, etc.) in a large, beautiful envelope. The letter is sent to a sick friend (at the request of the children, by the children themselves together with their parents).

Material:

a large envelope, a sheet of paper for writing, drawings, appliqués made by children.

"Healthy and unhealthy food"

Target:

consolidate the idea of ​​which foods are healthy and which are harmful to the body. Bring to an understanding of the contradiction: I like this food... but it’s good for my body...

Game actions

: Children are given pictures of food items. You need to put pictures of healthy food under the green card, and pictures of unhealthy food under the red card.

Material

: didactic pictures depicting food products, a screen folder using the TRIZ method, good and bad, with green and red cards.

"Pick a Pair"

Target

: To promote children’s ability to correlate objects depicted in pictures with the functions they perform, to consolidate acquired ideas about organs, their functions and systems of the human body, to develop logical thinking.

Game actions

: Children receive pictures depicting internal organs and depicting objects similar to them in the functions they perform (heart - motor, brain - computer, stomach - pan, etc.). The teacher invites the children to look at the pictures and tell how the work of organs and objects is similar, and arrange the pictures in pairs.

Material

: didactic pictures depicting internal organs and various objects.

"Finish the sentence"

Target:

To develop the ability to understand the causal relationships between behavior and consequences. Promote a conscious attitude towards your health.

Game actions

: The teacher organizes a game with the children in a circle with a ball. The teacher throws the ball to the child, starting a sentence, and the child continues it. For example: “If I eat a lot of sweets, then...”, “If I do exercises every day, then...”, “If you eat unwashed fruits, then...”,

“I will play sports so that...”

Material

: ball.

"Who is faster"

Target

: systematize children’s knowledge about various sports. Cultivate an interest in sports, a desire to engage in them.

Game actions

: A Doctor Gantelkin doll comes to the children and brings pictures of different sports. Children stand in a circle. Gantelkin suggests showing children the sports they are familiar with using facial expressions and movements. One by one, the children stand in the center of the circle and show the intended sport. If the children in the circle guess right, the child receives a picture from Gantelkin.

Material

: Doctor Gantelkin doll, pictures with various sports.

"Human"

Target:

consolidate knowledge about the “inner kitchen” of a person, about the holistic process occurring in the digestive organs.

Game actions: teams of girls and boys, when given a signal, assemble a person’s “kitchen” from cut pictures (internal digestive organs: mouth, esophagus, stomach, small and large intestines). Then the resulting images are compared. The one who posted it quickly and correctly wins.

Material

: sectional pictures depicting the internal digestive organs.

"Plants that heal

»

Target

: consolidate knowledge about medicinal plants (appearance, place of growth) and methods of their use. Expand understanding of the benefits of medicinal plants for human health.

Game actions

: Doctor Pilyulkin opens a pharmacy. Nearby on the table there are pictures with situations: a tired heart, a bad tooth, warts, a cold, etc. Children choose a picture and go to the pharmacy for advice from Pilyulkin to find out which medicinal plant can help. The doctor tells customers what the plant looks like, where it grows and how it is used (in the form of a decoction, fresh leaf, juice, etc.)

Material:

Doctor Pilyulkin doll, “Pharmacy” screen, didactic pictures with problem situations, herbariums of medicinal plants (illustrations).

«What assistant is missing?

»

Target

: show children the importance of each individual sense organ. Develop a cognitive attitude towards the world around you and yourself.

Game actions

: Large colored paper models of an eye, tongue, ear, nose, hand lie face down on the floor or on shifted tables. The teacher informs the children that there are human “scouts” lying here and let the children guess who he is talking about. Then the children are given the task of collecting each scout into a single whole.

Material

: paper models of the eye, tongue, ear, nose, hand.

«Who helped"

Target:

consolidate children's knowledge about the senses as analyzers that allow a person to interact with the external environment. To form knowledge about memory and mind, as necessary for a person to understand the world.

Game actions

: The teacher plays a game with children in a circle with a ball. The teacher begins the sentence, and the child finishes it. For example: “Soup helped me recognize by smell...”, “I can look at a beetle...”, “I recognize my mother by her voice with the help of...”, “My friends recognize cold and hot water...”, “Helped me understand what an apple tastes like.” …" etc..

Material: ball.

"How can I help you?"

Target

: learn to establish connections between objects of living and inanimate nature, to build elementary chains of connections. To form humanism in relation to living nature.

Game actions

: the teacher invites the children to think and talk about what could happen if there is no rain in the forest (fires, grass drying out), what can happen to animals during a fire, what can happen to birds during severe frosts, what can happen to plants during frosts

etc. Children reason, establishing elementary cause-and-effect relationships, and use cubes to lay out logical chains of connections. For a correctly constructed chain, the child receives a flower chip.

Material:

didactic cubes depicting objects of living and inanimate nature, flower chips.

“It is possible and it is not possible”

Target:

Continue to teach children the rules of behavior in nature, the rules of communication with other people. Develop the ability to think logically and reason.

Game actions

: The teacher shows the children a picture and introduces the children to its contents. Children, after listening carefully to the story, raise a red card if this cannot be done; white if the situation complies with the rules of communication and behavior. Children talk about their choice and the choice of their comrades.

"Winter and summer sports"

Age 5-7 years Goal To introduce preschool children to the concept of winter and summer sports Objectives - to teach to distinguish and name winter and summer sports; - develop fine motor skills of the hands; - develop thinking, imagination, speech.

Cut and laminate a large circle. Cut out individual cards and glue them to wooden clothespins.

Before the game, a conversation is held with the children about the fact that there are winter and summer sports, using riddles to talk about the sports presented in the game ! the file contains riddles for conversation How to play The child is offered a circle with sectors marked with snowflakes and suns. The child must attach a clothespin with a picture of a winter sport to the sector with a snowflake, and a summer sport to the sector with the sun.

If you make several sets of circles and cards, children can compete. The game can also be used for physical education activities and holidays. The game can be replenished with other cards that correspond to the goals of the game. Looks like that


Here you can download the didactic game Winter and summer sports for color printing in PDF format

Didactic game

"Sport equipment"

Age 6-7 years The set includes 8 cards depicting sports equipment - 48 pictures. For the card you need to print it twice, the second copy is cut into separate pictures. The set also includes 7 cards with a brief description of sports equipment.

Goal To familiarize children with the variety of sports equipment and its purpose. Objectives - To expand knowledge about sports equipment, its purpose, and the types of sports where sports equipment is used. — Develop long-term visual memory and attention. — Cultivate interest in physical education and sports. Before the game , review with the children all the cards depicting sports equipment. Have a conversation about what the sports equipment is called and what it is used for. There are several options for the game: Option 1 Individual game (with a teacher) The child selects a picture and overlays it on the playing field with the same pictures. After the child has found the picture, he must name the sports equipment that is depicted on it. Explain how this equipment can be used. Option 2 Collective game using the playing field and cut cards. 2-8 people + the leader play at the same time. The presenter distributes large cards to the players. The cut cards remain with the presenter. The presenter takes out one card at a time and shows it to the players; the card goes to the player who has it on the playing field, and if the player named the inventory correctly. The winner is the one who is the first to fill his playing card with cards and correctly name the sports equipment where it is used. Option 3 Collective game using only cut cards. From 2 to 8 children play at the same time. All cards are shuffled and laid out in a deck, face down. Players take turns revealing cards in a clockwise order. The player who opened the card must name the sports equipment; if the equipment is named correctly, the player takes the card for himself. If the inventory is not guessed, the card is placed face down next to the deck, and the turn passes to the next player. After playing the first deck, players play the second. The one with the most cards at the end of the game wins. Complication - the card can be picked up if the player tells where the equipment is used. Looks like that:


Here you can download the didactic game Sports equipment for color printing in PDF format
Didactic game in physical education for preschoolers paired cards

Card index of games on the topic “Health” for the preparatory group

Files of game cards on the topic: “Human health” I am a person

“I can, I can’t”

Objectives: to focus children's attention on their own capabilities and the physical capabilities of their own body; develop self-esteem.

The leader throws the ball and says “I can” or “I can’t.” The child, having taken the ball, continues the sentence, explaining why he cannot or cannot. For example: “I can run because I have legs. I can't fly because I don't have wings."

“Guess who called?”

Objectives: to train the hearing organs and activate the attention and auditory memory of children.

The presenter, standing with his back to the children, must verbally determine who called him. If the answer is correct, the child whose vote was determined takes the place of the leader.

“Find a match”

Goal: match a pair with an object by tactile sensation while blindfolded.

Equipment: buttons, cubes, apple, pencils, small objects.

Having chosen an object for himself, the child must, blindfolded, choose exactly the same one from the pile. At the end of the game, the facilitator asks to explain what helped the child correctly identify different materials by touch.

"Guess who"

Goal: to teach children the ability to mentally reproduce an image through their vision of a person.

The teacher chooses one of the children as the leader. The rest sit in a circle on chairs. The presenter must, without naming his name, tell the cook - one of the children: who he is, what he is capable of, what color his hair is, his eyes, what his face is like, what he wears, what his character is. After hearing the story, the children will guess who they are talking about. The one who guesses first comes to the place of the leader.

“What is a toy”

Goal: to teach the child self-determination, awareness of his body and its characteristics.

Equipment: toys of animals, birds, humans, pictures of different people.

The teacher invites the child to confront one or another toy: a duck, a bear, a clown, a soldier, a doll.

Sample answers from children: the duck has a beak, and I have a nose; the bear is shaggy and the skin is smooth; The dog has four legs, and I have two arms and two legs. The soldier and I are brave, I am alive, and although the doll is moving, it is not yet alive.

"My portrait"

Goal: to teach children to distinguish individual characteristics of their appearance: face, height, age.

Equipment: album sheets, colored pencils; exhibition stand; pictures of children (different in age, height, appearance). The teacher suggests looking at pictures of children of different ages in play situations. He asks how children see themselves: big, small or not so big. Children answer, show on their fingers how old they are, and say how they want to grow up. The teacher invites the children to draw themselves as they want to be.

Based on children's drawings on flannel, they try to guess who is depicted in them. The teacher asks whether height depends on whether a person is good or bad.

If you are small yourself

But with a high soul,

This signifies your true growth.

Above the most distant stars.

"Who am i?"

Goal: to expand the child’s knowledge about himself, his first name, last name, age.

Equipment: mirror; images of objects depicting animals, birds.

Tell us what you know about yourself (name, age, height, hair color and length, eye color, date of birth, girl or boy).

Tell us who you are like: mom or dad.

Do you have any signs that are present in any animal, bird?

"Gardener"

Objectives: deepen the child’s understanding of himself; They are taught to see the individual characteristics of other people.

Children stand in a circle. The presenter, the Gardener, throws the ball and says: “I was born a gardener, I was very angry, I was tired of all the flowers, except for Dasha.” Then the gardener draws a verbal portrait (name, age, eye color), and Dasha becomes the gardener.

What else to read: Card index of didactic games and exercises for kindergarten on sensory development of young children

“Who was born as if”

Goal: to consolidate children’s understanding of how living beings are born.

Equipment: three large paintings depicting an egg, eggs, a bottle and a pacifier; pictures depicting people, animals, birds, amphibians, insects.

In front of the children are upside-down images of animals, insects, amphibians, and people. Children choose any image and tell how this creature was born. Then they combine a small image with a large one - with the image of an egg, an egg, a bottle with a nipple (for mammals).

Hygiene and ethics

"Hygiene rules"

Using the board, a driver is selected and leaves the group. The teacher and children agree on who and what they will portray. Then a driver is invited, the children take turns demonstrating hygiene skills using gestures and facial expressions. The presenter must guess what the children are being shown: brushing their teeth, brushing their teeth, combing their hair, bathing, washing.

"relay race"

Goal: to form an idea of ​​personal hygiene items.

Equipment: various toys, musical instruments, clothing, hygiene items.

There are various objects on the tables. Children are divided into two teams. Each participant runs to the table, selects the required item for washing, places it on a tray, returns to his team and passes the baton to the next player.

"Smooth Circle"

Objectives: to explain children’s knowledge about personal hygiene items; develop creativity and imagination.

Equipment: hats - masks with soap, toothbrush, shampoo, washcloths, towels, mirrors, combs.

Children holding hands stand in a circle. In the center of the circle is a child playing the role of soap (he has a hat - a mask with a picture of soap), the children dance around him and sing.

In a single circle, one after another

We walk happily

What will soap show us here?

Then we will.

Soap shows how to wash your hands. Children repeat the movements. Then the corresponding movement is manifested by a towel, comb, washcloth, shampoo.

"Vacuum cleaner"

Goal: to develop dexterity, quick reaction, coordination of movements.

Equipment: 4 measuring spoons, 20 balls, 4 waste baskets.

The owner places the balls on the ground, and four children lift them with a shovel, without using their hands. Captured balls are placed in baskets.

"How to take care of yourself"

Goal: to develop skills in monitoring compliance with personal hygiene rules.

Equipment: top, chips, question cards.

The presenter turns over the top part, which identifies the question card. For the correct answer, the child receives a token. The one with the most chips wins.

  1. Name the things you need for washing (soap, towel).
  2. Name the items that need to be taken in the shower (shampoo, soap, shower gel).
  3. How often should you wash? (Every day).
  4. How often should you brush your teeth? (In the morning and in the evening).
  5. How often should you cut your nails? (At least once every 10 days).
  6. How often should you wash your ears? (Every day).
  7. How often should you change your underwear? (Every day).

"To keep your skin healthy"

Goal: to develop skills in monitoring compliance with personal hygiene rules.

"Winter sports"

Goal To develop children's interest in sports and physical education. Objectives : To consolidate knowledge about winter sports. — Develop memory and attention.

The game consists of 12 pairs of cards depicting winter sports. The cards are laid out in 4x6 rows, picture side down. Age from 4 to 7 years.

Number of players from 1 to 6. How to play Players take turns opening two cards with winter sports, trying to remember the location of the card and the sport depicted. If a player finds 2 identical cards, he takes the cards for himself. The player can continue the game as long as he finds cards with the same pictures. If a player reveals cards with different images, the turn goes to the next player. The game ends when all paired pictures have been found. The player who collects the most paired cards by the end of the game wins. Looks like that:


Here you can download the didactic game paired cards Winter sports for color printing in PDF format
Didactic game on physical education for preschoolers sports lotto

Card index of didactic games in physical education card index in physical education on the topic

Didactic games for physical education of preschoolers

Didactic games for physical education of preschoolers

Description of educational games

"Sport equipment"

Goals and objectives: to develop children’s interest in physical education and sports; introduce children to sports equipment; teach children to recognize and name sports equipment, determine its purpose; develop thinking, attention, memory, logic. Age: 3 – 4 years. Rules: The set includes cards with black and white images of sports equipment and color parts of these pictures (from 3 to 12 parts). The child selects a black and white picture and superimposes the colored parts of the picture onto it. After the child collects the picture, he must name the sports equipment that is depicted on it. Complication: Collect the picture without relying on a black and white image. Explain how this equipment can be used.

"Fold the picture"

Pictures depicting sports and equipment are cut into various geometric shapes. Goals and objectives: to develop children's interest in physical education and sports; introduce children to sports; teach children to recognize and name sports; develop imagination, thinking, logic. Age: 5 – 7 years. Rules: the player assembles a picture from parts. Having collected, the child tells what is shown in the picture.

"Find a Pair"

Goals and objectives: to develop children’s interest in physical education and sports; introduce children to sports; teach children to recognize and name sports equipment and equipment, determine what sport it belongs to; develop the ability to analyze and generalize; develop creative thinking and imagination. Age: 3 - 5 years Rules: Option 1: play from 2 to 4 people. The presenter sorts the cards into pairs and divides them equally between the players. On command, players must pick up paired cards and fold them. The winner is the one who was the first to complete the task and correctly name the sports equipment. Option 2: played by 2 to 4 people and the leader. The presenter sorts the cards: puts one card from a pair into one pile, and the second card into another. He distributes one pile to the players, and places the second on the table with the pictures facing down. The presenter takes one card and shows it to the players. The player who has a pair from this card names what is shown in the picture and what sport it is used in. If the answer is correct. Then the player takes the card for himself, if not, then the presenter keeps the card for himself. The one with the most collected pairs wins.

“Two halves” Pictures depicting sports equipment and the main types of equipment movements are cut into two halves.

Goals and objectives: teach children to recognize and name sports equipment, basic types of movement; develop thinking and memory; to develop an interest in physical education. Age: 2 – 3 years. Rules: option 1. The child puts the two halves together to make a picture. Option 2. The child looks for the desired half in a stack of pictures. Having collected the picture, the child must name what is depicted on it. Option 3. Having collected the picture, the child must name what is depicted on it. If this is a movement, then the child must show it. If this is equipment, then the child must find it in the group and show what exercises can be performed with it.

"Good and bad"

Goals and objectives: to teach children to a healthy lifestyle; teach children to compare good and bad, useful and harmful; instill in children the desire to lead a healthy lifestyle; develop thinking, logic, memory. Age: 3 – 6 years. Rules: children are given cards that depict situations harmful to health. Players must determine why it is harmful and find a pair of cards that depict a situation that is healthy.

“Relax actively” (cubes)

Goals and objectives: to develop interest in motor activity; teach children to recognize and name types of outdoor activities; develop memory, thinking, logic. Age: 3 – 6 years. Rules: assemble the cubes so that you get a whole image, based on the finished picture. Complication 1: having collected the image, the child must name what is shown in the picture. Complication 2: assemble the image according to memory without relying on the finished image.

"Sports Domino"

Goals and objectives: teach children to recognize and name sports; develop memory, logic, thinking. Age: 4 – 6 years. Rules: symbols of sports are depicted on the dice. 2 – 4 people play. Before the start of the game, the dice are laid face down on the table and mixed. Each player chooses any seven dice. The remaining bones remain on the table - this is the “bazaar”. The player who has the double picture tile goes first. If several players have a tile with a double picture, then the first player is chosen by counting. Next, the players take turns placing dice to the right and left of the first, placing the same picture of the other to the picture of one dice. If the player (whose move) does not have a dice with the required picture, then he takes a dice at the “bazaar”. The one who has no dice left (or the fewest) wins.

"Sportloto"

Goals and objectives: to develop children’s interest in physical education and sports; teach children to recognize and name sports; develop attention and memory. Age: 5 – 7 years. Rules: I play with 2-6 people. Each player takes 2-3 game cards, on which symbols of sports are depicted instead of numbers. The driver takes out a chip with a symbol from the bag, names the sport and shows it to the players. The one who has such a symbol on the game card covers it with a token. The player who covers all the symbols with tokens the fastest wins.

"Sportmemorina"

Goals and objectives: to develop children’s interest in physical education and sports; teach children to recognize and name sports; develop memory. Age: 5 – 7 years. Rules: 2 – 6 people play. Paired cards with sports symbols are laid out face down on the table in random order. Players alternately turn over two cards. If the symbols on the cards are the same, then the player takes them for himself and makes the next move. If the symbols are different, then the cards are turned over and the next player makes a move. The game ends when the players have all the cards. The one who collects the most pairs wins.

"Sports in winter and summer"

Goals and objectives: to develop children’s interest in physical education and sports; teach children to recognize and name sports; develop logic, memory, thinking, the ability to classify and sort sports. Age: 5 – 7 years. Rules: The player is asked to choose symbols (images) of only winter or only summer sports. Then he names these sports; explains why they are summer or winter; tells how the winner is determined.

"Sports Guessing Game"

Goals and objectives: to replenish and consolidate children’s knowledge about sports; develop thinking, memory. Age: 4 – 7 years. Rules: the presenter (teacher) mixes the playing fields (each shows 6 different sports) and distributes them among the children. Then the presenter shows a card with a picture of a sport and names it. The player whose field contains the same sport takes it and places it on top of his field and repeats the name. The player who covers their playing fields with cards the fastest wins. Complication: play the same way, but the name of the sport is called by the player on whose field there is the same sport. In case of an incorrect answer, the presenter names the correct answer, gives the card to the player, and the player places a penalty token on top of the card that he placed on the playing field. The one with the fewest penalty tokens wins.

"The Fourth Wheel"

Goals and objectives: to develop interest in physical education and sports; consolidate children's knowledge about sports, physical education, hygiene and health; develop logic, thinking, memory. Age: 4 – 7 years. Rules: The player takes one card with four pictures on it. The player names what is shown on the card, then covers the extra picture, explaining why it is extra.

“Get ready to exercise”

Goals and objectives: to develop children’s interest in physical education and sports; teach children to compose exercises for morning exercises; develop memory, thinking, logic. Age: 5 – 7 years. Rules: The player chooses a card with an image for the starting position. Then he selects movements for the exercise itself (counting 1-2 or 1-4) so ​​that the intermediate positions of the body and limbs are combined. After composing the exercise, the child must complete it. There can be several people playing. They take turns creating an exercise, and the rest must complete the task.

"What is what"

Goals and objectives: to develop children’s interest in physical education and sports; teach children to recognize and name sports; learn to identify and name the necessary inventory, equipment, equipment for a given sport; develop thinking, memory, logic. Age: 5 – 7 years. Rules: The player chooses a card with a sport. Next, he selects the symbol of this sport, inventory and equipment for it. Several people can play at the same time: whoever collects the row faster.

"Collect a symbol"

Goals and objectives: to develop children’s interest in physical education and sports; introduce children to the symbols of sports; teach children to recognize and name the sport; develop thinking, attention, memory. Age: 5 – 7 years. Rules: The player assembles a symbol of the sport from the cut parts. Then he names this sport and talks about it.

"Sports Four"

The game uses cards depicting the sport and its symbol. They are divided into groups of four cards, united by one symbol (standing in the upper corner), but having different images of this sport.

Goals and objectives: to develop children’s interest in physical education and sports; teach children to distinguish between sports (by season, by equipment, by location); develop memory, thinking, logic. Age: 4 – 7 years. Rules: 4 – 6 people play. Players are dealt 4 cards. The task of each player is to collect a group of cards with one sport. To do this, players pass each other the unwanted card face down in a clockwise direction. The winner is the one who collects 4 cards with one sport faster.

"Me and my Shadow"

Goals and objectives: to develop children’s interest in physical education and sports; teach children to recognize starting points; develop attention and memory. Age: 5 – 7 years. Rules: I play with 2-6 people. Each player takes 2-3 game cards, which depict silhouettes of the starting positions and movements. The driver takes out a chip with a colored image from the bag and shows it to the players. The one who has the silhouette of this image on the game card takes a chip and covers the silhouette with it. The player who covers all the silhouettes with images the fastest wins.

"Make a guess - guess"

Goals and objectives: to develop children’s interest in physical education and sports; teach children to recognize sports by characteristics and definitions; teach children to guess a sport based on its characteristics and definitions; develop memory, thinking, logic. Age: 5 – 7 years. Rules: 2 or more people can play. The driver (adult or child), using cards - “definitions and signs”, guesses the sport. Players try to guess the sport. The one who guessed correctly becomes the driver.

Cards of definitions and characteristics

"Find differences"

Goals and objectives: to develop children’s interest in physical education and sports; teach children to recognize and name sports; develop memory, attention, logic. Age: 4 – 7 years. Rules: The player is asked to look at the pictures; name the sport; find differences between images.

"My mode"

Goals and objectives: to form in children the desire to lead a healthy lifestyle; teach children to create the correct daily routine; develop memory, attention, logic. Age: 5 – 7 years. Rules: The child is asked to look at the daily routine in pictures and determine which moments are missing. At the initial stage of training, only one picture is missing. With subsequent mastery of the topic “Daily Routine”, the number of missing pictures becomes greater. At the final stage, the child independently sets out the routine.

“What do I know about sports – 1”

Goals and objectives: to develop children’s interest in physical education and sports; consolidate knowledge about winter sports, the necessary inventory, equipment, equipment for these sports; develop thinking, memory, logic. Age: 5 – 7 years. Rules: 2-6 people play. The game uses a playing field, chips, and a cube with numbers 1-3. Players take turns rolling the dice and moving chips to answer questions. If the player answers correctly, he receives a token. When one of the players reaches the finish line, the game ends and the number of tokens is counted. The one with the most wins. The question determines the color of the frame of the symbol on which the chip falls: Yellow - the name of the sport Red - equipment and inventory for this sport Blue - clothing and shoes for this sport Gray - in which country this sport originated Green - how the winner is determined Brown - single or team sport

“What do I know about sports – 2”

Goals and objectives: to develop children’s interest in physical education and sports; consolidate knowledge about summer sports, the necessary inventory, equipment, equipment for these sports; develop thinking, memory, logic. Age: 5 – 7 years. Rules: 2-6 people play. The game uses a playing field, chips, and a cube with numbers 1-3. Players take turns rolling the dice and moving chips to answer questions. If the player answers correctly, he receives a token. When one of the players reaches the finish line, the game ends and the number of tokens is counted. The one with the most wins. The question determines the color of the frame of the symbol on which the chip falls: Yellow - the name of the sport Red - equipment and inventory for this sport Blue - clothing and shoes for this sport Gray - in which country this sport originated Green - how the winner is determined Brown - single or team sport

"Let's help Dunno"

Age 5-7 years Material - 5 cards with a playing field and 25 cut cards with images of sports equipment. Goal To develop attention, the ability to recognize and name sports equipment and sports. Number of players from 1 to 5. Motivation - to help Dunno find sports equipment. Progress of the game All players receive a conditional number of cards (they choose from the general pile). A presenter is identified, who takes cut cards from an opaque bag and voices what is indicated in the picture. The player whose pictures match takes it for himself and puts it on the card. The one whose cards are completely closed wins. Looks like that:


Here you can download the didactic game sports lotto Let's Help Dunno for color printing in PDF format
Didactic game on physical education for preschoolers

Appendix 2. Card index of didactic games about sports

Transcript

1 Appendix 2 Card index of didactic games about sports

2 “Name a winter sport” Goal: match the sport with the pictogram. Strengthen children's knowledge about sports. Children remember the sport and the pictogram. Children are given cards with pictograms, the presenter (adult or child) reads the name of the sport, and the children look for the corresponding pictogram among their cards.

3 “Winter Olympic sports” Purpose: to introduce children to winter Olympic sports, sports equipment and consolidate existing knowledge about them. Learn to solve riddles using evidence-based speech to expand your child’s vocabulary. Develop interest and love for sports.

4 Progress of the game: Option 1. “Guess the riddle, find the picture and the answer.” Players sort out cards with images of attributes and symbols. The driver reads the riddle, the players guess and select the necessary pictures. Option 2. (played by 1 or more people) “Find a pair” Game cards are laid out on the table. Children select pictures in pairs - “symbol-attributes”. The one who selects the most pairs or whose pair finds each other the fastest wins. Option 3. (played by 2 or more people) “I’ll show you - you guess.” The playing cards are laid out on the table with pictures down. The driver takes the picture and, without showing it to other players, tries to depict the sport depicted on it using imitating movements. The player who guesses correctly becomes the driver.

5 “Olympic flag” Goal: to develop children’s interest in physical education and sports; consolidate children's knowledge of the Olympic flag; develop attention, memory and fine motor skills. Material: cut mosaic and a picture of a sample of the Olympic flag. Rules: children are told about the Olympic emblem - five multi-colored rings intertwined with each other, symbolizing the friendship of the five continents of the Earth, that is, all the peoples of our planet. After all, when the Olympic Games began, wars stopped and everyone could compete in peaceful sports competitions. The blue ring is Europe, black Africa, red America, yellow Asia, green Australia. When this emblem is depicted on a white cloth, it is called the Olympic flag. It is raised during the opening of the Olympic Games. Children take turns (or at will), using a sample picture, collect the Olympic flag and tell everything they remember about it.

6 “Winter sports” Purpose: to introduce children to sports; sports equipment; replenish your child’s vocabulary with new words; creating motivation in children to engage in physical education and sports. Progress of the game. Choose the right pictures for each sport. Name what is drawn on it. Explain why this particular picture. HOCKEY Hockey is a very exciting, spectacular sport. Hockey is a team sport. Hockey is a team sport played with sticks and a puck on a special ice rink. The goal of the game is to score the puck into the opponent's goal. The team that scores the most goals wins the match. Area. It is a rectangle with a flat ice surface. Equipment. Much attention is paid to hockey equipment. Athletes take care to protect themselves as much as possible from painful impacts from the puck and stick, from impacts when colliding with another player, from falling onto the board. The player’s equipment is a stick, skates, a helmet, shin guards (knee and elbow pads, a breastplate (armor, shoulder pads, gloves (legs), a mouth guard (a device to prevent dental injury).

7 Team composition. Players from the same team usually come to a match. The minimum and maximum number of players is determined by the tournament regulations. At the same time, six players must be on the field from one team: five field players and one goalkeeper. Duration of the game. An ice hockey match consists of three periods of 20 minutes of net time. Breaks between periods last 15 minutes. SKIS Skis are a device for moving a person on snow. They are two long wooden or plastic strips with pointed and curved toes. Skis are attached to the feet using bindings; nowadays, special ski boots are required to use skis in most cases. Skis move using their ability to glide over snow. Skiing includes cross-country skiing at different distances, ski jumping, biathlon, alpine skiing, and freestyle. Advantages of skiing: - correct formation of breathing; — hardening; — development of the vestibular apparatus; - increasing endurance, performance and body tone; - development of leg muscles and strengthening of the abs.

8 FIGURE SKATING This is a type of speed skating in which the athlete performs movements to music. Modern figure skating includes singles (men's, women's) skating, pair skating and ice dancing.

9 “Sports equipment” Goal: to develop children’s interest in physical education and sports; introduce children to sports equipment; teach children to recognize and name sports equipment, determine its purpose; develop thinking, attention, memory, logic. Children choose cards that depict sports equipment and talk about its purpose.

10 “Name the athlete” Purpose: to consolidate children’s knowledge about sports and athletes. Develop children's speech. He plays on skates. He holds a stick in his hands. He hits the puck with that stick. Who will name the athlete? (Hockey player) It’s a fine winter morning - the sun is pouring onto the skating rink. I’m no longer a passer-by here - I’m an ice expert! (Skater) There is deep snow all around, but it easily runs on top. You just can’t get off the track, Who rushes to the finish line, sliding? (Skier) Sticks in hands, Puck on the ice. A brave goalkeeper in plain sight. There is no more friendly team, this game is called (hockey)

11 A ski track winds between the flags, winding along the mountain slope. The skier is getting closer and closer to the finish line, This sport (alpine skiing) The three of them walked for a long time, skating, each other, It was very difficult for them to climb the climb. Suddenly, with a sharp movement, Grab the rifles and shoot! They hit the targets precisely, once, twice, four, five. And they rushed downhill. What is this?... (Biathlon) A figure skater is dancing on the ice, Spinning like an autumn leaf. He performs a pirouette, Then a double sheepskin coat Oh, no! He's not wearing a fur coat, he's lightly dressed. And now the duet is on the ice. Eh, good skating! The audience held its breath. The sport is called (Figure skating) Skier after skier rushes in pursuit, This sport is (cross-country skiing)

12

"The fifth wheel"

Age 5-7 years The goal is to know and name sports equipment, to develop the ability to classify objects according to essential characteristics. Didactic material: a set of 10 cards, on each card there are 3 stripes depicting 5 items, 4 items are sports equipment, and 5 are extra. Each extra item in the strip belongs to a certain category (toys, fruits, vegetables, food, household appliances, furniture, kitchen utensils, interior items, hats) Progress of the game: Children name sports equipment, identify the extra picture, explaining their choice, name a generalization the concept of “extra” images. For example: 1 card: - basketball, volleyball, soccer ball, rubber ball - sports equipment, pyramid - toy, which means it is extra; - a puck, a baseball, a shuttlecock, a tennis ball - sports equipment, a drum - a toy, which means it is superfluous; - a baseball bat, a hockey stick, a tennis racket, a gymnastic stick - sports equipment, a truck - a toy, which means it is superfluous; Extra pictures are toys (general concept) It looks like this:


Download the didactic game The fifth odd one for color printing in PDF format
Didactic game cut pictures

"Fold the picture"

Age: 5 – 7 years. Pictures depicting sports are cut into various geometric shapes. The goal is to develop children’s interest in physical education and sports; introduce children to sports; teach children to recognize and name sports; develop imagination, thinking, logic. How to play: the player assembles a picture from parts. Having collected, the child tells what is shown in the picture. Looks like that:


The game Fold the Picture can be purchased in PDF format for color printing.
Didactic game

"Didactic games for physical education"

Methodological recommendations for the use of didactic games in physical education

Didactic games should be played during independent or joint activities of children and the teacher.

To play board games, you should choose a table at which all participants in the game can sit comfortably.

Participation in games by a teacher increases children’s interest in games and contributes to the development of friendships.

To develop activity and independence, it is advisable to assign the role of leader to one of the children.

The new game should be clearly and concisely explained, and individual points can be shown.

The course of the game and its rules are explained before the start. If necessary, the teacher can show and use questions to find out how the children understood the game.

All instructions during the game should be given in a calm tone, marking the correct completion of tasks and compliance with the rules.

Children's activities in the game are assessed by all participants; At the same time, it is important to note compliance with the rules, quality of answers, independence in organizing and conducting games.

After the game, it is necessary to give an objective analysis of the behavior of all the players, their compliance with all the rules, which contributes to the formation of friendly relations and the conscious attitude of each child to his behavior.

Description of didactic games.

"Sport equipment"

Goals and objectives:

to develop children’s interest in physical education and sports;
introduce children to sports equipment; teach children to recognize and name sports equipment, determine its purpose; develop thinking, attention, memory, logic. Age:
3 – 4 years.
Rules:
The set includes cards with black and white images of sports equipment and color parts of these pictures (from 3 to 12 parts).
The child selects a black and white picture and superimposes the colored parts of the picture onto it. After the child collects the picture, he must name the sports equipment that is depicted on it. Complication:
Collect a picture without relying on a black and white image. Explain how this equipment can be used.

"Fold the picture"

Pictures depicting sports and equipment are cut into various geometric shapes. Goals and objectives:

to develop children’s interest in physical education and sports;
introduce children to sports; teach children to recognize and name sports; develop imagination, thinking, logic. Age:
5 – 7 years.
Rules:
the player assembles a picture from parts. Having collected, the child tells what is shown in the picture.

"Find a Pair"

Goals and objectives:

to develop children’s interest in physical education and sports;
introduce children to sports; teach children to recognize and name sports equipment and equipment, determine what sport it belongs to; develop the ability to analyze and generalize; develop creative thinking and imagination. Age:
3 - 5 years
Rules: Option 1:
play from 2 to 4 people.
The presenter sorts the cards into pairs and divides them equally between the players. On command, players must pick up paired cards and fold them. The winner is the one who first completed the task and correctly named the sports equipment. Option 2:
play from 2 to 4 people and a leader. The presenter sorts the cards: puts one card from a pair into one pile, and the second card into another. He distributes one pile to the players, and places the second on the table with the pictures facing down. The presenter takes one card and shows it to the players. The player who has a pair from this card names what is shown in the picture and what sport it is used in. If the answer is correct. Then the player takes the card for himself, if not, then the presenter keeps the card for himself. The one with the most collected pairs wins.

"Pictograms"

Age 5-7 years Set of 9 color cards depicting various sports and 9 pictogram cards of the presented sports. Goal: to develop children’s interest in physical education and sports; introduce children to various sports; teach children to recognize and name a sport by pictogram; develop thinking, attention, memory, logic. How to play. Before the game, a conversation is held with the children about sports, the children guess riddles (riddles are attached), and determine the characteristic features of the sports. Look at the color picture and match the pictogram to it. Looks like that:


The Pictograms game can be purchased in PDF format for color printing

Card index of didactic games in physical education for preschoolers

"Enchanted Movements"
Target.

Learn to see the commonality in a diagram and drawing depicting the same type of physical exercise; highlight technical elements of movements and compare them with each other.

Material.

Three or four playing fields, divided by lines into six squares each (three show image diagrams of children performing different types of physical exercises); small cards with drawings depicting children performing physical exercises (the drawings on the cards correspond to the movement diagram image).

Progress of the game

There are two players in the game. An adult distributes playing fields and small cards, which children must place face up on the table. The players’ task is to determine the type of physical movement, name it, and then find a small guess card on the table. And not only find it, but also put it on an empty cell next to the diagram image. The winner is the one who correctly and quickly “breaks the spell” of all the movements on his playing field.

Option.

The game is played by two child players and two child spectators. An adult distributes playing fields to the players, and after shuffling small cards, lays them out face down in front of the audience. Taking any card and not showing it to the players, the child spectator performs the movement depicted on it. The players' task is to determine if there is a picture of this exercise on their playing field, and then name it. If the child player copes with the task, he receives a card from the child spectator and places it next to the image diagram. The winner is the player who is the first to cover all the empty cells on the playing field with small cards, and the child spectator who accurately completed the exercise.

"Choose an exercise"

Target.

Learn to notice what is common and different in physical exercise techniques, and fix their name.

Material.

Three or four playing fields, divided by lines into three stripes (each strip is divided into four cells; only one depicts a child performing some kind of physical exercise); small cards with pictures of children performing different types of physical exercises.

Progress of the game

Three children participate in the game. An adult gives everyone a playing field, and after shuffling the small cards, puts them in a pile face down. Then he takes one card from the pile and, showing it to the children, asks: “What is the name of the exercise that the boy is doing? From what starting position does he do this? The one who has a boy performing an exercise with a gymnastic stick on the playing field must answer: “This exercise is called “Lift the stick up.” It is performed from the starting position “main stance.”

If the answer is correct, the player receives this card and covers an empty cell on his playing field with it. Otherwise, the card remains with the adult. The winner is the one who is the first to cover all the empty cells of his playing field with small cards.

What is the main goal

adult in organized learning?
Do not limit children’s initiative and independence. Even in targeted training sessions, indirect rather than direct learning is more
With
indirectness
, the teacher deliberately mutes his subjectivity for the benefit of the child.
Direct teaching
is also quite effective However, at the same time, in confirmation of the principles of the personality-oriented approach, the child’s initiative and freedom of self-determination should not suffer. It is important that even during direct teaching the child remains the subject of his own actions. This is the key to the successful formation of his objective self-esteem.

"Recognize the movement"

Target.

Identify how children imagine simple movements; consolidate the ability to perform them according to the model.

Material.

Large game cards, in the cells of which various types of movements are depicted (walking, running, jumping, climbing, throwing); small cards on which the same movements are repeated.

Progress of the game

An adult distributes large playing cards to the children, and, after shuffling the small cards, puts them in a pile with the back side up. Then he takes one card from the pile and, showing the image, asks: “Who has the same picture on the big card?” The one who has the same drawing takes the card and covers the image with it. Whoever is the first to cover the entire playing field performs one or two movements shown on the large card at his own request.

"Physical training on cubes"

Target.

Learn to distinguish between different types of physical exercises, name and perform them correctly.

Material.

Six cubes, on the sides of which different types of physical exercises are depicted: walking, running, jumping, climbing, throwing, balance exercise (each type of exercise is represented by six pictures showing options for its implementation).

The game is played individually. The child must look at the cubes laid out on the table and, on the instructions of the adult, lay out a path from these cubes. The first should be a path of cubes on which it is drawn how children walk.

Progress of the game

An adult starts the game by placing a cube on the track. The child, having examined the cubes, finds the required physical exercise and places his cube next to it. As the game progresses, you should find and place six cubes with different types of walking on the track and answer the question: “What is the boy (girl) doing in the picture of this cube?”

Upon completion of this task, new paths are built from cubes on which it is drawn how children run, jump, etc.

Completely different problems are solved when working with children of senior preschool age, who are distinguished by increased intellectual activity and developed self-control. This fact can be explained not only by age-related curiosity, but also by the desire to demonstrate one’s abilities to others and receive positive feedback. During this age period, children, through educational games, should learn:

• notice similarities and differences in physical exercise techniques;

• identify elements of motor action, determine the technical sequence of their implementation;

• evaluate the movement yourself.

Choose according to the meaning.

Target.

To develop children’s interest in physical education and sports; introduce children to sports equipment; teach children to recognize and name sports equipment, determine its purpose; develop thinking, attention, memory, logic.

Material.

Playing fields (6 pcs.), divided by lines into four cells depicting sports equipment; small cards with drawings (24 pieces) depicting people involved in various sports.

Progress of the game

The adult gives the children large playing cards, and the small cards, mixed up, are laid out face up on the table. Children choose four from the cards that match their sports equipment. You can ask children to name sports equipment and then ask them to choose pictures. You can complicate the rules, introduce a leader (adult) who, after mixing the cards one by one, shows them to the children and the child from whom the corresponding field takes the picture. The one who fills the field first wins.

Summer and Winter.

Goal: To develop interest in physical activity; teach children to recognize and name types of outdoor activities; develop memory, thinking, logic.

Material. Playing fields (2 pieces), divided by lines into six cells depicting the sun and snowflakes; small cards with drawings depicting people (12 pieces) engaged in various activities.

Progress of the game

The adult gives the children large playing cards, and the small cards, mixed up, are laid out face up on the table. Children choose summer views for the sun and winter views for snowflakes. At the first stage, you can use playing fields with pictures, choose the same one, and then only fields with snowflake and sun symbols.

Age: 4 – 5 years. Rules: playing cards (24 pieces) depict sports.
2 – 6 people play. First, the cards lie face down on the table. Each player chooses any cards for himself so that everyone has an equal amount. The player walks along the counting table. Then the players take turns, placing cards to the right and left of the first, putting the same picture of the other to the picture of one. If the player (whose turn) does not have a card with the required picture, then he misses the move. The one who does not have a single card left (or has the fewest) wins.

"Sport equipment"

Goals and objectives : to develop children’s interest in physical education and sports; introduce children to sports equipment; teach children to recognize and name sports equipment, determine its purpose; develop thinking, attention, memory, logic. Age: 3 – 4 years. Rules: The set includes cards with black and white images of sports equipment (8 pieces) and one large card with images of all sports equipment. The child lays out the cards according to the pattern suggested on the large card in the same order. After the child collects the picture, he must name the sports equipment that is depicted on it. Complication: Explain how this equipment can be used.

Goal: to teach children to recognize movements according to the pattern, name them, perform them; collect chamomile by type of movement and depending on the physical training equipment used. Develop attention, logic, speech, intelligence Age: 5-6 years.

Material:

4 cut daisies (exercises with a ball for one person; exercises with a ball for 2 or more people; exercises with a hoop; exercises with a jump rope) there is a middle with a schematic image of a person and an object and petals (6 pieces) with an image of the use of this object.

Number of players:

1- 4
Rules:

  • first option: the child collects daisies on his own
  • second option: children collect daisies for the race
  • third option: each child has a middle, the adult shows a petal with movement, the child who has the corresponding middle performs the movement and, if correct, receives the petal. The one who collects the daisy first without making mistakes wins.

"Good and bad"

Goals and objectives: to teach children to a healthy lifestyle; teach children to compare good and bad, useful and harmful; instill in children the desire to lead a healthy lifestyle; develop thinking, logic, memory. Age: 4-5 years.

Material:

1 image of a smiling emoticon; 1 image of a strictly emoticon; 4 cards of healthy lifestyle situations; 4 cards of situations harmful to health; 6 cards of useful products; 6 cards of harmful products.

Number of players:

1- 2
Rules:

  • option one: the child independently lays out cards with situations and products for emoticons
  • option two: two children have emoticons, and the adult shows pictures in turn and the child with the corresponding emoticon explains the situation or the meaning of the product and if everything is correct, receives this card. The one who doesn't make a mistake wins.

Goals and objectives: to develop children’s interest in physical education and sports; introduce children to sports; teach children to recognize and name places for sports and athletes, determine which sport it belongs to; develop the ability to analyze and generalize; develop creative thinking and imagination. Age: 5-6 years.

Material:
images of sports facilities (11 pcs.): hockey rink;
tennis court; football field; basketball court; ice rink; jumping sector; Volleyball Court; gymnastic platform; treadmill; swimming pool; cycle track. Cards with the image of athletes (11 pcs.) Number of players: 1-6 Rules:

Option 1: one player independently arranges the athletes to the appropriate sports facilities and names them correctly.. Complication , you can do this for a while.

Option 2: 2 or more players play. The presenter sorts the cards into pairs and divides them equally between the players. On command, players must arrange the athletes to the appropriate sports facilities; the one who did it faster and named correctly wins.

“What does an athlete need?”

Purpose: to teach to distinguish items of sports equipment; select and correctly add these accessories to athletes; recognize and correctly name athletes; develop curiosity. Age: 6-7 years.

Material:

pictures depicting animals involved in sports (hedgehog - shooting; fox
- speed skating; dog, cat - boxing, mouse - equestrian sports; white hare, wolf - cross-country skiing; squirrel - fencing; elephant - running; lion - cycling; monkey - tennis; bear, gray hare - hockey; tiger - barbell; crocodile - swimming).
Items: quiver with arrows; runners 2 pcs.; boxing gloves 2 pcs.; jockey cap; skis and poles; rapier and helmet; running shoes; Bike helmet; tennis racquet; stick, helmet; iron disks 2 pcs.; flippers. Number of players: 1-4 Rules:

Option 1: one player independently selects and arranges items of sports equipment and names them correctly.

Complication , you can do this for a while.

Option 2: 2 or more players play. The presenter shows the items of sports equipment and the children who are the first to correctly name matches the athlete, the one who gives the most and fastest correct answers wins.

"Daily regime"

Goals and objectives: expand understanding of the daily routine and its importance for human health; create the need for a healthy lifestyle; teach using specific examples to establish the sequence of various events; introduce the dial; develop the ability to analyze and generalize; develop creative thinking and imagination. Age: 5-6 years.

Material:
images of routine moments - girl (12 pcs.): images of routine moments - boy (12 pcs.): field cards with an image of a clock (12 pcs.).
Number of players: 1;2 Rules:

Option 1: one player independently lays out the cards in accordance with the daily routine for a girl and a boy.

Complication : arrange these cards into fields in accordance with the dial.

Option 2: 2 players play. Children lay out the cards in accordance with the daily routine - whoever does it faster and correctly. One player does this for the boy, the other for the girl.

Complication : arrange these cards into fields in accordance with the dial.


"Winter sports"

Goals and objectives: learn to compose cut pictures; consolidate knowledge about winter sports and develop thinking, attention, memory, logic. Age: 5-7 years. Rules: The set includes 10 cut-out pictures depicting the following sports:

  1. hockey
  2. skating
  3. freestyle
  4. figure skating
  5. curling
  6. snowboard
  7. ski race
  8. biathlon
  9. luge
  10. ski jumping

“Relay Races”
Purpose: To maintain interest in physical education; develop the ability to organize games, use the role of a leader; develop thinking, attention, memory, logic, speech. Cultivate initiative. Develop intelligence in the game, the ability to independently solve a given problem. Age: 6-7 years.

Material:

Playing fields (3 pieces), divided by lines into nine cells depicting various relay races; small cards with pictures of identical relay races (27 pcs)

Number of players: 1.3 Rules:

Option 1: one player independently selects and lays out small cards with pictures of identical relay races, tells how the relay race goes.

Complication , you can do this for a while.

Option 2: 3 players play. The presenter gives the children one playing field each, then shows

small cards with drawings of relay races and the children who are the first to correctly recognize them lay them out on their field; the one who collects all the cards on their field faster and correctly explains the relay race wins.

"Create a relay race"

Goal: Maintain interest in physical education; develop the ability to organize games, use the role of a leader; develop thinking, attention, memory, logic, speech. Foster initiative, creativity, and imagination. Develop intelligence in the game, the ability to independently solve a given problem. Age: 6-7 years.

Material:

cards depicting the various stages of the relay race: “start” (8 pcs.), “completing the task” (there) (17 pcs.), “landmark” (8 pcs.), “completing the task” (back) (12 pcs.)

Number of players: 1-8 Rules:

Option 1: one player independently comes up with and lays out relay races from cards, tells how they are completed.

Option 2: several players play, children independently invent and arrange relay races from cards, and tell how they are completed.

"Summer Olympics"

Target:

To develop children's interest in physical education and sports. Learn to see the commonality in a diagram and drawing depicting the same sport; highlight technical elements of movements and compare them with each other. Introduce children to sports; teach children to recognize and name sports; develop imagination, thinking, logic.

Age: 6-7 years.

Number of players: 1-6

Material:

Playing field with a schematic representation of summer sports (football, synchronized swimming, cycling, handball, rowing, field hockey, equestrianism, volleyball, basketball, water polo); small cards with drawings depicting sports (the drawings on the cards correspond to the image diagram of the sport). Dice, chips.

Rules: Each player takes one chip and places it on “Start”. Then the turn order is drawn using a point dice. The game begins, the player whose chip stops at the numbers (2, 4,7,10,16,19,22,25,30, 35) must correctly name the sport and select an image for it. If the player makes a mistake, he misses his turn. The one who reaches the “Finish” first wins.

"Winter Olympics"

Target:

To develop children's interest in physical education and sports. Learn to see the commonality in a diagram and drawing depicting the same sport; highlight technical elements of movements and compare them with each other. Introduce children to sports; teach children to recognize and name sports; develop imagination, thinking, logic.

Age: 6-7 years.

Number of players: 1-6

Material:

Playing field with a schematic representation of summer sports (cross-country skiing, ice hockey, luge, freestyle, figure skating, snowboarding, curling, biathlon, speed skating, ski jumping); small cards with drawings depicting sports (the drawings on the cards correspond to the image diagram of the sport). Dice, chips.

Rules: Each player takes one chip and places it on “Start”. Then the turn order is drawn using a point dice. The game begins, the player whose chip stops at the numbers (2, 4,7,10,16,19,22,25,30, 35) must correctly name the sport and select an image for it. If the player makes a mistake, he misses his turn. The one who reaches the “Finish” first wins.

"Basketball Lotto"

Target:

To develop children's interest in basketball. Learn to see the commonality in a diagram and drawing depicting the same sport; highlight technical elements of movements and compare them with each other. Develop thinking, logic, memory.

Age: 6-7 years.

Number of players: 1-9

Material:

9 large cards (black and white), with a schematic image of basketball and symbols related to this sport. 24 small cards (colored) with identical designs. Colored cards 48 pieces.

Rules: Each player takes one large card. The presenter shows small cards one at a time. The child who first saw that the card fits his field takes the card and covers the corresponding picture. Children who have the same drawing cover it with a colored card. The first one to cover all the pictures on his card wins. You can mark the child who was the first to determine the match by the presence of colored cards.

Didactic game

"Find a match for the athlete"

Target:

To develop children's interest in physical education and sports; learn to recognize and name sports.

Age:

5-7 years

Material:

16 color cards with sports, 16 black and white sports pictogram cards.

Rules of the game:

You need to find a pictogram corresponding to the sport.

Option 1. One child independently finds a pair of sports + the corresponding pictogram.

Option 2. Two children, one has colored cards with sports, the other has pictograms. The first child names the sport and shows the corresponding card, and the second child finds the corresponding pictogram and names the athlete.

Option 3. By analogy with the second option, only all children take part and everyone is looking for a mate.

“Select attributes”
Goal:

to develop children’s interest in physical education and sports; introduce children to some sports; teach children to recognize and name athletes and sports equipment; develop the ability to analyze and generalize; develop creative thinking and imagination.

Age:

6-7 years.

Material:

2 cards with images of athletes (each with 8 athletes). Cards with images of sports equipment (16 pieces).

Number of players:

1, 2 people.

Rules:

Option 1: one player independently lays out the sports equipment for the athletes and names them correctly. Complication: you can do this for a while.

Option 2: 2 players play, the presenter shows cards, and the children correctly name the sports equipment and determine which athlete needs it; for the correct answer they receive a card. The one who does it faster and correctly wins.

"Healthy baby"

Goal: to develop children’s basic ideas about a healthy lifestyle. Develop the ability to organize games, use the role of a leader; develop thinking, attention, memory, logic, speech. Cultivate initiative. Age: 6-7 years.

Material:

Playing fields (12 pcs.) “Good vision”, “Poor vision”, “Healthy ears”, “Sick ears”, “Healthy teeth”, “Sick teeth”, “Healthy skin”, “Unhealthy skin”, “Proper nutrition” , “Unhealthy diet”, “Healthy sleep”, “Unhealthy sleep”. Small cards (72 pcs.) depicting various situations.

Number of players: 1-12 Rules:

Option 1: one player independently places small cards on the playing fields, depending on the theme of the playing field.

Option 2: several players play, the presenter distributes playing fields to the children and then shows the playing cards one at a time, and the children, whose card it is, explain which playing field it belongs to and why, for the correct answer they take the card and put it on the playing field. The one who answers correctly and fills his playing field the fastest wins.

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