What is a card index
The first and main meaning of this word is a collection of data recorded on cards and arranged in a certain order.
There are different criteria for their systematization. Most often, cards are arranged alphabetically. Less often by dates, topics, streets, cities, etc.
Although, upon hearing the word “card index”, one’s imagination immediately pictures a library room. But this method of systematizing information is used not only in this area.
You most often encounter it when visiting any medical institution, where a card is created for each patient (a conventional name, since in practice it is more like a notebook reaching the size of a book). It describes the symptoms of the disease, doctor’s recommendations, test data, directions and treatment results. A collection of cards is a hospital file or registry.
Card index in the computer age
Before the invention of computers, which today we more often call computers, the main carrier of information was paper. Moreover, even the invention of photography could not supplant it. Therefore, for many centuries, card indexes did not change their appearance.
Today, there is no longer a need for them in the form they existed. Even in the most backward countries, paper file cabinets are confidently being replaced by computer information databases. That is, they evolve from a physical form to a digital one.
This happens because in the memory of a laptop, tablet or even mobile phone, you can store as much information as previously fit in several rooms filled to the brim with filing cabinets. In addition, the process of searching for the required file now takes seconds, while with paper cards it took minutes and sometimes hours.
Other interpretations of this term
Having learned what a “card index” is (basic meaning), let's look at other ways to interpret this noun.
This is not only a collection of cards with information about someone or something, but also the boxes, cabinets in which they are stored, as well as the room itself where they are located.
Filing cabinets are used not only in libraries, but also in offices, various educational institutions, laboratories, personal offices, etc. Furniture of this kind, which falls into disrepair and is discarded, has long been favored by the owners of auto repair shops and garages. They store nuts, bolts and other small parts in numerous small compartments.
Rooms with the same name are more the prerogative of institutions where printed materials are stored.
Didactic games in the middle group according to the Federal State Educational Standard
In the middle group, it is important to socialize preschoolers with the help of games and expand their understanding of the world around them. It is necessary to pay attention to the physical and emotional improvement of the individual, the development of observation, the ability to concentrate, to react correctly and quickly to events and other people.
Good wizards
For the game, prepare a “magic” wand, decorate it with paints or sparkles. Pupils sit in a circle. Tell them that the wand turns everyone who takes it into a kind and friendly person.
During the game, children take turns taking a stick, calling a friend sitting next to them a pleasant and affectionate adjective, then passing the “baton” to him. The game ends when all participants receive positive epithets.
Broken phone
This game, which develops auditory attention, has been played by many generations of children.
Children sit down or stand in a row. The first player whispers a certain word in the ear of the second. The second whispers to the third, and so on. The last player in the row says the word he hears out loud. If it matches what the first participant said, it means the stage was a success and the game continues. If the word turns out to be incorrect, all players, starting with the second to last one, say out loud what they heard from the previous participant. In this way, it is possible to find out who the “damaged phone” is, who heard the word incorrectly. The guilty one becomes the last in the row.
What do the animals say?
For an educational game you need a ball. Line up the students in a row and stand opposite them. Throw the ball to each player in turn, naming any animal. The task of the person who catches the ball is to pronounce the sounds made by this animal. The game ends when the last player in the row names the sound correctly.
The game can be built the other way around: pronounce sounds, and let the children remember which animal makes them.
What does the cloud look like?
If the weather permits, take the children for a walk. Let each child choose one of the clouds in the sky. On a cloudy day, use color printed images of different clouds: cumulus, stratus, cirrus. Give each child a picture. The pupils’ task is to carefully examine their cloud, tell what it looks like, like some animal or object.
What does it sound like?
For preschoolers of the middle group, it is imperative to organize musical and didactic games in accordance with the Federal State Educational Standard.
For the game, prepare musical instruments familiar to preschoolers, objects that can make sounds, and an opaque canvas. Lay out the collected material on the table, cover it with a cloth so that children cannot see it. Make sounds with instruments and objects and the players have to guess what it sounds like. The winner is the one who gives the most correct answers.
Animals march
The game develops a sense of rhythm and auditory perception. To conduct it, you need to find a recording of any march.
To the sound of it, the children move in a circle. Give them commands to move like a certain animal. For example:
- say “hare” - children press their hands to their chests and jump;
- “crane” – they walk with their legs raised high;
- “horse” - they hit the floor with their foot, like a hoof;
- “eagle” - they run, waving their arms widely;
- “cancer” - backing away.
Guess the emotion
Stand in front of the children. Depict different emotions through facial expressions: joy, sadness, surprise, fear, resentment. Students must guess what mood is on your face.
What's missing?
The game develops observation and concentration. To carry it out, prepare different paintings: landscapes, portraits, still lifes.
Children should look carefully at the picture, then close their eyes. Cover any part of the picture with a piece of tape. Children, having opened their eyes, must remember which detail is hidden.
Carefree butterflies and moths
Players are divided into “butterflies” – daytime insects, and “moths” – nocturnal ones. One child becomes a “bird”. One part of the gaming room is the place where “butterflies” fly, the other part is where “moths” fly. One of the corners is a “nest”.
The “bird” gets into the “nest”. The remaining players stand in their part of the playing hall. When the presenter says “day”, the “butterflies” begin to run and dance. When the presenter says the word “night,” the “butterflies” should freeze and the “moths” begin to move. If one of the players moves at the wrong time, the “bird” attacks him and takes him into the “nest”. The “insects” win, which the “bird” could not take.
Two-Bit
Pupils sit in a row on chairs. The presenter comes forward, begins to make faces, and tells something funny. His goal is to make his comrades laugh. And the players’ task is not to laugh, to keep a serious face. The one who cannot stand it changes with the leading roles.
Card index and catalog
Having learned what a card index is, it is worth considering another related concept - a catalogue. This is the name of the register, which contains information about books, paintings, goods, services, etc.
Each card index (in its basic meaning) is a catalog of maps. But not every catalog is a card index. After all, the information it contains can be recorded not only on cards, but also in folders, files, etc.
In fact, a hospital file cabinet is, as mentioned above, a catalog in which a separate book has been created for each patient.
And if we are talking about a computerized system, then this is a file database. However, in the old fashioned way, its components are called “cards”, and it itself is called a card index. By the way, such a tradition is inherent in all spheres.
Goals of didactic games according to the Federal State Educational Standard
A didactic game is an effective element of the system of comprehensive personal development of a minor. Game material is an important part in the implementation of the tasks of the Federal State Educational Standard, as it contains cognitive and educational components.
Didactic games are applicable for the physical, intellectual, social development of the child, moral, aesthetic and labor education. Their goals:
- broadening your horizons, gaining knowledge about the world around you;
- acquiring communication skills, productive interaction, finding mutual understanding;
- formation of social adequacy, the ability to behave correctly in different situations;
- development of imagination and creative skills;
- expansion of individual vocabulary;
- development of speech skills, consolidation of grammatical and lexical norms of communication;
- improvement of articulation, general physical training;
- development of logical thinking, ability to analyze;
- obtaining basic mathematical, philological, natural science knowledge;
- development of concentration, reaction speed, visual and auditory perception.
Etymology of the term
The desire to systematize knowledge was inherent in humanity even before our era. Therefore, the first card indexes, like the name itself, appeared in Ancient Greece. It was formed from two terms χάρτης and θήκη. And it meant “a place to store sheets of papyrus.”
Isn’t it true that the lexeme “card file” is similar to the word “library”? The latter concept appeared in the same period (βιβλίον and θήκη) and meant “a place for storing books.” Thus, it turns out that already at the time of its inception, the card index served libraries.
By the way, from the name of the term, we can conclude that the first cards were made not from wood or clay, but from papyrus.
Didactic games in the preparatory group according to the Federal State Educational Standard
In the preparatory group, children are preparing for school, so it is important to select educational games that form elementary school knowledge, develop intelligence, logic, memory, speech, and imagination.
Story from pictures
Prepare story pictures for the game and place them in order on the table. Set one card aside and ask your child to look at it carefully. The player’s task is to correctly insert the picture in a row so as not to disrupt the plot, then compose a story based on the resulting composition.
Find the sound
For the game, make cards depicting different objects. Under the images there are line signs, as in “Field of Miracles,” in which the number of squares is equal to the number of sounds in the word.
Encourage children to find specific sounds in words. Players take turns naming the depicted object so that the given sound is clearly heard, then color in this phoneme in the square.
Geometric bridge
To play, cut out large geometric shapes from cardboard, several of the same. Place them on the floor in random order. The player’s task is to go from one corner of the room to the opposite, moving only along given figures, for example, along triangles.
The game can be complicated by including color in the gradation, in addition to shape. For example, you can only move along yellow squares.
Finish the sentence
The leader says the beginning of the phrase, the children take turns continuing:
- light during the day, at night...;
- white snow, grass...;
- a cow moos, a dog...;
- sweet sugar, lemon...;
- In spring the leaves are green, in autumn...;
- a car is moving, a plane...;
- a snake crawls, a bird...;
- lunch during the day, in the evening...;
- they look with their eyes, with their ears...;
- knitted from threads, from fabric...
Superfluous word
Name a series of words, and the child must say which one is superfluous and give reasons for his opinion:
- dress, skirt, coat, sandals, sweater;
- daffodil, nettle, tulip, poppy, rose;
- cow, pig, roe deer, sheep, horse;
- orange, blue, transparent, red, purple;
- wardrobe, stool, sofa, chest of drawers, window;
- bear, hare, wolf, fox, lynx;
- run, rush, think, hurry, hurry;
- sad, gloomy, sorrowful, gloomy, joyful;
- apple, orange, cucumber, pear, peach.
Who will be who?
Name a natural object, and the children must say what it will become in the future. For example:
- lamb is a sheep;
- egg - chicken;
- child - adult;
- caterpillar - butterfly;
- bud - flower;
- foal - horse;
- caviar - fish;
- acorn - oak.
Name it in one word
Say a series of words, and the children should name the concept that unites them:
- tit, duck, nightingale, stork - birds;
- wolf, bear, fox, marten - animals;
- pasta, soup, cutlet, salad - food;
- beets, potatoes, carrots, radishes - root vegetables;
- cucumber, tomato, pepper, eggplant - vegetables;
- sandals, shoes, boots, boots - footwear;
- birch, poplar, spruce, aspen - trees.
What is a file of arbitration cases?
In addition to storing information about patients and books, this data organization system is used in other areas. For example, in legal proceedings.
Since information about most legal proceedings must be publicly available (unless they involve state secrets or involve special circumstances requiring secrecy), electronic databases are being created in most countries around the world. They contain general information about a particular case, as well as where more detailed information about it is stored.
In the Russian Federation, such a database is called the “Card Index of Arbitration Proceedings Cases”. In it you can find information on administrative, civil, banknote cases, as well as on court orders. To do this, you need to go to the website and indicate the place of consideration of the case, its participants, number, surname of the judge and date of registration. You can search without knowing all these details, using only one or several criteria. However, then the search will take longer.
It’s a paradox, but this system is also, rather, a catalogue, although it is called a card index, as always, according to tradition.
Didactic games according to Federal State Educational Standards in the senior group
In the senior group, educational and cognitive games, familiarity with nature, surrounding objects, phenomena and properties of objects are required. We must not forget about outdoor activities and general physical development. It is important to continue to acquaint preschoolers with emotions, norms of communication and social interaction, teach them productive teamwork, clear expression of thoughts and constructing a conversation.
A big secret
For a group game, prepare a box, put small objects or cards depicting them in it. Seat children at a distance from each other.
Approach each player in turn and offer to take an item out of the box without looking inside. The pulled out item remains secret; the player must not show it to his comrades. The players’ task is to find out by any verbal means what this secret thing is. Can:
- ask the holder of the item leading questions;
- persuade, beg the player to reveal the secret;
- offer a gift for revealing a secret;
- offer to reveal your secret in return.
It is important to ensure that players do not deceive each other. The game ends when the last player tells his secret. If a player becomes stubborn and refuses to reveal a secret, you need to gently push him to change his behavior, instill in him the importance of being open, friendly, and sociable.
Show me the word
The game task is to depict a given word through facial expressions and body movements. The presenter says, for example, “little bear.” Then he calls one of the players and asks him to imitate what was said. Then he pronounces another word - “loves”, calls the second participant, asks him to depict this verb. The rest of the players say in chorus what their comrades are pretending to say: “The little bear loves...”. Next, the presenter asks you to come up with a third word that will complete the phrase. Players name different options: honey, berries, sleep, play.
Group items
For the game, prepare about 20-25 items and place them on the table. Invite students to divide them into groups according to quality characteristics:
- large;
- small;
- wooden;
- plastic;
- metal;
- edible;
- inedible;
- colored;
- transparent.
Remember the place
Children are seated in different places in the playroom. Each player remembers where he sits. To do this, he can use landmarks: nearby objects, toys, furniture, interior elements.
Turn on the music. The players jump up, run around the hall, and dance. When the music is interrupted, the children must remember where they were sitting and take their place. At the second stage, the game can be complicated: children should not sit in their original place, but move a few steps along the movement of the arrow.
Talking portrait
The game teaches the skill of a coherent story. To carry it out, prepare portraits in which the people depicted express different emotions and are in different settings. Invite the students to take turns telling about themselves on behalf of the depicted character.
To play you need a regular envelope. Children stand in a circle, choose one of the players to be the “postman”, he becomes and gives an envelope, for example, to Misha. He says: “The letter comes from Misha Katya.” Children standing in a circle quickly pass the envelope to each other until it falls into Katya’s hands. The task of the “postman” is to have time to snatch the “letter” before it reaches the “addressee”. When he succeeds, the player from whose hands the envelope was snatched becomes the “postman”.
Junior group. Early childhood, nursery. Children 1-4 years old
A card file of outdoor games and sedentary games for use in sensitive moments when working with children 2–3 years old. Outdoor games are used during music classes, gymnastics, physical education and on walks. Sedentary games are played before and after classes, before bed, after a walk. Game “Where is it ringing?”
Goal: Learn to listen to sound. Orientate yourself in space. Description: Children...
Card file of outdoor games in an early age group in winter Card No. 1 “Snowflakes and the Wind”
Goal: learn to perform movements in accordance with the text.
Description: Snowflakes, snowflakes are flying in the wind Snowflakes, snowflakes want to fall to the ground (Easy running in different directions)
And the wind blows stronger and stronger, Snowflakes are spinning faster and faster (Running with...
Banking industry
What is a card index in a bank? This term implies accounting for payment documents that the bank has not fulfilled. The institution keeps them under control. The file cabinet can be of different types, depending on the reasons for unpaid obligations.
These may be orders that were not executed due to lack of funds. Then the employee registers the document in electronic and paper form. This payment will be in an off-balance sheet account. The account owner is informed that the document has been queued. Once received, the funds are credited to the desired account. The file cabinet stores documents that require consent to perform a payment transaction, as well as those that are awaiting their turn.
The presence of a file cabinet indicates that the company has an unstable financial position. If the account owner does not have it, then the bank offers a line of credit or an additional one. financing.
The sequence is the order in which payment orders are executed. It is approved by law. Documents are not processed ahead of the queue. If the account has the required amount, then everything goes by date. If the necessary funds are not available, the following queue is established:
- execution of orders for damage compensation;
- payment of salaries, sick leave, vacations;
- tax payments;
- sending money to funds;
- other requirements.