Application of the Voskobovich technique in kindergarten: description and reviews


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Voskobovich's method in kindergarten is used for the comprehensive development of children's creative abilities. Children who study according to the method perform mathematical operations faster than their peers, begin to read early, are able to perform creative activities and think logically, can concentrate attention and have a good memory.

The author of the method, Vyacheslav Voskobovich, had nothing to do with psychology and pedagogy for many years. By profession he is a physics engineer. In addition to physics, Voskobovich was interested in music, wrote songs for children and adults, and was partial to poetry. His own children pushed him to create the technique. In the early nineties, it was very difficult to purchase high-quality games for the development of logic, thinking, memory and educational materials. Then Vyacheslav Voskobovich independently developed a series of games and successfully adapted it.

Educational games are universal aids that can be used repeatedly with equal success. Subsequently, a whole teaching methodology was developed based on several games, aimed at the comprehensive development of the child. At the moment, you can familiarize yourself with more than fifty games and a large number of educational aids. In Russia and neighboring countries, Vyacheslav Voskobovich’s author’s seminars are regularly held, and in kindergartens the methodology is actively being introduced into the process of learning and development.

A few words about Voskobovich

Vyacheslav Vadimovich Voskobovich is a talented Russian self-taught teacher who, having a diploma in physics engineering behind him, managed to develop a unique proprietary method for the early development of children , which has received recognition not only among parents, but also among professionals - teachers and psychologists. Vyacheslav Voskobovich was forced to “try on” the unusual role of the inventor of children’s educational toys not by his love of pedagogy (although in addition to physics he was always interested in poetry, music and writing poems and songs for children and adults), but by the harsh necessity of life.

At the very beginning of the 90s of the last century, when there was a total shortage of children's educational games in the country, Voskobovich was faced with a difficult choice: to let the upbringing and development of his own children take their course, or to try to invent and make games himself that would provide his children not only leisure, but and full development.

of educational games by Voskobovich was born (“Geokont”, “Game Square” and “Flower Clock”), which are universal creative aids intended for repeated use. Today, there are about 40 Voskobovich educational games available, each of which can become a real find for parents who care about the harmonious and complete development of their children.

Subsequently, Vyacheslav Vadimovich developed his own methodology aimed at the comprehensive development of children, which was based on his personal parental experience. In other words, Voskobovich managed to create an effective method of child development that every parent can successfully apply at home.

Description of Voskobovich's approach

The author is confident that a child’s education should be relaxed and fun, therefore one of the principles of Voskobovich’s method is the use of interesting fairy tales. Each game is accompanied by a fascinating story that helps you quickly remember shapes, letters, numbers or other information. The child helps the heroes by performing various exercises and tasks according to the plot. Such methodological developments are a godsend for parents without special (pedagogical or psychological) education, because, based on the plot of a fairy tale, you can play with your child and perform creative tasks.

But the games should be useful. Educational games are multifunctional: in a playful form you can teach reading, counting, writing, develop logic, memory, thinking and mental processes. Thus, the value lies in the ability of the game to teach and comprehensively develop the child. The development of creativity is also a must. Fairy tales and games using Voskobovich’s method (“Miracle Crosses”, “Geokont”, the “Plyukh-Plyukh” boat, etc.) help develop fantasy, imagination and creativity. Non-traditional tasks of varying complexity form early creative thinking in children.

Features of the Voskobovich technique

The author of the methodology is absolutely sure that all children quickly and happily master new knowledge and skills only if the learning process takes place in a fun and relaxed atmosphere. Voskobovich his on such principles as:

  • cognitive process - each game is a separate fairy tale, filled with funny characters and adventures that promote the development of imagination and logic;
  • creativity – non-traditional tasks in games form creative thinking in the child and develop creative potential;
  • learning – while playing, the child simultaneously remembers letters, numbers, shapes, colors, etc.

That is, Voskobovich’s educational games are a multifunctional tool that allows children to successfully develop logic, memory, thinking, motor skills and other psychological processes in a playful form, as well as teach them counting and reading. It is noteworthy that Voskobovich’s games are intended for children in a wide age range: both children 1-2 years old and elementary school students play them with pleasure. At the same time, parents do not necessarily need to purchase new games as their child grows older. Due to the fact that each game contains many tasks (from simple manipulation of elements to solving complex multi-level problems), a game purchased once will be of interest to a child for several years.

Almost all of Voskobovich's games are accompanied by teaching aids , including fascinating fairy tales with bright illustrations, which contain tasks interesting for children.

Specifics of educational games

The technique is suitable for classes with children aged two years and older. According to reviews, older children enjoy studying with benefits. Each task can begin with elementary manipulation of individual elements and end with solving increasingly complex problems. Games must take into account the child’s age-appropriate interests. In addition, during the gameplay, children make new discoveries and receive satisfaction (emotionally) from independently completed tasks. The game material is varied, rich, multifaceted and multifunctional.

Most games using the Voskobovich method in kindergarten or at home are accompanied by teaching aids and illustrated stories in which you need to complete tasks according to the plot or answer questions posed. The heroes of the fairy tale help the child learn the basics of mathematics or reading, teach mutual understanding and constructive communication. It is important that children do not get tired quickly, because they have the opportunity to independently choose the load and pace, switch from one task to another.

It is especially important that the use of Voskobovich’s technique in kindergarten (for beginners the technique is easy to learn; in extreme cases, you can sign up for the author’s seminar and even ask questions in person) does not require restructuring the work of the institution or changing the usual way of life at home. The adult-child relationship is a partnership, that is, the adult’s position is not assumed to be superior. The child is surrounded by a relaxed, but developing intellectual and creative atmosphere. Due to the support of creative endeavors, a feeling of internal relaxation arises, and the child does not receive negative evaluation from adults, so he feels external security.

Educational games Voskobovich article on the topic

Educational games by Voskobovich

Vyacheslav Vadimovich Voskobovich is recognized as one of the first authors of multifunctional educational games for children, which in a playful way form the child’s creative potential, develop his sensory and mental processes.

The history of the Voskobovich technique

Today, in children's institutions for the comprehensive and creative development of children from a very early age, the popular Voskobovich technique is widely used by teachers. Children who study using this method begin to read early, quickly perform various mathematical operations, are able to think logically and perform creative tasks, they have excellent memory and can concentrate for a long time.

The author of the method, Vyacheslav Vadimovich Voskobovich, is a physics engineer and for many years had nothing to do with pedagogy and psychology. Initially, the games were created by the author for his own children; in the early 90s it was very problematic to purchase children's games for the development of logic, memory, and thinking. The first games of the creative direction include “Game Square”, “Geocont” and “Color Clock”. These games do not work on the principle of putting them together once and putting them aside, but are universal creative tools that can be used many times. Subsequently, Voskobovich’s entire teaching methodology was compiled, with directions for the all-round development of the child.

At the moment, you can familiarize yourself with 40 educational games by Voskobovich and a large number of manuals on the early development of children.

Principles of the Voskobovich technique

The author of the methodology is confident that learning should be fun and relaxed, in this regard, one of the principles of the methodology is interesting fairy tales.

Each educational game by Voskobovich is accompanied by a fascinating fairy tale, which helps the child quickly remember numbers, shapes or letters. In the plot of the fairy tale, the baby helps the heroes by performing various tasks and exercises.

The second principle of the technique is playing with benefit. The author's educational games are quite multifunctional; in a playful form, you can learn to count or read, develop such cognitive qualities as memory, thinking and logic. Thus, the value of the game lies in its ability to comprehensively develop and educate the child.

The third principle of Voskobovich’s method is to develop the child’s creativity. Games and fairy tales help develop imagination, imagination and creativity in children.

Specifics of Voskobovich's educational games

Educational games are relevant for children aged two years and older. The game can begin with basic manipulation of elements and end with solving complex multi-level problems.

Voskobovich's games also take into account the interests of the child. Children, through exciting gameplay, make new discoveries and receive emotional satisfaction from the tasks they complete. Most educational games are accompanied by special teaching aids with illustrated fairy tales, in which you need to complete interesting tasks or answer questions. Good heroes of fairy tales help the child in a playful way to master not only the basics of reading or mathematics, but also teach the child to communicate and understand each other.

It is important that children, when performing various tasks according to Voskobovich’s method, do not get tired quickly. After all, the child independently chooses the pace and load of the lesson, switching from one task to another.

Popular educational games by Voskobovich

All Voskobovich’s games have a different focus:

– develop the child’s logical thinking and imagination

- develop mathematical skills

- teach reading

— aimed at design and modeling

— development of research skills and creative potential.

The Geokont construction game is presented in the form of a plywood board with nails, which are located on it in a certain sequence. The game comes with a set of colored rubber bands and an illustrated manual containing creative tasks of varying difficulty levels.

Children not only complete tasks, but travel with baby Geo and help him overcome various obstacles in the Purple Forest by constructing colorful geometric shapes. The manual describes the patterns of drawings that children should ultimately produce.

— “Geokont” introduces children to the world of geometry

- develops fine motor skills of the hands

- develops mental processes

- helps to study colors, shapes and sizes.

"Voskobovich Square"

This game is also called “Maple Leaf”, “Eternal Origami”, “Klondike”, “Transforming Square”, etc. “Voskobovich Square” consists of 32 multi-colored triangles glued onto a flexible fabric base and located at a certain distance from each other. The main colors of the game are red, yellow, green and blue. For younger children, a two-color square is offered; for older children, a four-color square is developed. “Voskobovich Square” can be easily transformed, creating a variety of three-dimensional and flat figures: an airplane, a candy, a crow’s house, etc. These figures can be assembled according to the proposed schemes or you can come up with your own images.

“Voskobovich Square” forms in a child:

- abstract thinking

- modeling skills, ability to navigate in space

— develops creative potential, perseverance and cognitive processes.

Lacing game “Chamomile”

A beautiful daisy will help kids form new words and read them.

You can make 200 words from a keyword. For children 2-3 years old, the game “Chamomile” is used as lacing to develop fine motor skills of the hands.

The lacing game “Chamomile” develops in children:

- quick wit

- reading skills, enriches vocabulary and develops the ability to think creatively.

"Foldings"

A colorful game guide introduces children to vowels and consonants and helps them master the principle of adding syllables. On the pages of the game "Foldings" a child will meet many fairy-tale characters with whom he can learn poems and sing songs. The game also comes with a CD of songs that you can listen to with your child from time to time. It should be noted that during the lesson with a child, various analyzers are involved: tactile, visual and auditory. As a result of such activities in children:

- memory improves

- develops perseverance and attentiveness.

"Math baskets"

This manual invites you and your child to the fairyland of mathematics. A child with cheerful animal-number characters will reinforce counting, understand the composition of numbers, learn to compare numbers and perform mathematical operations. During the game, the child helps his friends put mushroom inserts into baskets. At the same time, finding out who collected more mushrooms and who collected less. How many mushrooms do you need to put in the basket so that it is full? The author's instructions describe more than ten games that you can play with your baby. During the game, the child also completes tasks to develop fine motor skills: he colors, shades, and traces mushrooms. "Math Baskets" is a universal game for children aged two years and older.

The ship "Plush-Plush"

This educational game is made in the form of a bright boat with multi-colored sail flags that can be easily put on wooden yards. On the base of the boat there are numbers from 1 to 5. The bright flags have a rough surface. In this regard, during the game the child not only develops fine motor skills of the fingers, but also tactile sensations. The child must attach a certain number of flags to the mast of the ship, sorting them by color and size.

While playing with the “Plush-Plush” boat, the child meets Captain Goose and sailor Frog, who invite him into a world of exciting adventures.

The "Plush-Plush" boat is a multifunctional game that:

- introduces the baby to different colors

– develops mathematical skills

— instills skills in sorting objects, taking into account their quantity and color.

Carpet "Larchik"

The chest is a universal children's environment for solving any educational problems at home and in educational organizations.

Designed for children 3 – 10 years old, can be used for children with disabilities.

Thanks to fairy tales, children develop fantasy, imagination, mastery of speech, development of coherent, grammatically correct dialogical and monologue speech, enriched vocabulary, development of intonation culture, phonemic hearing, development of intonation culture, phonemic hearing and development of speech creativity. Thanks to small colorful details, fine motor skills are developed and the hand is prepared for writing.

How to play Voskobovich games with your baby correctly

If you purchased Voskobovich’s game and want to play with your baby, then you should read the instructions and methodological recommendations for it in detail.

During the game, it is necessary to develop the child’s speech, since in the process of completing tasks, children mainly work with their hands and interact little with their environment. To do this, ask your child to comment on his actions or retell the plot, ask him more often about fairytale tasks and options for completing them. It should be noted that Voskobovich's games are static. In this regard, arrange a warm-up with your children.

Voskobovich's games require a certain level of perseverance from the child, which is not always to the liking of children. Thus, start playing with your children for 10 minutes, then put the game aside. After a while, you can return to completing tasks. During the game, be patient and do not criticize your child if he fails. Rejoice in victories and praise your baby more often.

Educational games according to the method

All games according to Voskobovich’s method (descriptions of individual ones are given below) can be divided into several types. Most of them develop logical and mathematical abilities (the ship “Plyukh-Plyukh”, the constructor “Geokont”, “Voskobovich’s Square”, “Digital Circus” and others), teach reading (“Letter constructor”, “Reader on balls”, “Voskobovich’s Towers” ", "Snowman"). The games are accompanied by methodological books with tasks, fairy tales, illustrations and questions. Good heroes (the cunning but simple-minded Vse, the wise raven Meter, the funny Magnolik, the brave Geo) accompany the child and teach not only mathematics and reading, but also human relationships.

Voskobovich's technique - description, examples of games:

As Vyacheslav Vadimovich Voskobovich himself notes, there are several differences in the methodology:

  • Saturation, versatility, versatility of game material. Hence, as a consequence, a wide age range.

We start playing at an early age and end in elementary school.

  • Fabulous presentation of the material. The method involves its own heroes: Baby Geo, the raven Meter, the invisible Vsus, Krutik Po, the girl Dolka and others. They live in the magical Purple Forest. Today, in hundreds of kindergartens, this same Forest is a playful educational environment, a sensory corner that you can create on your own.

  • Complex, integrative approaches.

Miraculously, sensory skills, intelligence, and creativity are intertwined with mathematics and reading.

V. Voskobovich's games can be divided into:

  1. games aimed at creative construction,
  2. games to develop logic and imagination,
  3. games that teach reading,
  4. games to develop mathematical abilities.

Here are examples of the most famous games and tasks with them:

  • Geokont - a game for the development of creative design

GEOKONT is popularly called simply - a board with nails. A multi-colored elastic band is stretched through the carnations in such a way that the contours of geometric shapes are obtained. The tasks vary depending on the age of the children:

  • little ones just invent their own geometric figure,
  • older preschoolers - “stretch” the figure according to the template,
  • schoolchildren make real geometric towns.

True, the word geometry emanates some kind of seriousness, so for children this is a fairy tale about Baby Geo, Meter the Crow and Uncle Slava.

The game can also be turned into a real quiz: if the child answers the question correctly, then the obstacle (an elastic band stretched across the field) disappears and opens the way for further play.

  • Voskobovich Square - a game for the development of logic and imagination

Kerchief, Eternal Origami, Maple Leaf - all these are synonyms of Voskobovich Square. It looks quite simple: triangles are glued onto a square fabric base. On one side it is red, on the other it is green.

The square can be folded into various shapes: kids can easily make a house with a green roof or candy in a red wrapper, older children will be able to distinguish the geometric shapes hidden in the house. Mother Trapezium, father Rectangle and grandfather Quadrilateral help the child solve problems.

Addition options – 1,000,000 (!).

  • Letter constructor - a game for learning to read

The playing field is made of plywood covered with colored film. The game comes with colored modules that can be secured to the field using rubber bands - the modules are placed under them. The child must form the correct letter and also solve logical problems. The tasks are carried out according to the fairy tale method - Filkin's letter.

  • Splash-Splash Boat - a game for developing mathematical abilities

This multi-deck boat will keep kids busy for a long time. Please note that the decks are lined up according to the colors of the rainbow. The child must attach the flags correctly. You can complicate the task by asking your child to line up the deck according to the colors of the rainbow in a diagonal or horizontal direction.

All games cost between 80-300 rubles, depending on the complexity of the game and its configuration.

Construction game "Geokont"

The construction set is presented in the form of a board with nails arranged in a certain sequence. The playing field comes with a set of colored rubber bands and a manual containing tasks of varying difficulty levels. Children don't just complete boring tasks, but go on a real journey with Geo and help him overcome various obstacles in the Purple Forest by constructing geometric shapes. The description of Voskobovich's technique (attached to the game) offers diagrams of the drawings that should be obtained in the end. The game "Geokont" introduces children to the world of geometry, helps them study colors, shapes and sizes, teaches them to model, fold according to a pattern, think outside the box, look for similarities and differences, and develop fine motor skills.

"Voskobovich Square"

The “transformable square” consists of thirty-two multi-colored triangles, which are applied to a fabric base and located at a certain distance from each other. The game is designed for ages from two to five years (two-color square), and for older children there is a four-color square. The square can be transformed to create different shapes. You can assemble according to the proposed schemes or come up with your own. There are more than a hundred options.

The educational game according to Voskobovich’s method is accompanied by a fascinating fairy tale “The Mystery of the Raven Meter” and teaching aids. Fairy-tale characters will help your child solve problems: dad Rectangle, grandfather Quadrangle, baby Square and others. The game develops abstract thinking and the ability to navigate in space, instills modeling skills, develops perseverance, memory and attention, and creativity.

Gaming technologies of V.V. Voskobovich. Games review

Ekaterina Gordeeva

Gaming technologies of V.V. Voskobovich. Games review

Currently, there are a huge number of all kinds of games, but how to make sure that the games do not bore the child the next day, are interesting and educational, so that the child can realize his ideas in the game, develop creativity, develop emotionally, is a very difficult task. V.V. Voskobovich . His games have many functions and will interest children of all ages; with their help, the child will create and fantasize.

The games he created helped not only diversify children’s pastime, but also contributed to their full development. himself calls his method of child development technology . The author gave it the name “Fairytale Mazes Game”

.

About Voskobovich's . Its technology is based on understanding and memorizing acquired theoretical knowledge through practical actions; this is a special path from the practical part to the theory. At the moment, V. Voskobovich has already developed more than 50 games. They are multifunctional creative aids. With their help, your child can learn in a fun and relaxed way.

Voskobovich's games contribute to the comprehensive development of the individual. With their help, the process of learning to read and count goes smoothly and easily. In his methodology, the author pays close attention to the development of children's creative abilities. To complete the proposed tasks, the child will need to be creative and use their imagination.

Based on this, you can see that the technology is developed on 3 most important principles: interest-cognition-creativity.

The goals and objectives of his methodology are:

• promote the child’s development of interest and desire to learn new things;

• develop the ability to observe and explore the world around us;

• develop imagination, creative thinking (the ability to look at a familiar object with a completely different look, to think flexibly and originally);

• a harmonious approach to the development of children's emotionality, imaginative thinking and logic;

• provide assistance in the development of mathematical and speech skills;

• form initial ideas about the surrounding reality;

• promote mental development;

• develop fine motor skills.

What are games: Vyacheslav Voskobovich says that he is trying to get away from producing games for one-time use, when the child assembles, disassembles and puts the game away. He strives to create multifunctional games that will be used creatively by the child all the time.

Game Features:

1. Developed in accordance with the interests of the children

2. Each game can be used by children of different ages, ranging from 2 to 7 years old.

3. Multifunctionality and versatility.

4. The proposed ready-made didactic material is systematized by age and educational objectives.

5. For many games, a methodological manual has been proposed, in which you can already take a ready-made fairy tale plot.

6. High variability.

The meaning of fairy tales in games. Voskobovich first . Knowing how much kids love fairy tales, he included them in his teaching aids.

Together with the heroes of fairy tales, the wise raven Meter, the brave little Geo, the cunning but simple-minded Vsyu, the funny magnolica, the spider Yuk, the Unmelting Ice, the Miracle Flower and the bee Buzz, the child goes on a journey through the purple forest and helps them cope with evil by completing tasks .

The purple forest is a sensorimotor environment for children's development. It consists of different play areas . In these zones, characters teach children to play various games, and a fairy tale helps them in this.

How to play with a child. When purchasing a game, carefully read the instructions for it and follow all the rules.

Important stages of the game:

• An adult needs to introduce the child to fairy-tale characters, select exercises of an appropriate degree of difficulty and arrange a game with the child.

• It is necessary to give children the opportunity to learn game techniques , acquire the necessary design skills, and complete tasks.

• Now children can begin independent play activities , come up with tasks, design their own forms and make diagrams for them.

It is necessary to additionally promote the development of the child's speech in play activities , since basically children do everything with their hands, and there is practically no interaction with the outside world. The child can comment on the actions, retell the plot of the fairy tale, and discuss in detail the options for completing fairytale tasks.

During the game it is necessary to arrange small physical exercises. Kids cannot always sit quietly in one place, and Voskobovich's , as a rule, require this. Therefore, you should start playing with your child for a very short time. To get started, 10 minutes is enough. After this time, put the game down. When your child is ready to continue, you can play with him again. Be patient and approve of your baby’s actions as often as possible, and rejoice with him in his successes and victories. There is no need to scold him if he makes a mistake.

Pros and cons of Voskobovich technology

Children who regularly practice Voskobovich's have clearly expressed skills:

• analyze information;

• compare;

• cope well with orientation on a plane;

• count and read;

• distinguish and name geometric shapes;

• recognize colors;

• focus attention for a long period;

• carry out assigned tasks;

• finish what you started.

Children trained using this method have very well developed memory and thinking, and the ability to concentrate is at a high level.

There is only one disadvantage of this proprietary technology - many manuals cannot be made with your own hands. They must be purchased only in specialized stores. The cost of games is usually quite high.

Popular Voskobovich :

Square. The manual contains 32 triangles of different colors. They are located at a set distance in relation to each other and are glued to a fabric base that bends perfectly. There are 4 primary colors in the game: red, yellow, blue, green. For children under 5 years old, a square of two colors is provided for the game, and for older children, a square of 4 colors is provided.

" Voskobovich "

easily transforms into different shapes: airplane, turtle, house and others. Forms are assembled both flat and volumetric. You can use ready-made diagrams for assembly, or you can get creative and come up with your own image. There are more than 100 addition schemes in total.

An entertaining fairy tale about the secrets of the raven Metra and the materials that will be required during the game are included in the kit. Heroes such as mom Trapezium, dad Rectangle, grandfather Quadrangle, and little Square help the children cope with the proposed tasks.

Play can help a child develop:

• the ability to look at the situation as a whole, without getting hung up on small details;

• modeling abilities;

• good level of development of spatial orientation;

• creativity, memory, attentiveness, diligence.

Igrovisor . A game that allows you to save a lot of paper on drawing, going through mazes and performing other various tasks that require drawing.

Igrovisor consists of:

• backing – a sheet of laminated cardboard on which a grid is drawn;

• transparent plastic, which can be used for drawing with water-based markers.

The sheets are fastened together with a spring. Animals are drawn on the backing in the corners. With their help, it is easier for the baby to navigate the sheet. The lion lives in the upper left corner, the doe in the lower left corner, the peacock flaunts in the upper right corner, and the pony in the lower right corner.

Using the game viewer you can :

• just draw;

• put a developmental manual under a plastic sheet and trace (show the path through the labyrinth, trace along the contour, follow the paths);

• you can write graphic dictations that teach the child how to navigate on a plane, depict figures, copy an image by cell, introduce the concept of symmetry, etc.

The undoubted advantages of the game viewer will be its efficiency (tasks can be used repeatedly, variability (with the help of one sheet you can solve several problems), self-control (the child will be able to independently see the error and take measures to correct it).

Teremki. This game has received recognition for being an excellent tool for teaching young children to read. While playing, children add syllables, and then add words from the syllables.

The set includes 12 tower-shaped cubes. All towers have a window or arch for vowels. Separately, chest vowels are proposed. Funny artists with names starting with a vowel will invite your baby into their world. To get a syllable, the baby must take the corresponding vowel chest and place it in the window of the consonant house. The resulting syllable must be sung. In the same way, the baby will be introduced to stress and soft and hard signs. Instructions are provided for conducting the games, with a detailed description of their progress.

Folding boxes. A very colorful playbook that will help your child familiarize himself with vowels and consonants and help him understand the principle of adding syllables. The manual is made like a book, the pages of which are decorated with bright pictures. Fairy-tale characters invite the child to learn poems and sing songs.

A CD with all the songs is included with the set. The book engages the child's visual, tactile and auditory senses. It will have a positive impact on the development of attentiveness, diligence, diligence, and memory in children.

Miracle crosses. This puzzle has many functions and will contribute to the formation of initial mathematical concepts, imagination, and will support the child in his inventive manifestations.

The game looks like a frame with inserts that differ in shape and color. The geometric shapes used are assembled from individual parts. These are the exercises that are offered to the child during the first games. When the baby begins to cope well with these exercises, they become more difficult. With the help of the proposed diagrams, the baby will create various images of figures and objects. In the "Album of Figures"

a visual representation of the puzzle is provided.

Flashlights. Form standards. “Flashlights” included in the kit

- standards of different shapes and sizes. They are secured to the playing field, made of carpet, using tape. The playing field can be placed both horizontally and vertically.

The album included in the kit offers various diagrams for constructing figures. You can work based on them, or you can use your imagination and come up with your own. The album is divided into themes: people, animals, butterflies and others. This is done for ease of use.

Miracle honeycomb. A game that is intended for children of different age ranges. It can be called both a puzzle and a construction set. It is made in the form of a frame, in which holes are made in the form of honeycombs. Each honeycomb contains a selection of geometric shapes. The number of parts in all honeycombs is different. The colors are also different. The red honeycomb has one piece, the green has two, the orange has four, the yellow and blue have five pieces each. For example, a green honeycomb consists of two trapezoids.

For older children, diagrams are offered according to which they can build different figures. They can get creative and put together their figures. The resulting figures are used as a stencil: traced and painted. The heroes of the fairy tale of the miracle honeycomb are the bee Zhuzha and Karrchik. The guys travel with them and do various tasks.

Constructor "Miracle Cell"

will develop in the baby:

• logic;

• ability to find solutions to mathematical problems;

• fine motor skills;

• vision;

Logo molds. The field of this wonderful educational game is made up of 3*3 cm squares. At the bottom there is a movable ruler, using which you can model a geometric or composite figure. They are made up of 3 standard red figures (circle, triangle, square)

and 6 green components.
Composite figures, which are formed by combining the top and bottom of the reference ones, got their name from their similarity to the objects they resemble (vase, mushroom)
. The names can be seen in the instructions. You can invite your child to come up with names himself.

The figures in horizontal and vertical rows are arranged in strict sequence. In vertical rows, all figures have the same top (tops), in horizontal rows - bottom (roots)

. With the help of a nail located on all the figures, it is convenient to take them out and put them back, both in the molds and on other surfaces.

Math baskets. With the help of this manual, your child will be able to make a fabulous journey to the land of mathematics. The heroes of the game, the little numbers animals, will help the child get used to the world of counting and consolidate it, visit numbers and find out their composition, will compare numbers and perform mathematical operations.

A child, together with his fairy-tale friends, collects mushroom inserts in baskets. They organize competitions to see who has collected more mushrooms and who has collected fewer, and together they think about how many mushrooms still need to be put in the baskets to make it equal. In total, the instructions describe 10 games that can be offered to your child.

Entertainer cord. This manual is made in the form of a wooden board with 27 through holes. Also included are red, blue and green laces. The baby’s task is to use the diagrams provided to thread the laces through the hole or wrap them around the fastenings. As a result, he receives a drawing or a written word.

The fairy tale "Philemon Cotterfield"

, on which the game is based, must be told to the child in advance. You need to compare the magician's magic and the board, showing how to work.

Using the manual, you can conduct a graphic dictation, which will speed up your child’s memorization of letters and numbers. Working with laces, the child will develop fine motor skills. Orientation in three rows of fastenings will contribute to the development of spatial thinking. Children develop attentiveness, memory, and perseverance.

Funny numbers. The game set includes 10 bright colorful cards with numbers made of cardboard and detailed instructions. Using numbers in the form of animals, you can turn the boring process of learning mathematics into an educational and exciting game called “Digital Circus”

.

All the cards feature not just a number, but a digital animal, for example 1 is a hedgehog, 2 is a bunny... The information that a child will receive while playing with animal numbers will be remembered much faster, because it will be based on specific images. Gaining knowledge from the concrete to the abstract is necessary for kids, as they learn it much faster.

The included instructions describe many digital circus games that you can use to practice. Digital Circus will introduce the baby to numbers, natural numbers, ordinal and quantitative values ​​of numbers. Your child will easily be able to count within 10 and will learn to analyze, compare, match and combine numbers. During the game, the child’s memory, thinking, attentiveness, imagination, and speech will develop.

Geocont. The name of the game is derived from the phrase “geometric contour”

. It is a board on which plastic nails are located. The kit includes colored rubber bands and detailed instructions. The instructions describe the unusual journeys of fairy-tale characters through the forest, meeting with the spider Yuk and his colored webs. Children need to complete various tasks to help the heroes. Different levels of difficulty are offered, the adult selects the one that is suitable for a particular child.

• remember colors, shapes;

• develop hand motor skills;

• learn orientation using a coordinate system;

• develop creativity;

• learn to analyze and compare.

Boat "Plop-Plop"

. The manual is made in the shape of a ship with five masts, which are arranged in increasing heights. The increase is indicated by numbers from 1 to 5 located at the base of the sailboat. The masts are made of wooden slats. They wear multi-colored sails made of rough fabric.

The game is based on the tale of Captain Goose and the sailor Frog. With them the baby makes an amazing journey. During the adventures that await the heroes, the child is offered various tasks. For example, secure the specified number of sails, arrange them by color and size.

With his help:

• the baby will identify colors;

• learn to sort items, taking into account quantity, color and size;

• initial mathematical concepts will be formed;

• tactile sensitivity and fine motor skills will develop.

At the "ship Plop-Plop"

there is a brother
“splash-splash boat”
.
The main essence of the game with him is the same. The difference is that the “Splash-Splash boat”
is attached to the carpet, it has seven masts and Velcro sails

Letter constructor. The manual is a plywood board with rubber bands attached to it. They perform the function of fixing the details of the letter. The set includes 15 elements of different shapes for composing letters.

The constructor will help your child learn the alphabet. With its help, you can lay out the graphic designation of each letter, then rearranging it into another. The child will be helped by the inhabitants of the lilac forest, who really want to get the secrets of the magician Philemon Cotterfield.

The benefit will help the child:

• in understanding how sounds and letters are related,

• in memorizing the graphic designation of letters,

• in the development of fine motor skills and imagination.

Which game you ultimately choose is of course up to you. The main thing is that your child finds it interesting.

Puzzle "Miracle crosses"

Voskobovich's method and game is a multifunctional tool for developing mathematical abilities. The game is presented in a frame with different inserts that differ from each other in color and shape. All figures are divided into parts. First, the child is asked to assemble the fragments into a single whole, and as the first successes appear, the tasks become more complex. For example, you can offer to collect different images of objects. For clarity, the set includes an album of figures. “Miracle crosses” form a child’s concepts of whole and part, help him master shapes and colors, and develop the ability to analyze and compare. During the game, the child learns to use diagrams to solve certain problems.

The ship "Plush-Plush"

While playing with a colorful boat with sails that can be put on wooden yards, tactile sensations and fine motor skills are developed. The numbers from one to five are printed on the base of the toy. You need to attach a certain number of flags to the mast, having previously sorted them by size and color. While playing with the boat, the child will meet sailor Frog and Captain Goose, who will tell about their exciting adventures. This multifunctional game, which is used as part of development according to the Voskobovich method, introduces the child to different colors and develops initial mathematical skills. In addition, the process develops skills in sorting objects, taking into account their color and quantity.

"Math baskets"

“Math baskets” will help strengthen counting skills, explain the composition of numbers, teach how to perform simple mathematical operations and compare numbers. In addition, fine motor skills develop while completing tasks. During the game, the child helps fairy-tale characters put mushrooms into baskets. You need to find out who collected more and who collected less, how many mushrooms need to be put in so that the basket is full, and so on. The author’s methodological manual describes more than ten different games with “Math Baskets”.

Teremki Voskobovich

A unique instructional model is used to prepare for early reading. Judging by the reviews, this is a very interesting technique. "Teremki" enriches vocabulary, develops fine motor skills, creativity and mental processes. In a playful way, the child learns to connect letters into syllables and transform syllables into words. The manual includes twelve multi-colored towers on which sounds are written. Each cube is equipped with an arch or window for vowels. To connect letters into a syllable, you need to put a certain chest in the corresponding house and sing the formed syllable. This manual, which is used as part of training using the Voskobovich method, is accompanied by detailed instructions describing the games.

Preschool age is a period of active development of cognitive activity. At this time, the formation of the first forms of abstraction, generalization and simple inferences takes place, the transition from practical to logical thinking, the development of arbitrariness of perception, attention, memory, and imagination.

The use of educational games in the pedagogical process makes it possible to restructure educational activities: move from habitual activities with children to cognitive play activities organized by adults, and at later stages - independent ones. Educational games technology developed by V. Voskobovich , important and interesting for children, varied in content, very dynamic. They include children’s favorite manipulations with gaming material, which is able to satisfy the child in motor activity, movement, helps children show speech activity in a relaxed atmosphere, and monitors the correct execution of actions. The principles underlying these games - interest - knowledge - creativity - become as effective as possible. Considering the characteristics of higher mental activity of the category of children under consideration, all of the above acquires the greatest significance. The versatility, diversity and age-appropriateness of V. Voskobovich's educational games allows them to be used to solve this problem - the correction and formation of the speech and intellectual abilities of preschool children with speech and language development disorders.

The gaming technology of Vyacheslav Vadimovich VoskobovichFairytale labyrinths of games ” meets the requirements of the Federal State Educational Standard. It reveals each of the five presented areas of child development. The tasks set by the Federal State Educational Standard for each area of ​​development, and the tasks solved by gaming technology V. Voskobovich , largely coincide.

Application of gaming technology B. Voskobovich can be adapted taking into account the characteristics of the mental and speech development of children with ODD.

Vyacheslav Vadimovich Voskobovich is an inventor who came up with more than 50 aids for the development of a child’s mental and creative abilities. During perestroika, looking around the shops for some educational toys for his two children and not finding anything suitable, he decided to invent and make a game himself. He beat and pounded everything by hand. He didn’t copy someone else’s stuff, and that’s why his new games aroused such interest. first developments were constructive in nature - it was a search for some kind of zest. Realizing that tasks and exercises are not as interesting for children as games, I approached the matter creatively and combined my ideas with game moments.

Fairytale labyrinth games ” are a form of interaction between an adult and children through the implementation of a certain plot (a game plus a fairy tale ). At the same time, educational tasks are included in the content of the game . A system of tasks, exercises, and questions is organically woven into the plots of methodological fairy tales The child listens to a fairy tale and completes tasks as the story progresses.

Constant and gradual complication of games (“in a spiral” from simple to complex). As a result of this approach, speech and non-speech mental processes develop: attention, memory, imagination, thinking, fine motor skills. This approach makes it possible to support children’s activities in the zone of optimal difficulty and to achieve one or another “objective” result in any game.

The principle of sensitivity. The authors “ Fairy Tale Mazes Game technology are not supporters of early accelerated development of children. All material is sensitive, that is, most favorable for the perception of preschool children, taking into account their psychological characteristics.

Formation of early creative development of preschool children. The game creates conditions for creativity and stimulates the development of the child’s creative abilities. The teacher, using the child’s natural need for play, gradually involves him in more complex forms of play activity.

All of the above principles are harmoniously combined with the principles of teaching and raising children with severe speech impairments (SSD).

1992 - first games of V. V. Voskobovich : “Geokont” “Game square”

“Folding boxes” “Color clock”, “Transparent square” “Transparent number” “Domino” “Planet of multiplication” “Miracle puzzles” “Math baskets” The first methodological fairy tales of the city . – more than 50 titles of games Games V. V. Voskobovich

Relevance Chinese wisdom says: “Tell me and I will forget, show me and I will remember, let me try and I will understand.”

GOAL: correction of speech disorders and development of accompanying non-speech processes through play , in a relaxed gaming environment. OBJECTIVES: 1. Develop mental processes of attention, memory, verbal-logical and creative thinking, imagination. 2. Develop cognitive activity skills. 3. Update, enrich children’s vocabulary, develop communication skills. 4. Instill interest in games with sound and words. 5. Form a positive emotional attitude towards the perception of educational material. 6. Develop fine motor skills of the hand. 7. Develop skills of basic self-control and self-regulation, coordinate your actions with the rules of the game , with the actions of peers and the teacher. PURPOSE AND OBJECTIVES OF TECHNOLOGY

His method is based on play. The game arouses the child's interest; The game is always educational; The game does not have strict rules and conditions; The principle of V.V. Voskobovich’s : interest - cognition - creativity.

“Purple Forest” “ Fairytale labyrinths of the game ” Purple Forest is a kind of virtual, non-existent world. The Purple Forest is a sensorimotor zone in which the child actively acts with educational games in the horizontal plane or attaches it to a vertical wall, realizing his creative ideas. Work using theFairytale Mazes Games ” technology can be started at any age of preschool childhood. To implement the principle of gradual complication, children first need to master material intended for younger children.

MENTAL PROCESSES SPEECH FINE MOTOR SKILLS CREATIVE POTENTIAL PERSONAL QUALITIES

Educational games V. V. Voskobovich allow : Implement a differentiated approach. Allows you to diversify the ways of presenting game material. Children get tired less and remain productive

Games V. V. Voskobovich (in correctional speech therapy work ) develops motor skills of the hand and fingers, sensory abilities (mastering color, shape, size, mental processes (designing according to a verbal model, constructing symmetrical and asymmetrical figures, creativity

“Cord – ENTERTAINER” Orientation in space Improving intelligence Preparing for learning to read Mathematical development

Tactile and optical analysis of letters Corrective practice Preparation for learning to read and write Improving intelligence Development of fine motor skills and coordination of finger movements “LETTERS Designer”

“Cord - LITERATURE” Familiarization with letters and memorizing them Reading words invented and written by adults Independent writing of words Development of fine motor skills Snowman Apple tree Chamomile Sailboat

READ-KA on marbles Formation of interest in reading Distinguishing between voiced and voiceless consonants Sound analysis of words Dividing words into syllables, syllabic reading Construction and reading of words Expanding vocabulary, mastering the content of words, word creativity Development of logical and creative thinking operations Games : “What is common?” “Replace the sound” “Match a pair” “Word auction” “Come up with a word” (Slide 14)

Stages of learning to read: 1 - letter 2 - song 3 - from the den 4 - verbal “Folds” (Slide 15)

Letter labyrinths ” “ Number labyrinths ” “ Object labyrinths ” “GAMEVISOR” Types of tasks: - selection - connection - tracing along the contour - shading - finishing, drawing (Slide 16)

“Carpet LARCHIK” Development of sensory abilities Development of mathematical concepts Drawing up algorithms Development of mental processes Use in all classes Use for correctional purposes (Slide 17)

Formation of lexical and grammatical categories of language: “C how much?” “Hide and Seek” “On the contrary” “My favorite juice” “Whose? Whose? Whose? “Who lives in the house?” “Tails” “Carpet CASE” “Which one? Which? Which?" (Slide 18)

Automation of sounds, differentiation of sounds Who lives in the house? Formation of correct sound pronunciation (Slide 19)

“Magic paths” Literacy training development of phonemic hearing development of skills of sound-letter analysis and synthesis, initial reading skills “Make a diagram” (Slide 20)

Boat “PLUCH - PLUCH” Formation of the syllabic structure of a word Formation of phonemic perception (Slide 21)

Steam locomotive, carriages Changelings Replacements Rearrangements Riddles Wood Chains VOSKOBOVICH's (Slide 22)

Used Books:

Bondarenko T. M. Educational games in preschool educational institutions (Lesson notes on educational games by Voskobovich ). - Voronezh, Bondarenko T. M. Complex classes in the senior group of kindergarten. – Voronezh, Bondarenko T. M. Complex classes in the preparatory group of kindergarten. — Voronezh, Voskobovich V. B. Fairytale labyrinths games . - St. Petersburg, Voskobovich V. V. " Fairy tale labyrinths games ." Technology of intensive development of intellectual abilities in children. – St. Petersburg: Peter, Literature

In the process of using elements of Voskobovich V. technology . IN.

" Fairy tale labyrinths games " in the work of a speech therapist , pupils master

1. Formed sensory abilities: their sensory experience is enriched, analytical perception is improved, and the ability to identify the properties of objects using different senses is developed. Children master different methods of examination and establish connections between them and the knowable properties of an object.

As a result, children with OSD master the appropriate vocabulary (elastic, rough, triangular, colored, etc., first in impressive, then in expressive speech.

2. Developed visual-spatial gnosis and praxis. As a result, adverbs like left, right, as well as prepositions of spatial meaning are updated in the children’s dictionary.

3. Formed components of oral speech (lexico-grammatical categories, correct sound pronunciation, dialogic and monologue forms of coherent speech) in accordance with age and taking into account the severity of speech impairment.

4. Intonation expressiveness of speech. They react emotionally and empathize with the characters of fairy tales and game situations .

5. Basic knowledge, skills and abilities that prevent and/or reduce the risk of future reading and writing disorders.

6. Motivation for active participation in collective cognitive games , communication with peers in the search for rational ways to solve game problem situations, mutual assistance.

7. Development of the ability to communicate freely, in spontaneous speech, with adults, to approach them with questions and suggestions during play activities.

"Magic Gonziki"

A fun game develops acting talent, fine motor skills, attention and memory, and can also help in remembering the names of all fingers. This is also good psychological help: a child can put on a Gonzik and answer an adult’s questions not on his own behalf, but on behalf of a fairy-tale character, talk about the problems of the Gonzik (in fact, the problems of the child himself). There are a lot of games with fairy-tale characters, and Voskobovich’s method is good. Gonziki will help you learn rhymes, memorize and repeat actions, and develop fine motor skills. The game is suitable for children from two to seven years old.

Carpet "Larchik"

The carpet grapher occupies a special place in Voskobovich’s methodology - this is a unique author’s manual that is free from many of the shortcomings of the school board. The carpet adheres well to the contact tape, which allows you to securely fasten visual material, and original elements (pockets, ropes, circles, clips) ensure dynamic learning. The manual provides scope for the activities of teachers and is suitable for group and individual lessons. The tasks are grouped by age. For each age, the methodological manual provides various tasks for the development of memory, attention, thinking, creativity, there are tasks in mathematics, teaching literacy and developing speech.

The carpet includes the playing field itself made of carpet (1.2 m x 1.2 m), on which a grid is applied. The set includes special clips so that the rug can not only be placed on the floor, but also hung on the wall. There are five multi-colored ropes made from contact tape, twenty-five Velcro, ten blank multi-colored cards, cards with letters and numbers, ten cardboard cards with funny letters and the same number with interesting animal numbers.

Voskobovich games for children's development

Voskobovich's games - for children's development

During childhood, all children should play. Through games, children learn about the world around them. Thanks to various educational games, the process of learning about the world is more exciting and faster, and favorable conditions are created for the development of intellectual and creative potential for the child.

Teachers in our kindergarten use the Voskobovich method to develop intellectual and creative potential. His methodology is based on fairy tales and entertaining gameplay.

Educational games are multifunctional: you can teach reading, counting, writing, develop logic, memory, thinking and mental processes.

All games according to Voskobovich’s method can be divided into several types. Most of them develop logical and mathematical abilities (the ship “Plyukh-Plyukh”, the constructor “Geokont”, “Voskobovich’s Square”, “Digital Circus” and others), teach reading (“Letter constructor”, “Reader on balls”, “Voskobovich’s Towers” ", "Snowman"). The games are accompanied by methodological books with tasks, fairy tales, illustrations and questions. Good heroes (the cunning but simple-minded Vse, the wise raven Meter, the funny Magnolik, the brave Geo) accompany the child and teach not only mathematics and reading, but also human relationships.

Construction game "Geokont".

The construction set is presented in the form of a board with nails arranged in a certain sequence. The playing field comes with a set of colored rubber bands and a manual containing tasks of varying difficulty levels. Children don't just complete boring tasks, but go on a real journey with Geo and help him overcome various obstacles in the Purple Forest by constructing geometric shapes. The description of Voskobovich's technique (attached to the game) offers diagrams of the drawings that should be obtained in the end. The game "Geokont" introduces children to the world of geometry, helps them study colors, shapes and sizes, teaches them to model, fold according to a pattern, think outside the box, look for similarities and differences, and develop fine motor skills.

"Voskobovich Square"

The “transformable square” consists of thirty-two multi-colored triangles, which are applied to a fabric base and located at a certain distance from each other. The game is designed for ages from two to five years (two-color square), and for older children there is a four-color square. The square can be transformed to create different shapes. You can assemble according to the proposed schemes or come up with your own. There are more than a hundred options. The educational game according to Voskobovich’s method is accompanied by a fascinating fairy tale “The Mystery of the Raven Meter” and teaching aids. Fairy-tale characters will help your child solve problems: dad Rectangle, grandfather Quadrangle, baby Square and others. The game develops abstract thinking and the ability to navigate in space, instills modeling skills, develops perseverance, memory and attention, and creativity.

Puzzle "Miracle crosses"

Voskobovich's method and game is a multifunctional tool for developing mathematical abilities. The game is presented in a frame with different inserts that differ from each other in color and shape. All figures are divided into parts. First, the child is asked to assemble the fragments into a single whole, and as the first successes appear, the tasks become more complex. For example, you can offer to collect different images of objects. For clarity, the set includes an album of figures. “Miracle crosses” form a child’s concepts of whole and part, help him master shapes and colors, and develop the ability to analyze and compare. During the game, the child learns to use diagrams to solve certain problems.

The ship "Plush-Plush"

While playing with a colorful boat with sails that can be put on wooden yards, tactile sensations and fine motor skills are developed. The numbers from one to five are printed on the base of the toy. You need to attach a certain number of flags to the mast, having previously sorted them by size and color. While playing with the boat, the child will meet sailor Frog and Captain Goose, who will tell about their exciting adventures. This multifunctional game, which is used as part of development according to the Voskobovich method, introduces the child to different colors and develops initial mathematical skills. In addition, the process develops skills in sorting objects, taking into account their color and quantity.

"Math baskets"

“Math baskets” will help strengthen counting skills, explain the composition of numbers, teach how to perform simple mathematical operations and compare numbers. In addition, fine motor skills develop while completing tasks. During the game, the child helps fairy-tale characters put mushrooms into baskets. You need to find out who collected more and who collected less, how many mushrooms need to be put in so that the basket is full, and so on. The author’s methodological manual describes more than ten different games with “Math Baskets”.

Lacing game “Chamomile”

“Chamomile” will help you compose and read new words, develop fine motor skills, reading skills, intelligence and enrich your vocabulary. Using a string on a thick base, you can make up about two hundred words. For younger children, the material is used simply as lacing to develop fine motor skills.

Allowance "Folding boxes"

A colorful teaching aid will introduce your child to consonants and vowels, and will also allow you to master the principle of adding syllables. During the game you will meet many characters, with whom you can learn songs and poems. The game comes with a CD of songs that you can listen to periodically. During the training process, various analyzers are involved: auditory, visual and tactile. The benefit improves memory, develops attentiveness and perseverance.

Teremki Voskobovich

A unique instructional model is used to prepare for early reading. Judging by the reviews, this is a very interesting technique. "Teremki" enriches vocabulary, develops fine motor skills, creativity and mental processes. In a playful way, the child learns to connect letters into syllables and transform syllables into words. The manual includes twelve multi-colored towers on which sounds are written. Each cube is equipped with an arch or window for vowels. To connect letters into a syllable, you need to put a certain chest in the corresponding house and sing the formed syllable. This manual, which is used as part of training using the Voskobovich method, is accompanied by detailed instructions describing the games.

"Magic Gonziki"

A fun game develops acting talent, fine motor skills, attention and memory, and can also help in remembering the names of all fingers. This is also good psychological help: a child can put on a Gonzik and answer an adult’s questions not on his own behalf, but on behalf of a fairy-tale character, talk about the problems of the Gonzik (in fact, the problems of the child himself). There are a lot of games with fairy-tale characters, and Voskobovich’s method is good. Gonziki will help you learn rhymes, memorize and repeat actions, and develop fine motor skills. The game is suitable for children from two to seven years old.

Carpet "Larchik"

The carpet grapher occupies a special place in Voskobovich’s methodology - this is a unique author’s manual that is free from many of the shortcomings of the school board. The carpet adheres well to the contact tape, which allows you to securely fasten visual material, and original elements (pockets, ropes, circles, clips) ensure dynamic learning. The manual provides scope for the activities of teachers and is suitable for group and individual lessons. The tasks are grouped by age. For each age, the methodological manual provides various tasks for the development of memory, attention, thinking, creativity, there are tasks in mathematics, teaching literacy and developing speech. The carpet includes the playing field itself made of carpet (1.2 m x 1.2 m), on which a grid is applied. The set includes special clips so that the rug can not only be placed on the floor, but also hung on the wall. There are five multi-colored ropes made from contact tape, twenty-five Velcro, ten blank multi-colored cards, cards with letters and numbers, ten cardboard cards with funny letters and the same number with interesting animal numbers.

Pros and cons of the technique

Many children's institutions have quite successfully tested Voskobovich's method of work - this is confirmed by numerous positive reviews. Children usually complete all tasks with interest and great desire. The positive results of using original educational games in the educational process were not long in coming. The only disadvantage of Voskobovich’s method is the fact that manuals, games and teaching materials must be purchased in specialized stores. It is impossible to make original games yourself.

Results of use

The use of Voskobovich's technique in kindergarten promotes the development of attentiveness, memory, creativity, thinking, observation, and develops the child's interest in knowledge and research activities. Thus, the harmonious development of the logical and emotional-imaginative principles is ensured, initial knowledge about the world around us is formed, and fine motor skills develop. Research conducted in preschool educational institutions using the Voskobovich method showed that in the 2nd junior group, children distinguish and name colors, know geometric shapes, can navigate planes, have no problems with counting and begin to read earlier. The issue of readiness for school appears to be resolved.

How to play correctly

Classes using the Voskobovich method should be conducted only after preliminary preparation. An adult should first familiarize himself with the methodological recommendations, and then offer the child a game. According to reviews, during classes children are usually focused, prefer to do something with their hands and speak little. Therefore, during classes using the Voskobovich method in kindergarten, it is necessary to ask children what everyone is doing, why they chose this particular figure, you can ask them to come up with their own plot or retell a fairy tale task.

When working with play materials, the child often remains in the same position for a long time, but such static behavior is not beneficial. It is necessary to take into account age characteristics and promptly distract children from prolonged sitting, take breaks, and do warm-ups. But at the same time, games require perseverance, which not everyone likes or can do. Therefore, there is no need to exclude the individual approach and characteristics of children. Every ten minutes you can change your activity: complete tasks, take a short break, then return to completing tasks.

Pros and cons of the technique

Many children's institutions have quite successfully tested Voskobovich's method of work - this is confirmed by numerous positive reviews. Children usually complete all tasks with interest and great desire. The positive results of using original educational games in the educational process were not long in coming. The only disadvantage of Voskobovich’s method is the fact that manuals, games and teaching materials must be purchased in specialized stores. It is impossible to make original games yourself.

Results of use

The use of Voskobovich’s methodology in kindergarten (for beginners these can be the simplest games, and later you can move on to a developmental environment and complex tasks) and at home contributes to the development of attentiveness, memory, attention, creativity, thinking, observation, and develops the child’s interest in learning and research activities. Thus, the harmonious development of the logical and emotional-imaginative principles is ensured, initial knowledge about the world around us is formed, and fine motor skills develop.

Research conducted in preschool educational institutions working according to Voskobovich’s method showed that in teams there are a lot of children with high and very high intelligence (the gradation is as follows: intelligence below average, average, normal, high, very high and excellent). Feedback from parents is also positive. Children 5-6 years old are able to compare and analyze, concentrate on complex mental operations and bring things to their logical conclusion. Three-year-olds distinguish and name colors, know geometric shapes, can navigate on a plane, have no problems with counting and begin to read earlier. The issue of readiness for school appears to be resolved. Children who have played enough in preschool go to school with pleasure and learn for the sake of learning itself. As a rule, the guys do it well, motivated and with interest.

Why choose Voskobovich's games?

  • The games are based on fairy tales. In the game, the child helps fairy-tale characters by completing certain tasks. The plot of the fairy tale captivates and does not allow you to quit halfway. Training is entirely subordinated to a fairy tale plot. In addition, fairy tales always teach good things. You can always abandon the fairy-tale basis of the game or come up with your own.
  • The main goal of Voskobovich’s games is to develop the child’s intelligence. They are structured in such a way that each subsequent task slightly exceeds the child’s capabilities (from the zone of proximal development).
  • Any game by Voskobovich develops fine motor skills, spatial and logical thinking, combinatorics, imagination, and reveals creative potential. Games affect memory, attention and perseverance.
  • In addition to development, including intellectual development, the goal of every game is learning. But adults know about this, not children. Children learn “accidentally” through play. This method of teaching is the only correct one in preschool age. Each game teaches something special: reading, counting, numbers, letters, colors, shapes, or several concepts at once.
  • Voskobovich’s method can be combined with any other developmental method, because it is useful for any child to buy a new game.
  • Children who play Voskobovich's games begin to read and count early, have good memory, perseverance, developed imagination and a stable psyche. They learn easily at school.
  • In Voskobovich's games there is no place for adult violence against a child. The image of a strict teacher is impossible in the game: all players are equal. The parent’s task is to explain the rules of the game and play with the baby or observe, guide, and ask questions.
  • Games form a lifelong style of communication between parent and child: cooperation, partnership based on mutual interest, and not mentoring, adult supremacy.
  • Even an inexperienced parent will not be able to overload the child. In play, children themselves regulate the time and types of activities.
  • Any parent will be able to choose a game to suit their budget. Prices for games depend on the materials from which they are made: cardboard ones are cheaper, plywood ones are more expensive.
  • The games are intended for children of different ages (from two years old to primary and even middle school students). They are most useful for babies and preschoolers. Sometimes there are several options (sets) of the game for different ages: “Math Baskets”, “Voskobovich Square”. Or the same game has different rules for children of different ages: “Geocont”.
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