5 of the best games for children and adults to develop creativity

Scientists say that creative thinking helps humanity solve many problems and achieve great achievements. You need to learn to think creatively from an early age, and interesting games that will captivate not only children, but also parents will help with this.

The importance of creativity games for children

Stanford University professor Dan Kline says that every person has a large reserve of creativity that will help find a suitable solution in any situation. You can imagine the reserve of creativity in the form of a treasure chest. When a problem arises, an idea is taken from the treasured chest and brought to life. Unfortunately, many people, for some reason, open the chest and take advantage of its contents.

And when it is necessary to make a non-standard decision, a person uses proven methods and does not approach the situation creatively. To overcome the fear of something new and original, you need to develop creative thinking from childhood. And exciting games can help with this.

How the game can help:

  • development of hidden abilities;
  • the ability to draw conclusions from one’s mistakes;
  • lifting your spirits;
  • creating a fun, relaxed environment;
  • development of imagination and creative potential.

Didactic games in fine arts in the senior group

In classes with older preschoolers, it is worth paying attention to the emotional side of fine art, developing an understanding of the genres of painting, and developing the skill of constructing a composition.

Draw a portrait

To play, draw 4-5 portraits depicting human emotions: joy, fear, surprise, sadness, anger. Cut the images into 3 parts: forehead and eyes, nose, mouth and chin. For clarity, show several famous painting portraits. Explain what genre this is. Invite participants to become artists and create portraits with different emotions from parts of the face.

Make up a landscape

Place cards on the table depicting various objects of the surrounding world. Ask to choose those from which you can make a landscape.

Collect a still life

Cut out pictures of fruits, vegetables, berries, flowers, mushrooms, vases, baskets, jugs. Ask the children to create a beautiful still life.

Happy or sad

Like the didactic game “Artist,” this activity teaches you to correlate mood with palette.

As visual material, use realistic illustrations from books and reproductions of famous paintings. Show the image to your students and ask them to determine what mood it conveys and why. Children should explain that fun is reflected in bright, rich, light colors, and sadness is reflected in dull, dark, dull colors.

Sea

The game teaches you how to build an artistic composition and develops logical thinking.

Prepare a picture of an empty sea with a background of seaweed and a sandy bottom. Separately depict underwater inhabitants: fish, snails, shells, dolphin, whale, seahorse and others. Explain to the participants that the sea inhabitants hid. To see them, you need to solve riddles. A child who correctly guesses a living creature attaches its picture to the underwater landscape.

What will happen?

Place a piece of paper and pencils in front of the players. Children take turns drawing. One draws a line and gives the sheet to the other participant. He continues the drawing with the second line and passes the baton. And so on until the drawing is ready. At the end, everyone looks at what happened.

What doesn't happen?

Offer kindergarteners a game to develop their imagination. Let them draw something that does not exist. Each participant demonstrates his creation and explains what he depicted. The others discuss whether there really is no such object in the world.

Game "Celebrating Mistakes"

The ability to improvise helps a person both in non-standard situations and in everyday life. Since improvisation requires courage, the exercise should be carried out in trusted company, where no one will ridicule or speak negatively. So, we learn to “celebrate mistakes.” You need to perceive mistakes as a gift that helps you draw conclusions. But every time we are afraid of making mistakes, we act too cautiously, and this prevents us from thinking creatively.

The point of the game is as follows. Participants sit in a circle, and each player in turn says: “I made a mistake,” “I was wrong,” “I did everything wrong,” etc. Let adults observe the facial expressions with which children pronounce such phrases. Surely, at the same time, the child shrinks, as if he wants to become invisible in order to avoid punishment for a mistake. People are afraid of criticism, they are afraid of a negative reaction from others. Now invite the players to say the same phrases with joy, as if they want to celebrate a great event.

Card index of games to develop creative imagination

Card index of games to develop creative imagination

"Chain of words."

Purpose of the game: Development of creative imagination by evoking sounds and images, associations and memories, ideas and dreams.

Progress of the game: Children are asked to make a long train of words - each word is a trailer. Cars, like words, must be connected to each other, that is, each word must pull the next one along with it.

Example: Educator: What kind of winter is it? (puts up the trailer - winter). Children: Snowy, cold (they put two trailers). Educator: What else is cold? Children: Ice cream, ice, snow, wind (a trailer is placed for each word). Educator: (starting from the last word) What kind of wind is it? Children: Northern, strong... Educator: Who else can be strong? Etc. until the kids get bored or the cars run out. Game option: The trailers can be of different colors. Each row of tables or subgroup of children has a different color. During the children's answers, the teacher's assistant or an older child places a trailer of a certain color. At the end of the game, they count which subgroup or row collected more carriages (whose train is longer), and they win.

"Binomial of fantasy."

Purpose of the game: To activate the imagination, trying to establish a relationship between two words that are alien to each other, to create a single one in which both alien elements could exist. In the “binomial of fantasy,” words are taken not in their usual meaning, but liberated from the linguistic series in which they appear every day.

How to play: Cards are placed on the tables (face down). Each pile contains different pictures: clothes, animals, furniture, etc. The two children called take one card from the pile and show it to the children. The teacher offers to connect the words denoting what is drawn in the picture. The easiest way to connect them is to use prepositions. To make it clear. You can manipulate cards.

Example: Children pulled out cards “dog”, “wardrobe”. The “dog” card is located in the middle, and the “closet” card is either above, sometimes below, sometimes on the right, sometimes on the left, etc. Children name the location of the cards and can come up with their own combinations of words: “dog’s closet”, “dog in the closet” " etc. Each of these phrases can serve as the basis for a story or situation invented by children. You can use the RVS operator - let's increase the dog to colossal sizes: he will guard the closet, carrying it in his teeth. Or the dog has cabinets hanging around his neck instead of medals. The closet is huge - the dog sits in the keyhole, does not let anyone into the closet, etc. Children can write their own story or choose any combination of words. You can offer to draw illustrations for the story. As the drawing progresses, the story acquires new details. You can use a collective method of teaching - two or more children make up one story, illustrate it, then one of the children tells it to the rest of the children.

"Polynomials of Fantasy".

Purpose of the game: Development of fantasy, creative imagination. Unlike the “Fantasy Binomial”, in this game the “detachment” of words is taken to the extreme.

Progress of the game: Option I: Children have a wide variety of objects and plot pictures on their tables, face down. The teacher asks a question, the children take turns turning over the card, trying to answer the question based on what is shown on it. A neighbor helps someone who has failed. The teacher asks the second question - the order of the answer is the same. Questions: Who (what) is depicted? (pictured?) Where is it located? What does it consist of? What is he doing? What does he say? (What answers?) The same questions can be related to the past and future (alleged) state of the subject (object) in question. At the end of the game, you can try to come up with one story for everyone, using the children's answers. Option II: Children think of any three-letter word. You can use cards with objects again. We divide this word into sounds and come up with words based only on this sound. Invented words are written on the board in a column under each letter, or are indicated by a symbol, or a picture is displayed. Then words are randomly selected, one from each row, and a sentence is made with it. This sentence can be the basis for composing a story (compose several sentences, try to combine them with one plot). When children have mastered this game, it can be complicated: for the first sound, words are selected that denote an object (noun); for the second sound - words denoting the properties or states of objects (an adjective or an adverb derived from it), while we say to the children “which?”, “how?”; for the third sound - words denoting action and answering the question “what does it do?” (Verbs). This version of the game is best done in preparatory groups or in speech therapy groups, when children become familiar with the sound analysis of words.

Example: The children came up with the word “Home”.

D ABOUT M
Smoke Donkey Soap
Sofa Wasp Ball
Shower Window Mask
Hole Fire Shop
D ABOUT M
Road Huge Washes
Smoke Charming Meows
Tree Open Dreams
Country house Deceived Suffering
Sofa Carefully Flashing

Children make up sentences either from words according to instructions, or arbitrarily at the request of the children, for example - 1,3,2: “road”, “open”, “meows”. Next, come up with a sentence with these words, for example: “On the open road when it rains, a kitten meows.” Or, for example, for the combination 5-5-5 (“sofa”, “carefully”, “blinks”), come up with a fantastic story based on this combination.

"An arbitrary prefix."

Purpose of the game: Development of imagination, one of the ways of word creation is deformation of a word by introducing a prefix-preposition.

Progress of the game: On one of the vectors (axes) of the morphological table, place the prepositions: not, deputy, mini, maxi..., on the other, words suggested by children denoting objects. From the combination obtained by combining a preposition and a word, a sentence and then a story are composed.

Example:

words Not deputy mini maxi
knife non-knife multiply mini knife maxi knife
cat some castle minicat maxikot
hippopotamus non-hippopotamus zambehemoth mini hippopotamus maxihippopotamus
blanket blanket blanket mini blanket maxi blanket

Let's look at an example: a knife - a non-knife. If we consider the function of a knife - to divide, to cut, then a non-knife can achieve the same result, but in some other way, for example, it stabs, burns. How to use such a “knife”? What will we use it for? Etc.…. You can invent an entire country using negative prepositions. For example: “zamkot” - the cat’s deputy - who is this? What is he doing? What is he like? “mini-hippopotamus” - how will such a “hippopotamus” live? in a river? And what will be a “river” for him? What will he eat? A “max blanket” is a blanket that covers everyone – what performs this function? Water in the sea, covering all sea plants, snow - in winter, the atmosphere - the globe... You can also play this game in mathematics, adding numerals to random words: for a cow - “three-cow”, what kind of cow is this? How many heads, legs, tails does she have? Why does she need three tails?.. It’s a good idea to repeat with children the division of a whole into parts, adding to the words: half -, quarter -, third -... For example, a spoon - half a spoon: it can be half a spoon, but how to use it? You can consider it by function - a spoon contains only half of the food, what should I do? Or it may contain something, but not something, why? For what?…

"Creative mistake."

Purpose of the game: To teach children to fantasize using spelling mistakes.

Progress of the game: Every child has words that he pronounced incorrectly in childhood (especially early childhood), sometimes he remembers them, since parents often remember them as funny. Invite the children to remember them and think about what they could mean in this pronunciation?

Example: “kakletka” - a jumping cutlet, “lesaped” - a bicycle consisting of branches; a bicycle that rides only through the forest or only through trees... You can purposefully replace one letter in a word with another: a dog is “bobaka”, already a fantastic animal, but its character is doglike or completely different? Soap – “hole”, this is the kind of soap that washes everything down to the holes, or a breathable soap, you wash yourself with it, and it breathes, it becomes even bigger...

"Fantastic Hypotheses".

Purpose of the game: Development of fantasy, creative imagination.

Progress of the game: Children are asked questions: “What would happen if...?” To pose the question, take the first subject and predicate that comes up. Their combination gives a hypothesis on the basis of which you can work. Invite the children to think: “What would happen if...?” Then any object and any action are called. You can invite children to come up with ridiculous questions themselves, and those who want to answer them by inventing their own story.

Example questions: “What would happen if the sun suddenly disappeared?” “What would happen if all the adults disappeared?” “What would happen if a crocodile came to us? Elephant?"

"Revitalization of objects."

Purpose of the game: To teach children to write stories by telling tales or stories about the objects that they are learning to manipulate.

Progress of the game: You can play with the youngest children, but then you will have to compose them yourself, but with older ones you can compose stories only by pushing them towards an object of revival, or based on their observation. It is necessary to involve older children in telling fairy tales to children.

Example: I option:

Let's look at the example of feeding children.
The teacher tells and shows: “Once upon a time there was a spoon. She was small, didn’t know where or how to carry food, and always ended up in the wrong place. So she went to get porridge for Tanya (scoops porridge from Vanya’s plate). Does the spoon pick up the porridge correctly? (children correct). Do you have smart spoons? How do they get the porridge? From your plates? Oh, Petya’s spoon went for a walk and didn’t end up in his mouth. Got lost? Let your spoons show Petina where to take the porridge.” Similarly, you can write a fairy tale about a button that didn’t know how to get into its house, but got into its pocket, under its collar. With older children, you can bring any object to life and offer to come up with a fairy tale or story. The main task of the teacher is to see in time where the child’s interests are currently focused. Option II:
You can call it “A Journey through your own home (group).” How to put babies to sleep? Tell them a fairy tale about a bed: “Once upon a time there was a bed that did not let a boy sleep, jumped up to the ceiling, ran out onto the landing and fell down the stairs. There are beds with motors, they travel to distant lands to hunt crocodiles. There is a talking bed that tells different stories...” The child does not sit well in the chair and constantly sways. Tell him a story about a chair that, moving its 4 legs, ran after a tram. He was late and was in a hurry. Suddenly one leg fell off and the chair lost its balance. Fortunately, one passer-by caught the fallen leg in time and put it back on. “Who broke your leg?” - he asked. “Master,” the chair answered, lowering its back. You can come up with interesting stories by making a binomial - an animated object + a toy. The main thing in the game is to let the child come up with a story himself, to join the game in time, to give it a new direction or plot. But the main thing is the child’s desire to create.

"Constructing a riddle."

Purpose of the game: Development of imagination and logical thinking.

Progress of the game: Rules for constructing riddles: detachment - association - metaphor.

Let's look at the example of constructing a riddle about a ballpoint pen. 1 operation:

we must define the pen as if we were seeing it for the first time.

Example: This is a plastic stick that can make a mark on white paper.

2nd operation:

In addition to the sheet of paper that we mentioned, the light surface can be the wall of a house or a snowy field.

Example: By analogy, what looks like a “black sign” on a white sheet of paper can appear black as a path on a “white field”.

3rd operation:

Now we can give a metaphorical definition.

Example: “This is something that draws a black path on a white field.”

4th operation (optional):

It consists of putting the mysterious definition of an object into the most attractive form. Often a riddle is given the form of a verse.

Example: “He leaves a black mark on a white, white background.”

Examples of riddles composed by children: “Now a ball, now a brush, prickly like a needle.” (Hedgehog) “Drinks water, gives us shade, hides from the sun, waves leaves.” (Tree) “It’s beautiful on top, sweet inside, you can unfold it, like a chocolate bar.” (Candy)

"The Making of a Limerick."

Purpose of the game: Development of creative thinking and imagination through the creation of a limerick (the English version of organized nonsense).

Progress of the game: We explain to the children the technique of creating a poem, but we say that it should be a little fabulous, mysterious, you can use incomprehensible words, but so that the rhyme is preserved. First line: choosing a hero. Second line: characteristics of the hero or his action. Third line: implementation of actions (how the hero did it). Fourth line: choice of final epithet or your attitude towards the hero

Example: Here are poems composed by children:

“The red and blue bear cub flew across the sky, flapped its paws like wings, scared all the birds” (Vasya Novoselov)

“One day the kind gray hedgehog Needles gave everything to the children. And to hide from the fox, I drew needles on my back” (Katya Korobkina)

“The snowman came to our group, sat down at the table, ate the dishes. Then he ate our entire lunch and melted at the end” (Senior group - all together)

"False riddles."

Purpose of the game: To teach children to solve riddles, to develop attention and creative imagination.

Progress of the game: Offer children riddles, the answer to which is contained in the verse itself, but attention is diverted to the side. It goes without saying that if you ask children 2-3 similar false riddles, then they will not easily fall into the trap on the next ones; they will give the answer very quickly. But they enjoy it enormously. They then guess them to their comrades, repeat them many times, and they themselves laugh and enjoy the confusion of the guesser.

Example: “There is a house, one roof is flat, the other with a strong slope. There is a nest in the middle of the roof. It's full of holes. The rooster laid an egg in the nest. Which way will the egg fall? “A flock of hammers is flying to warmer climes. What will they do when they arrive? “It’s worth ‘this’.” An old woman walks past “this” and says: “Baba Yaga.” A soldier walks by, looks at “this” and says: “General.” A girl walks by, looks and says: “Vasilisa the Beautiful.” What is this?” (Mirror).

"The Glass Man".

Purpose of the game: Development of creative imagination and fantasy.

Progress of the game: From the characteristic features of a familiar or invented character, one can logically deduce his adventures. The hero of a story or fairy tale can be proposed to be made of a little man from some material. (For example, a glass man) He will have to act, move, make friends, be exposed to all kinds of accidents, be the cause of events, etc... Use the technique - “empathy” - invite the children to put themselves in the shoes of these little men. (a country where everything is made of glass) Here you can analyze the material. (glass is fragile, transparent, but it can be colored, can be washed...)

Example: Now imagine life in this glass city. Since everything is transparent - life is in full view of people, you don’t have to talk, all thoughts are visible, since the head is transparent. What about clothes? Colored? What to eat? Children familiar with TRIZ techniques will immediately answer: liquid glass, glass powder, finely crushed glass. What is the transport made of? After all, it is necessary to protect little people from sharp corners and shocks. Are the animals made of glass too? Plants? All this can be played out, discussed, sketched, trying to make the life of these little people as comfortable as possible. You can beat paper men who live in a paper city. People made of ice, snow, smoke, plasticine.

"Salad from fairy tales."

Purpose of the game: Development of creative imagination by combining familiar characters from different fairy tales into one and inventing your own - a new fairy tale.

Progress of the game: It is interesting to compose a fairy tale using a morphological table, where the names of fairy tales are listed along the vertical axis, and their heroes are listed along the horizontal axis. The choice of heroes can be arbitrary. Children can choose all the characters at once, the location of the action, and then combine everything into one plot. Another option: children choose heroes as they write a fairy tale, moving along the axes of the table as if on a ladder.

Little Red Riding Hood Little Red Riding Hood Wolf Grandmother Woodcutter Basket Gun Forest
Boy - with - finger Boy - with - finger Ogre Father Children of the Ogre crumbs Slept Forest
Thumbelina Fairy Bug Toad son of a toad Martin Mouse Nora
Spikelet Rooster Cool Turn Mill Sickle Pies Ear
turnip Grandfather Woman Granddaughter Bug Mouse turnip Garden
Kolobok Kolobok Grandfather Hare Bear Wolf Fox Stump

As visual material, you can use book illustrations, drawings of fairy tale characters (ready-made), and children's drawings. It is convenient to place them on a typesetting canvas or on a flannelgraph. You can invite the children to draw a picture, depicting the selected characters, adding each their favorite hero if desired, and then tell their fairy tale to their comrades using the drawing.

"A kind of fantastic binomial."

Purpose of the game: To activate imagination, develop children’s ability to respond to a new element in relation to a certain number of unexpected factors, teach to use such a word in a well-known plot, forcing familiar words to react to a new context.

Progress of the game: Offer the children several (5-6) pictures depicting the heroes of a fairy tale. Cards can be replaced with toys based on a fairy tale, a table theater, or reference signals. Having determined which fairy tale the heroes are from, the children begin to tell the fairy tale (one at a time or in turns). And “suddenly” among the cards (toys, theater, signals) a new one appears, the image of which has nothing to do with this fairy tale. Option I:

First, the child tells a real fairy tale, and towards the end or at the very end you introduce a new character.
Option II:
Immediately with a set of cards, immediately introduce an unfamiliar object that does not participate in the real fairy tale.

Example: A child chose 5 cards: girl, wolf, grandmother, forest, flowers + helicopter

"A fairy tale inside out."

Purpose of the game: The game consists of twisting a fairy tale or turning the fairy tale theme inside out. This game is similar to the game "Verse versa".

Progress of the game: Recall with the children a well-known fairy tale and suggest changing the character of its heroes. Positive character to negative and vice versa. Invite them to think and tell how the characters, their character, actions will change, and what the plot of the fairy tale will become. A proposal for a change of character can be different: 1. The Evil Sorceress bewitched the heroes... 2. A piece of ice fell into the heart of the good hero, and the evil one felt sorry for him and he became kinder... 3. The hero swallowed a magic pill, drank a magic drop, once said a bad word... All these options were proposed by children, invite the children to come up with their own versions and almost everyone will have their own, one better than the other. Using the principle of “turning it inside out,” you can find the starting point for a free story that can be independently developed in any direction.

"Twisting a fairy tale."

Purpose of the game: Development of creative imagination, fantasy, attention.

Progress of the game: There comes a moment when fairy tales begin to get boring, like an old toy, then the fairy tale can be turned into a kind of parody - a different angle of view appears, the fairy tale can be looked at with different eyes, that is, you can see what is not in the real fairy tale. Work with a fairy tale at the subsystem level, sequentially changing one of the subsystem elements.

Example: Teacher: “Once upon a time there was a girl, her name was Yellow Riding Hood...” Children: “Not Yellow, but Red!” Educator: “Oh, yes, Red! So dad called her and said...” Children: “No, not dad, but mom!” Teacher: “That's right! Her mother called her and said, go see your aunt...” And so on... Option 1: After the children have corrected you, continue to tell a little of the text of the real fairy tale, and then change it again, but lead the line of the real fairy tale to the end. Option II: By changing the fairy tale at the very beginning, you lead it for the children, completely changing the plot of the real fairy tale, including new characters in the action.

"A fairy tale in a given key."

Purpose of the game: Development of creative imagination, fantasy, by inventing fairy tales in a certain way.

Progress of the game: Using different keys, we open a fairy tale for children in a different direction, place of action.

Example: Once upon a time there lived an old man and an old woman by the blue sea... in our days. What will the old woman ask? Little Red Riding Hood lives now... We changed the time of action. You can use the RBC operator (size-time-cost) - stretch time to infinity, or compress it to a minimum and watch how the plot of the fairy tale changes for children. You can change the scene: Kolobok lives on the 10th floor with an elevator... Teremok stands on a high, high mountain or in the sea... Little goats live on an island, and there is a deep sea all around... An old fairy tale in a new key, adapting to a new plot, will sound completely unexpected for both you and the children themselves. You can invite children to illustrate a fairy tale: every most interesting moment, in his opinion, will turn out to be an illustrated book.

"What happened next."

Purpose of the game: Development of creative imagination, fantasy, by inventing a continuation of the fairy tale.

Progress of the game: Children really love the continuation of the fairy tale and are reluctant to part with their favorite characters. At the end of the fairy tale, starting from the most interesting place or question, you can invite the children to think: “What happened then?”... If you work according to the system operator, then the fairy tale can be continued in the supersystem, in the system, in the subsystem. Working in the future of the supersystem, we change and continue the entire supersystem of the fairy tale.

Example: A bear climbed onto the roof of a tower, the tower and fell apart. The trees in the forest swayed and hummed, forest animals came running, condemned the bear’s action, and advised what to do next. Then everyone builds a new little house for the animals together.

Cinderella married the prince and they had a son, who decided to learn magic from the Fairy and became her student.

What happened to Cinderella's shoe after her marriage? Cinderella gave it to the little wizard and he helped out many girls when they had nothing to wear to the ball. But at 2 o'clock the shoes always returned to Cinderella.

"Fantastic analysis."

Purpose of the game: Development of creative imagination, fantasy, through a fantastic analysis of fairy-tale characters.

Progress of the game: If we consider any fairy-tale character in the system, we can see that its subsystem features are the same in different fairy tales: for Baba Yaga it is always a broom, a mortar, a black cat, etc. Children can be told that each character has their own magical tools, without which it is difficult to imagine them. There is only one Baba Yaga, but there are many sources of inspiration and magic - perform a fantastic subtraction in the subsystem - the plot of the fairy tale and the behavior of the hero will change.

Example: Santa Claus, subsystem signs: beard, staff, bag with gifts, fur coat, felt boots... Options invented by children: - Santa Claus without a fur coat, this is in Africa. African children are celebrating the New Year, Santa Claus has come to them. (What is it called in Africa?). He brought gifts, including ice cream. (How to save and deliver, because you need a lot of ice cream for all the children.)

The solution to the problem of Santa Claus, who lost his staff, by younger children: - Computer! Magic wand. Santa Claus will make a staff out of wood, blow on it, it will become covered with frost and become magical. The children will find the lost staff and work miracles instead of Santa Claus. Children will each want to have their own staff; they will divide it into many small “staffs” to form magic wands. When the children have played enough, the holiday is over, they will give the “staffs” to Santa Claus, and he will make a staff out of them, or maybe leave them for the children - let them always have a holiday.

How many children there are, so many options there can be. In this game, you can also invite children to sketch all the changes, each of their own options, then tell their friends from the picture. By collecting all the drawings together, you can release a “book” that will contain all the new fairy tales invented by children.

"Propp's Maps".

Purpose of the game: Development of creative imagination, fantasy, through Propp's cards.

Progress of the game: Soviet folklorist Vladimir Yakovlevich Propp in his book “Morphological Tales” and in his research work “Transformation of Fairy Tales” analyzed the structure of a folk tale, especially a Russian one, and identified the constant functions of a fairy tale, which are always in the same sequence. According to Propp's system, there are thirty-one of these functions, but of course not all fairy tales have all the functions; the strict sequence may be violated, distortions, additions, and synthesis are possible, but this does not contradict the main course. The tale begins with the first function, with the seventh, or with the twelfth, but it is unlikely to go back and restore the missing pieces. There are twenty main functions. Since preschool children often do not know how to read, we offer a symbolic image of each card invented by children. Offer it to your children - they will draw you many options, and from those drawn, choose the most understandable ones with your children and start playing.

Children are dealt “cards”; it is better for them to sit at the same table or are divided into subgroups, but with each subgroup there is an adult and their own set of “cards”. A hero is chosen about whom a fairy tale will be written.

In the first days of the game, it is better to keep the cards in order (you can number them - older children know the numbers well) and tell the plot of the tale sequentially according to the cards. But the guys love to mix the cards and come up with their own rules: for example, build a story on one or two cards drawn at random. Or start composing from the end.

The advantages of “Propp’s cards” are obvious: each of them is a whole cross-section of the fairy-tale world and each “function” is replete with echoes of the child’s own world.

False riddles - False problems.

1.Who swims faster: a duckling or a chicken?

2.Who will reach the flower faster, a butterfly or a caterpillar?

3. Two pigeons flew over the sea. We got tired, sat down on the water to rest, and then flew on. How long did the pigeons take to rest?

4. On one bank there are ducklings, on the other there are chickens. There is an island in the middle. Who will swim to the island faster?

5. Three fish flew over the forest. Two landed. How many flew away?

6. A multi-colored wheel rolls on the table: one corner is red; the other is green; the third is yellow. When the wheel reaches the end of the table, what color will we see?

7. A large beautiful steam locomotive was sailing along the sea. There were a lot of people on deck and music was playing. Everyone had a good time. What was the captain's name?

8. Two crocodiles were flying - one was red, the other was blue. Who will fly faster?

9. How much does a kilogram of asphalt weigh if you unscrew the top nut from the left wing of the airplane?

10. Mom has a cat Fluff, a daughter Dasha and a dog Sharik. How many children does mom have?

11. The children were collecting pine cones in the forest. The boys had large buckets, red, without a bottom. And the girls have little green ones. Who will collect the most cones?

12. There are children's books on the shelf. The dog ran up and took one book, then another, then two more. How many books will she read?

13. What do crocodiles eat at the North Pole?

14. A telegram came from dad: “Meet me, I’m leaving by bus at five.” What carriage was dad flying in?

15. Rush hour. Crowded bus. All passengers are in a hurry. What will you do if the bus goes off the rails?

16.Mom dropped a tray on which there were two cups with flowers, two with polka dots, two with berries. How many cups are there?

17. The hare invited two bears and three hedgehogs for the New Year. How many devices should he supply? (Animals sleep in winter, animals do not eat from utensils).

18. Three apples and two cherries were drawn on Masha’s dress. You ate one cherry and two apples, how many are left?

19. The Sveta doll ate three servings of ice cream, then two more. Will I need to call a doctor?

20. The dog Zhuchka said that she saw Sasha, Petya and Katya on the hill today. How many children did the dog see on the slide?

21. How many piglets will there be at the party if two geese, a duck and a pig came to the piglet’s birthday party?

22. There is a lighthouse. A ship floats past in the fog at night. And the lighthouse will go out and go out. Will the ship see the light of the lighthouse?

23. Two bulls met and argued: who will give more milk? To judge them, what should the milk be poured into?

24.What is the second cheek pillow?

25. Four eggs are boiled for four minutes. How many minutes does one egg take to cook7 26. On one leg, a goose weighs 5 kilograms. How much does a goose weigh standing on two legs?

27.Why is the crocodile green? (From nose to tail).

28. A soldier walked through the forest, field, forest, field in winter. Suddenly a river. How to cross the river?

29. Mom and dad have two daughters, and Yura was born first. How many children do mom and dad have?

30. There were 4 apples on the table. One of them was cut. How many apples are there?

31. There are 5 glasses of berries on the table. Vova ate one glass of berries and put it on the table. How many glasses are there on the table?

32.A rooster and a hen were walking around the yard. A rooster has 2 legs, and a chicken has 4. How many legs are there together?

33. There was one stool sitting on three branches. How many stools were sitting on the branches?

34. How much honey will two butterflies collect if they have one bucket each?

35. The dog Mickey gave birth to kittens - 3 white and 1 black. How many kittens were born in total?

36. How many mushrooms can you grow from spruce seeds?

37. How many chickens did the rooster hatch if he laid 5 eggs?

38. How much does a kilogram of fried nails weigh if out of 2 kilograms of apples only 20 grams are fresh?

39.2 boys and 2 girls walked home under one umbrella. Why weren't they wet? (it was not raining).

40.The more you take me, the more I stay? (Hole)

41.What language will the German and Scottish Shepherds speak to each other?

42. The 9th boy had a cat with a short tail. She ate a mouse with a long tail, and the mouse swallowed the straw along with the grain. And there was only one grain. How old is the boy who had the cat?

43. A hippopotamus is swimming through the desert, it is quickly moving forward. How many Christmas trees is he carrying?

44. 2 siskins, 2 swifts and 2 grass snakes arrived. How many birds are there in total near my house?

45. 5 bunnies were sitting on a pink branch. Two of them flew to them and shouted: “ku-ku.” Once “ku-ku”. Two “ku-ku”. How many hares per bitch? 46. ​​Three black grouse were sitting on a tree. The hunter shot one of them. How many birds are left on the tree?

47. Two girls went into the forest to pick mushrooms, and two boys went to meet them. How many children in total went to the forest?

48. Two chickens are swimming, one rows with its legs, the other with its wings. Which one will reach the shore first?

49. There are two apples and three pears on the table. How many vegetables are on the table?

50. Two pots fell: an iron and a clay one. Which fragments will there be more?

51.What will happen to a fly if it hits an icicle?

52.One patient had pain in 6 teeth. At a doctor's appointment, he had 3 healthy and 2 diseased teeth pulled out. How many healthy teeth does a patient have left if he faints and knocks out another healthy tooth to the doctor?

53. Vasya Ptashechkin usually knocks out 3 glasses a day, costing 300 rubles each. How many glasses can Vasya afford to break if his father’s salary is 1200 rubles? Is dad's salary enough for 4 ordinary days?

54. Of the 500 popsicles that the wizard sent, 350 were eaten by the crocodile Gena. How many Cheburashkas did it take for Gene to cope with the popsicle if one Cheburashka eats 10 servings?

55.How to quickly and equally feed three penguins with two ostrich eggs?

56. How many eggs will accumulate in a cuckoo’s nest in three days if it lays one egg per day?

57.The jumper has a longer waggle than the stomper. The flyer's wiggle is longer than that of the jumper's. Whose tail is longer?

58. Three sparrows sat on the water. One flew away. How much is left?

59. Boiled crayfish is red. What will it be like if you cook it?

60. Two grippers have five pokes each. What is this?

61.Who will moo louder: a rooster or a cow?

62. The miller came to the mill. In each corner he saw three bags, on each bag sat three cats, each cat had three kittens. How many legs were there in the mill?

63. Nine candles were burning, one went out. How many candles are left?

64. Birds flew to warm regions: two cranes and two tits. How many birds flew to warmer climes?

65.What is the best and fastest way to pick a watermelon from a tree?

66. In spring, who arrives from the south first: swallows or sparrows?

67. The table has four corners. If one corner is sawed off, how many corners will remain?

68.When is a dog in a kennel without a head?

69. How does a rooster crow? And in England?

70. Natalya Ivanovna asked Sasha to draw two blue triangles and three red squares. How many circles did Sasha draw?

71.One banana falls from the tree every five minutes. How many of them will fall in one hour?

72. A car was driving. As soon as he turned the corner, it began to rain. What was the driver's name? What number was on the car? (the driver's name was Tolka, the license plate was wet).

73. The birds were flying: 2 in front, 1 behind, then 1 in front, 2 behind. Then 3 together. How many birds were there in total?

74. Divide 5 apples between five children so that everyone gets an apple and one remains in the basket.

75. There are five fingers on the hand. Three of them have rings. How many fingers are there in total?

76. How many ends do five sticks have?

77. What color is Kolobok’s hair?

5

Game "False Memories"

Often creative ideas from partners help achieve incredible success. Work is based on the principle of joint cooperation, and it is very important to hear your partner and accept even a seemingly crazy idea.

The game "False Memories" is the following. Two participants pretend that they have known each other all their lives, they have common affairs and interests. The first participant says: “Remember, you and I...”. Then you can fantasize, for example:

  • flew into space;
  • went on a trip around the world;
  • got into a cartoon;
  • explored the depths of the sea;
  • found a time machine, etc.

You don’t have to come up with implausible fantasies; you can also make up some realistic story.

1st participant:

“Do you remember when we climbed into our neighbor’s garden and wanted to steal apples? And then they ran away because a neighbor noticed us?”

The second player must refute what the first player said.

2nd participant:

“No, it wasn't like that at all. A dog chased us, but the neighbor managed to lock it in the enclosure, and then invited us to visit.”

The story continues, and the participants offer their options for the development of non-existent events. Thus, players learn to refute their opponent's words, but do it creatively, offering their own version. The game turns out to be fun, interesting and not boring.

Card file of games in the preparatory group

For the convenience of drawing up notes on a lesson or leisure activity, games are included in separate calendar plans for each type of fun. The teacher, having a complete list of fun activities, selects them to suit the skill, ability, stage of the lesson or topic being practiced. The last criterion is the most productive.

Table: example of planning play activities in a preparatory group

Topic (or stage of work in class)Type of gameNameGoalsProgress of the game
Any (mainly lexical, that is, related to vocabulary replenishment)Didactic"Field of Dreams"
  • expand your horizons;
  • expand your vocabulary;
  • develop memory,
  • speed of reaction,
  • intelligence,
  • resourcefulness,
  • logical thinking;
  • the ability to hear the teacher;
  • cultivate a tolerant attitude towards opponents.
Children quickly answer questions from the qualifying round. So the first three are invited to the game, who guess the word by letter, after turning the reel. Based on the results of the game of three triples, the final is held, and then the super final with the winner.
Summarizing the materialDidactic"What? Where? When?" Children, united in a team of six people, are asked questions that they must answer in 1–2 minutes. The game goes to six points.
“Precipitation” (or as a physical education break)Movable"Rain"
  • develop expressive singing skills, conveying the character of the music;
  • improve the performance of round dance steps and round dance formations;
  • develop song and play creativity;
  • continue to develop the ability to move expressively and rhythmically in accordance with the varied nature of the music;
  • develop emotional and imaginative performance of musical and gaming movements.
The “cloud” children stand in a circle with plumes in their hands. The guys run away to the music, the “rain” tries to wet them. At the leader’s signal, they gather in a round dance again, while the “rain” is playing one musical excerpt, it tries to touch the “clouds” with its plume, after the end of the musical excerpt, everyone counts together how many “clouds” the “rain” has touched.
Entertainment, consolidation of learned material, open lesson.Different types of play activities"Journey through the stations"
  • train children in different types of play activities;
  • expand your horizons;
  • develop physical and intellectual qualities;
  • cultivate patience in work.
During the game, the children end up at different “stations” and play the games offered there.
“Bread is the head of everything”Didactic"Bread"
  • give an idea of ​​how bread came to our table;
  • expand children’s knowledge about the content of people’s work, their coherence and mutual assistance in work;
  • to instill in children a caring attitude and respect for bread and the people who raised it.
Children, individually or in teams, lay out a sequence of cards depicting the process of growing bread, commenting on each stage.
"Birds of our region"Movable"Crows and Sparrows"
  • train running in different directions;
  • develop coordination; foster a spirit of healthy competition.
The team of “sparrows” calmly flies around the site. At the “crow’s” signal, the birds must quickly sit down in their places, otherwise the “crow” will get dirty.
"Word-forming suffixes"Didactic"A look into the future"
  • practice the skill of forming a patronymic from a given name using a suffix;
  • expand your vocabulary;
  • develop linguistic intuition;
  • cultivate respect for the native language.
The teacher gives the children a list of names from which the children form patronymics.
Description of the location of objects in spaceFinger"Furniture"
  • train fine motor skills and reaction speed;
  • develop a sense of rhythm;
  • cultivate patience and perseverance when practicing movements.
This is a chair - they sit on it (the left palm in a fist is pressed against the right, fingers extended upward). This is a table - people sit at it (the left hand is in a fist, the right open palm lies on top). Here is a bed - they are lying on it (arms bent at the elbows in front of the chest, lying one on top of the other). We put things away in the closet (imitation of folding things). We all walk for a walk (the fingers of both hands walk along the knees).
"Rules of etiquette"Role-playing"A Lesson in Politeness"
  • explain the rules of conduct in public places;
  • show the importance of giving way;
  • develop performing abilities;
  • cultivate a culture of behavior.
The fairy invites the children to role-play the following situation. One of the children portrays a grandmother, the other her grandson. A grandmother, her grandson and two children are walking towards each other through a narrow door made of cubes. The children are in a hurry, trying to squeeze through the door as quickly as possible. The rest watch the game and answer questions about the culture of behavior in this situation. All the guys draw the right conclusion: elderly and sick people, small children, people with heavy and large bags need to give way. Another group of children played out the same situation; they let the grandmother and grandson pass, but did it silently, and they themselves stopped in the aisle, creating inconvenience for those passing by. Talking about politeness again. As a result, the next group of players acts correctly.

Game "I agree"

A variation of the previous game, only here the participant, on the contrary, agrees with everything that the second player comes up with. In this exercise, it is important to show your opponent from the positive side, to highlight his best qualities. We must remember that improvisation is not a field for ridicule and cruel jokes.

1st participant: Do you remember how we went to the ocean?

Participant 2: Yes, the weather was beautiful!

1st participant: And watched the crabs?

2nd participant: You were still fishing!

1st participant: And you brought me delicious lemonade!

The game reveals creative potential and teaches you to instantly use your imagination. A person can think critically, but for creative development it is also important to improvise, think positively, and not evaluate the actions of people around him.

Game “Distract the Inner Monster”

A terrible dragon lives inside every person, that is, fear, which is usually very difficult to cope with. Acclaimed director Keith Johnstone offers this game to harness your inner dragon.

In one minute (it’s better to set a timer on your phone), write a short story on a piece of paper. It is important to invest in the set time, but to make it easier for players, you can offer the first phrase with which the story will begin. Players turn on their imagination and come up with the most incredible stories, while not using their inner critic, but revealing their creative potential.

Game "Associations"

The player needs to look around and select any object that comes into view. For example, a person noticed a flowerpot with a flower. Then you need to write down on paper 6-7 adjectives that fit this subject, for example:

  • Beautiful;
  • beige;
  • unusual;
  • bright;
  • clay;
  • fragile;
  • stylish.

After this, you need to write 6-7 more adjectives that are not at all suitable for the chosen subject. For example, a flowerpot cannot be:

  • fried;
  • wrinkly;
  • salty;
  • funny;
  • sad;
  • silk;
  • poor.

Fantasy lives in every person, but you need to be able to use your creative potential. The more creativity is developed, the more unusual, interesting ideas can be used in a variety of life situations.

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