Game exercises and outdoor games for preschoolers
Walk along the path (path)
Tasks. Exercise children in walking in a limited area, develop a sense of balance, dexterity, and eye.
Description of the exercise. The teacher draws two parallel lines along the floor (or places two ropes; length 2.5 - 3 m) at a distance of 25 - 30 cm and tells the children that this is a path, along which they will go for a walk. Children walk one after another, trying not to step on the line. They return in the same order. You need to walk carefully, not interfere with each other and not bump into the person in front. This exercise is good to do on the site. In the fall, you can direct a path to a tree and invite children to walk along it and bring leaves, acorns, maple seeds, which will enliven the game.
If the game exercise is carried out indoors, you can place flags and toys at the end of the path and give the task to bring them.
Go through the stream.
Tasks. To develop children's sense of balance, dexterity, and eye.
Description of the exercise. The teacher draws two lines (a cord can be used indoors) and tells the children that this is a river, then places a board across it (length 2.5 - 3 m, width 25 -30 cm) - a bridge.
“Beautiful flowers grow on this bank of the river (multi-colored scraps are scattered on the carpet), let’s collect them,” the teacher addresses the children. “But first we will cross the bridge.” Children, one after another, cross to the other side of the river (stream), collect flowers (squat, bend over), then return to their places. The exercise is performed 2-3 times. The teacher makes sure that the kids walk along the board carefully, without bumping into each other: “Be careful. Don't fall into the river."
Where is it ringing?
Tasks. To develop children's attention and spatial orientation.
Description of the game. Children stand facing the wall. The nanny hides at the other end of the room and rings the bell. “Listen carefully to where the bell is ringing, find it,” the teacher addresses the children. When they find the bell, the teacher praises the kids. The game repeats itself.
Who's quieter?
Tasks. Exercise children in walking on their toes in the indicated direction.
Description of the game. The children walk in a crowd along with the teacher. Suddenly he says: “Well, now let’s see which of you can walk quietly - quietly, on your tiptoes” - and shows. Children follow the teacher. Unnoticed, he steps aside and says: “Now everyone run to me.” Children run, the teacher praises the kids, pretends to hug everyone. You can give the task to walk quietly towards a bear or a bunny, who are sitting on chairs, and at the signal, the children should run back.
Some 2-3 year old children, when walking on their toes, hold their head unnaturally, pulling it into their shoulders. It seems to them that in this case they walk more quietly. We need to monitor this, pointing out errors, and correct them. Walking on your toes strengthens the arch of your foot. However, children should not be tired of doing this exercise for too long. The game is repeated 3-4 times.
Bubble
Tasks. To consolidate in children the ability to form a circle, gradually expand and narrow it.
Description of the game. The children and the teacher join hands and form a large circle, standing close to each other, then say:
Blow up, bubble, Blow up, big, Stay like that, Don't burst.
At the same time, everyone gradually expands the circle and holds hands until the teacher says: “The bubble has burst!” Children lower their hands and squat down, saying: “Clap.” After the words “the bubble burst,” you can invite the children, still holding hands, to move to the center of the circle, saying “sh-sh-sh.” The kids inflate the bubble again, move back, forming a large circle.
The text must be pronounced slowly, clearly, involving children in repeating the words after the teacher. Instead of a quatrain, you can make sounds that imitate inflating a balloon: “pf-pf-pf.” When the balloon bursts, clap your hands and sit down.
Aircraft
Tasks. Exercise children in the ability to run without bumping into each other, and perform movements when given a signal.
Description of the game. Children sit on chairs located on one side of the room or playground. The teacher makes rotational movements of his hands in front of his chest and says: “rrrr”, shows how to start the engine of an airplane. Then he turns to the children: “Get up, get ready to fly, start the engines!” Everyone repeats the hand movements. At the signal “let’s fly,” children spread their straight arms to the sides (the wings of an airplane) and run in different directions around the room or playground. At the “boarding” signal, everyone goes to their chairs and sits down on them. The game repeats itself.
The teacher first shows the movements, and then completes the entire game task together with the children.
Train
Tasks. Train children to walk forward in small groups. First, holding each other, then freely moving your arms, bent at the elbows, begin and end the movement exactly at the teacher’s signal.
Description of the game. The teacher helps several children stand next to each other and says: “Let’s play train. I will be the locomotive, and you will be the carriages,” then he stands in front of the children. The locomotive blows its whistle, and the train begins to move, first slowly, then faster. The teacher leads a column of children in one direction, then in another, finally stops and says: “Stop.” Through
After some time, the locomotive blows its whistle again and the train sets off.
The role of the locomotive is first performed by the teacher; only after several repetitions does he involve the most active child in the role of leader. The locomotive moves slowly so that the children's carriages do not lag behind each other. At first, each child holds on to the clothes of the person in front, and then the children walk freely one after another and move their arms, imitating the movement of the wheels of a steam locomotive, in time with the spoken words “chu-chu-chu.” Children can line up one after another at random. When the game is repeated several times, the kids are asked to get off at the bus stop: pick berries, mushrooms, jump, take a walk. Having heard the whistle, the children must quickly form a column behind the locomotive.
Sunshine and rain
Tasks. To develop in children the ability to run in all directions, without bumping into each other, and to quickly respond to a signal.
Description of the game. At first, when you get acquainted with the game, a simplified version is given. Children sit on chairs or a gymnastic bench. At the teacher’s signal “sun”, everyone goes for a walk, runs, plays, etc. At the signal “rain” they quickly return to their places.
You can use an umbrella in the game; the teacher opens it at the second signal - “rain”. Children run to the teacher to hide under an umbrella.
After repeated repetition, the game can be complicated: chairs are placed at some distance from the edge of the playground or the wall of the room, the children squat down at the back and look out the window (into the hole in the back), the teacher says: “The sun is in the sky! You can go for a walk." The kids run all over the playground. At the signal “it’s raining, hurry home,” they run to their seats and sit behind the chairs. The teacher says again: “Sunny! Go for a walk!” the game is repeated.
Catch the ball
Tasks. Develop in children the ability to maintain the required direction while walking and running and change it depending on the current situation, teach them to run in different directions, not touch each other, catch the ball, develop attention and endurance.
Description of the game. The teacher shows the children a basket with balls and invites them to stand next to him along one side of the room or playground. “Catch the ball,” says the teacher and throws balls (according to the number of children) from the basket, trying to get them to roll in different directions as far as possible. Children run after the balls, take them (each one ball), bring them to the teacher and put them in the basket. The game repeats itself.
In the game you can use multi-colored wooden or plastic balls. Having put them in a basket, the teacher invites the children to see how beautiful the balls are, telling them what color they are. Then he pours them out: “That’s how the balls rolled. Catch them up and put them in the basket.” The teacher makes sure that each child tries to catch up with one ball. At first, the game is played with a small group of children, gradually the number of players increases.
Birds in nests
Tasks. Exercise children in running in different directions, in the ability to hear the teacher’s signal, and navigate in space.
Description of the game. On one side of the playground or room, hoops are laid out freely according to the number of children. Each child stands in his own hoop - this is a nest, a bird lives in it. At a signal, the birds fly out of their nests and scatter throughout the area. The teacher feeds first at one end, then at the other end of the playground: the children squat down, hitting their knees with the tip of their fingers - they peck at the food. “The birds have flown to their nests!” - says the teacher, the children run to the hoops and stand in any free hoop. The game repeats itself.
When the game is mastered by the children, you can introduce new rules - lay out 3-4 large hoops - “several birds live in the nest.” At the signal “the birds have flown to their nests,” children run, 2–3 kids stand in each hoop. The teacher makes sure that they do not push each other, but help each other to get into the hoop, and use the entire area allocated for the game.
Sparrows and car
Tasks. Exercise children in running in different directions, without bumping into each other, in the ability to start a movement and change it at the teacher’s signal, and find their place.
Description of the game. Children sit on chairs or benches on one side of the room or area - these are sparrows in nests. The teacher stands on the opposite side with a hoop in his hands. It depicts a car. At the signal “the little sparrows have flown onto the path,” children run around the playground, easily waving their arms. The teacher says: “The car is moving. Fly, little sparrows, to your nests!” The car drives out, the sparrows fly away - the children run and sit down in their seats, the car returns to the garage.
First, the teacher shows how sparrows fly and how they peck grains. Children repeat all movements after the teacher, and then the car is included in the game. Only after repeated repetitions can this role be assigned to the most active child. The car moves calmly to allow children to find their place.
Shaggy dog
Tasks. Teach children to listen to the text and quickly respond to the signal.
Description of the game. The child pretends to be a dog, he sits on a chair at one end of the area and pretends to be sleeping. The rest of the children are at the other end of the room beyond the line - this is the house. They quietly approach the dog, and the teacher says:
Here lies a shaggy dog, with his nose buried in his paws, Quietly, quietly, he lies, either dozing or sleeping. Let's go up to him, wake him up and see what happens.
The dog wakes up, gets up and starts barking. The children run into the house and stand over the line. Then the role of the dog is assigned to another child. The game repeats itself.
Chicken - Corydalis
Tasks. Train children to quickly respond to signals and run while dodging.
Description of the game. The teacher plays the role of a chicken, the children act as chickens. One child (more active) is a cat. The cat sits on a chair to the side. The teacher walks with the children around the entire playground and says:
A crested hen came out, with yellow chicks, the hen clucked: “Ko-ko, Don’t go far.”
Approaching the cat, the teacher says: On the bench by the path, the cat has laid down and is dozing... The cat opens its eyes and catches up with the chickens.
The cat opens its eyes, meows and runs after the chickens; they run away to the opposite side of the room, where their home is marked with a line. The cat doesn't catch chickens. The teacher protects them, spreads his arms to the sides and says: “Go away, cat, I won’t give you chickens.” A new cat is then assigned and the game is repeated.
Beetles
Tasks. Train children to run in all directions, change movements when given a signal, and be attentive.
Description of the game. The game is played with a tambourine and musical accompaniment. At the signal “the bugs have flown” (running music is played or the teacher lightly, rhythmically hits the tambourine), the children run scattered throughout the room or playground. At the signal “the beetles have fallen”, the rhythm of the beats changes (you can simply shake the tambourine) or the music changes - the children lie on their backs, make free movements of their arms and legs - the beetles flounder. At the signal “the beetles have flown,” the children stand up. The game repeats itself. When the game is mastered by the children, changes in movements occur in accordance with the nature of the musical accompaniment or with a change in the rhythm of hitting the tambourine.
Cat and mice
Tasks. Exercise children in climbing (or crawling), the ability to respond to a signal, and perform movements in accordance with the text of the poem.
Description of the game. The game is played with a subgroup of children (8 - 10) in a room (on a carpet) or a lawn covered with soft grass. In the middle of the room (on the carpet) or lawn, a gymnastic ladder is placed on its edge or a cord is pulled. On one side there is a fenced off space - a house of mice. They choose a cat. They sit on a chair or stump. The mice are sitting in holes behind the stairs. The teacher says:
The cat is guarding the mice, pretending to be asleep.
The mice crawl out of their holes (climb between the slats of a ladder or crawl under a cord) and run around. After a while the teacher says:
Hush, mice, don’t make noise, you won’t wake up the cat...
The cat gets off the chair, gets on all fours, arches its back, loudly says “meow” - and catches the mice, they run into their holes (do not crawl under the cord or ladder slats). The role of the cat is first assigned to the most active child, then other children are involved in this role. The game is repeated each time with a new cat.
My funny ringing ball
Tasks. Teach children to jump on two legs, listen carefully to the quatrain and run away only when the last word is spoken.
Description of the game. Children sit on chairs on one side of the room or area. At some distance in front of them there is a teacher, he has a ball. He shows how easily and high the ball jumps if you hit it with your hand, and says:
My cheerful ringing ball, where did you start galloping? Red, yellow, blue, Can't keep up with you!
Then the teacher calls 2 - 3 children, invites them to jump at the same time as the ball hits the floor and repeats the exercise again, accompanying it with reading a quatrain. After this, the teacher quickly says: “I’ll catch up now!” the kids run away, and the teacher calls other children. Gradually all children join the game. They are balls.
Chickens in the garden
Tasks. Exercise children in climbing, running, squatting, teaching them to navigate in space and quickly respond to a signal.
Description of the game. In the middle of the room they limit a small area - a vegetable garden. Not far from it, on one side of the room, a chair is placed - this is the watchman's house; on the other side, at the level of the child's chest, a rail is strengthened on the racks or a ribbon is pulled - a house for chickens.
The role of the guard is first performed by the teacher, and then by more active children. The rest are chickens. At the teacher’s signal “go, hens, for a walk,” the chickens crawl under the fence (slat), make their way into the garden, run, look for food, and cackle. The watchman notices the chickens and chases them away - he claps his hands, saying: “Shoo, shoo!” The chickens run away, crawl under the slats and hide in the house. The watchman walks around the garden and sits down again. The game repeats itself.
If the game is played at the beginning of the year, then the area of the garden is not indicated. Children run around using the entire room.
Balloon
Children form a circle holding hands. Together with the teacher they walk in a circle.
My mother and I went to the store and bought a balloon there. We will inflate the balloon, we will play with the balloon.
(They stop, turn to face the center of the circle, hold hands, perform a “spring”.)
Balloon, inflate! Balloon, inflate!
(They go back in small steps and inflate the balloon.)
Puff up big and don't burst!
(Clap their hands.)
The balloon flew away, hit a tree and... burst!
They raise their arms and swing them from side to side; then they put their hands on their belts, slowly squat, saying: “Sh-sh-sh-sh”
In an even circle
Children holding hands walk rhythmically in a circle while reading a poem.
In an even circle, one after another, we go step by step. Stay where you are! Together, let's do this!
With the end of these words, they stop and repeat the movement that the teacher shows, for example, turn, bend, squat, etc.
Come along with us!
The children stand scattered. The teacher pronounces the text together with the children and shows the movements.
Let's join us (raise their arms to the sides) Stomp our feet (stomp our feet while standing still), Clap our hands (clap our hands). Today is a good day! (raise straight arms up and to the sides.)
It's me!
The teacher shows the children how to perform the movements and pronounces the text expressively. Children perform movements imitating an adult.
These are the eyes. Here! Here! (show first the left eye, then the right eye.) These are the ears. Here! Here! (they grab the left ear first, then the right.) This is the nose! It's a mouth! (with your left hand you show your mouth, with your right hand you show your nose.) There’s a back! There's a belly! (The left palm is placed on the back, the right palm on the stomach.) These are hands! Clap clap! (extend both hands and clap twice.) These are legs! Top, top! (put their palms on their hips and stomp twice.) Oh, tired! Let's wipe our brow. (Reach your right palm across your forehead.)
Handles - legs
Children stand scattered around the hall. The teacher pronounces the words of the test and shows the movements. The children do it. Everyone clapped their hands. More friendly, more fun! (clap their hands.) Our feet pounded louder and faster! (knocking their feet.) Let's hit the knees. Hush, hush, hush! (claps on the knees.) We raise our arms, our arms Higher, higher, higher! (slowly raise their hands.) Our arms spun (turn our hands to the right - left), and dropped again. They circled, circled and stopped (they lower their hands). The cockerel stands on a leg and pecks peas in the garden (they stand on one leg, with their hands they depict how the cockerel pecks). - Oh, my leg is tired, I walk around a little (walking in place; do the same with the other leg). The mother elephant stomps quietly (walks quietly), and the baby elephant Romka stomps loudly (they walk, raising their knees high). He stomps, dances (they dance in a squat), and waves his proboscis (they wave their hand). The bear woke up in the spring (hereinafter the movements according to the test), Stretched, smiled, Turned around, looked around, Scratched, combed his hair. He bent down and washed himself with water from the stream (stretch up on toes, arms to the sides. Further movements according to the text). Dressed up and went through the forest to play tricks. Beware, forest people, a hungry beast is coming! (walking like a bear.)
Author: Chulkova Olga Anatolyevna, teacher of the first quarter. category MKDOU "Kindergarten No. 24" Degtyarsk, Sverdlovsk region
The article is published in the author's edition.
Sports games with children of the preparatory group
Natalya Larikova
Sports games with children of the preparatory group
sports games with children of the preparatory group:
Football, basketball, volleyball, hockey, as well as outdoor games :
"Traps with Ribbons"
,
“Migration of Birds”
,
“I’ll Freeze!”
,
“Red, yellow, green”
,
“Entertainers”
,
“Geese - geese, ha-ha-ha”
also:
"Catch a mosquito"
Children stand around the teacher at arm's length. The teacher holds a rod (length 1-1.5 meters)
with a mosquito made of paper or cloth tied to a cord.
The teacher circles the cord (mosquito)
slightly above the children’s heads. When a mosquito flies overhead, children try to jump and catch the mosquito.
“Catch it, throw it, don’t let it fall”
Children stand in a circle, with the player holding the ball.
“Catch it, throw it, don’t let it fall,” the driver shouts, the children throw the ball around in a circle, trying not to drop it.
"The Shepherd and the Wolf"
From the children they choose a “shepherd” and a “wolf”, the rest of the children are “sheep”. At one end of the site they draw a “house” for the sheep, on the opposite side of the site there is a field where the sheep will graze. There is a wolf standing on the side. A shepherd leads the sheep into the field. In the field, sheep run and graze. At the teacher’s signal: “Wolf!” the sheep scatter around the site and run away to their house. The wolf catches the sheep. The shepherd protects them. The wolf takes the caught sheep to itself. When the game is repeated, the shepherd , returning home, frees the sheep caught by the wolf. The wolf tries to prevent the shepherd from getting to the sheep and at the same time catches the others. The game ends when the wolf has several sheep (by agreement)
.
"To your flag"
In the middle of the site, draw 5 small circles one next to the other; In each circle, the leader stands with a flag of a certain color in his hands. Children are divided into 5 groups . Each group has its own color , the same as the leader. At the teacher’s signal, the leaders take turns leading their columns to the edge of the site, marching in a large circle that was drawn earlier. In response to the teacher’s words: “Leaders to their places!” The presenters return to their circles and imperceptibly change flags, and the children continue to walk in a large circle. In response to the words of the teacher: “To your flags!” The presenters raise the flags up, and the children run towards them. The group of children who quickly finds the flag of their color and stands in a column behind the leader wins. from each group . The game repeats itself.
Sly Fox
Children stand in a circle, shoulder to shoulder, with their hands behind their backs. The teacher walks behind them and inconspicuously touches any child. A child touched by a teacher becomes a “sly fox.” The teacher invites one of the children to look carefully at their comrades and look for the sly fox with their eyes. If the child does not find it right away, then all the children ask: “Sly fox, where are you?” and carefully watch everyone’s face to see if the fox will show up. After three questions, the fox answers: “I’m here!” and starts catching. The children run away in different directions. When the fox catches 2 - 3 children, the game ends. When repeating, choose another fox.
Take care of the item!
Children sit in a circle, their legs slightly apart, hands behind their backs. Near the feet of each child is a cube or some other object. The child who stands in the middle of the circle is the leader, walks from one place to another and tries to take the object. Children protect their object with their hands. When the leader manages to take an object from 2 - 3 children, a new leader is appointed to the middle of the circle and the game continues.
Guess it!
Children sit on chairs in a semicircle. The teacher asks them if they want to go to the river and swim there, bask in the sun and what they need to take with them. The teacher explains to them that when he names the thing needed for bathing, everyone will raise their hands up and say “needed!” When an unnecessary thing is called, everyone should sit quietly without raising their hands. Owl. One of the players portrays an owl. He sits in a nest - a small semicircle marked on the ground. The rest of the players imitate frogs, bugs, and butterflies. They run, jump, and wave their arms. At the signal, the night has come! everyone stops and freezes in a random position. The owl will fly out to hunt. Noticing the man moving, the owl takes him to her nest. On signal Day! everyone starts moving again. According to the rules of the game, you cannot escape from the owl. Those who do not get caught by the owl are considered the most dexterous and careful.
Wolf in the ditch. On the site, two parallel lines are drawn approximately at a distance of 10-15 m. Behind one of them is a house where goats live, behind the other is a field. Two more lines were drawn between the house and the field at a distance of 1-1.5 m from one another. They indicate the ditch in which the wolf is located. At the Goat's signal, into the field! the players run out of the house and, jumping over the ditch, run into the field. The wolf is trying to stain the goats. A player spotted by a wolf stops so the wolf can mark the number of those caught. The goats then return to the house and the game continues. who catches more goats wins
"Two Frosts"
Two houses are marked on opposite sides of the site. In one of them are all the players, except for two frosts, who stand in the middle of the site. Frosts say: We are two young brothers, two frosts are daring: I am frost with a red nose, I am frost with a blue nose. Which of you will decide to set out on the path? The children answer: We are not afraid of threats and do not
The frost is terrible for us - and they run to another house. Frosts try to freeze those running by by touching them with their hands. The frozen ones stop in place. Frosts count how many players they managed to freeze. Then new frosts are chosen. The best are those who managed to freeze the largest number of players.
"Traps"
One of the players is chosen as a trap. Other players scatter around the playground. The driver says loudly: I am a trap! These words serve as a signal to start the game . Lovish tries to catch up and touch one of the players with his hand. The player who is touched by the driver becomes a trap, now everyone runs away from him and dodges. The new trapper is not allowed to immediately touch the hand of the previous driver.
"Catch the Ball"
The game involves three players. Two people stand at a distance of at least 3 m from each other and throw the ball. The third is between them and tries to catch the ball at the moment when it flies over him. Having caught the ball, the driver takes the place of the one who unsuccessfully threw the ball, and he takes the place of the driver.
In 2010-2011, conduct sports games children of senior preschool age :
Football, basketball, volleyball, hockey, as well as outdoor games :
"Traps with Ribbons"
,
“Migration of Birds”
,
“Carousels”
,
“Cat”
,
“Entertainers”
,
“Geese - geese, ha-ha-ha”
also:
"Catch a mosquito"
Children stand around the teacher at arm's length. The teacher holds a rod (length 1-1.5 meters)
with a mosquito made of paper or cloth tied to a cord.
The teacher circles the cord (mosquito)
slightly above the children’s heads. When a mosquito flies overhead, children try to jump and catch the mosquito.
“Catch it, throw it, don’t let it fall”
Children stand in a circle, with the player holding the ball.
“Catch it, throw it, don’t let it fall,” the driver shouts, the children throw the ball around in a circle, trying not to drop it.
"The Shepherd and the Wolf"
From the children they choose a “shepherd” and a “wolf”, the rest of the children are “sheep”. At one end of the site they draw a “house” for the sheep, on the opposite side of the site there is a field where the sheep will graze. There is a wolf standing on the side. A shepherd leads the sheep into the field. In the field, sheep run and graze. At the teacher’s signal: “Wolf!” the sheep scatter around the site and run away to their house. The wolf catches the sheep. The shepherd protects them. The wolf takes the caught sheep to itself. When the game is repeated, the shepherd , returning home, frees the sheep caught by the wolf. The wolf tries to prevent the shepherd from getting to the sheep and at the same time catches the others. The game ends when the wolf has several sheep (by agreement)
.
"To your flag"
In the middle of the site, draw 5 small circles one next to the other; In each circle, the leader stands with a flag of a certain color in his hands. Children are divided into 5 groups . Each group has its own color , the same as the leader. At the teacher’s signal, the leaders take turns leading their columns to the edge of the site, marching in a large circle that was drawn earlier. In response to the teacher’s words: “Leaders to their places!” The presenters return to their circles and imperceptibly change flags, and the children continue to walk in a large circle. In response to the words of the teacher: “To your flags!” The presenters raise the flags up, and the children run towards them. The group of children who quickly finds the flag of their color and stands in a column behind the leader wins. from each group . The game repeats itself.
Sly Fox
Children stand in a circle, shoulder to shoulder, with their hands behind their backs. The teacher walks behind them and inconspicuously touches any child. A child touched by a teacher becomes a “sly fox.” The teacher invites one of the children to look carefully at their comrades and look for the sly fox with their eyes. If the child does not find it right away, then all the children ask: “Sly fox, where are you?” and carefully watch everyone’s face to see if the fox will show up. After three questions, the fox answers: “I’m here!” and starts catching. The children run away in different directions. When the fox catches 2 - 3 children, the game ends. When repeating, choose another fox.
Take care of the item!
Children sit in a circle, their legs slightly apart, hands behind their backs. Near the feet of each child is a cube or some other object. The child who stands in the middle of the circle is the leader, walks from one place to another and tries to take the object. Children protect their object with their hands. When the leader manages to take an object from 2 - 3 children, a new leader is appointed to the middle of the circle and the game continues.
Guess it!
Children sit on chairs in a semicircle. The teacher asks them if they want to go to the river and swim there, bask in the sun and what they need to take with them. The teacher explains to them that when he names the thing needed for bathing, everyone will raise their hands up and say “needed!” When an unnecessary thing is called, everyone should sit quietly without raising their hands. Owl. One of the players portrays an owl. He sits in a nest - a small semicircle marked on the ground. The rest of the players imitate frogs, bugs, and butterflies. They run, jump, and wave their arms. At the signal, the night has come! everyone stops and freezes in a random position. The owl will fly out to hunt. Noticing the man moving, the owl takes him to her nest. On signal Day! everyone starts moving again. According to the rules of the game, you cannot escape from the owl. Those who do not get caught by the owl are considered the most dexterous and careful.
Wolf in the ditch. On the site, two parallel lines are drawn approximately at a distance of 10-15 m. Behind one of them is a house where goats live, behind the other is a field. Two more lines were drawn between the house and the field at a distance of 1-1.5 m from one another. They indicate the ditch in which the wolf is located. At the Goat's signal, into the field! the players run out of the house and, jumping over the ditch, run into the field. The wolf is trying to stain the goats. A player spotted by a wolf stops so the wolf can mark the number of those caught. The goats then return to the house and the game continues. who catches more goats wins
"Two Frosts"
Two houses are marked on opposite sides of the site. In one of them are all the players, except for two frosts, who stand in the middle of the site. Frosts say: We are two young brothers, two frosts are daring: I am frost with a red nose, I am frost with a blue nose. Which of you will decide to set out on the path? The children answer: We are not afraid of threats and do not
The frost is terrible for us - and they run to another house. Frosts try to freeze those running by by touching them with their hands. The frozen ones stop in place. Frosts count how many players they managed to freeze. Then new frosts are chosen. The best are those who managed to freeze the largest number of players.
"Traps"
One of the players is chosen as a trap. Other players scatter around the playground. The driver says loudly: I am a trap! These words serve as a signal to start the game . Lovish tries to catch up and touch one of the players with his hand. The player who is touched by the driver becomes a trap, now everyone runs away from him and dodges. The new trapper is not allowed to immediately touch the hand of the previous driver.
"Catch the Ball"
The game involves three players. Two people stand at a distance of at least 3 m from each other and throw the ball. The third is between them and tries to catch the ball at the moment when it flies over him. Having caught the ball, the driver takes the place of the one who unsuccessfully threw the ball, and he takes the place of the driver.
In 2010-2011, teach children of middle preschool age the following outdoor games:
"Traps with Ribbons"
,
“Cat and Mice”
,
“Migration of Birds”
,
“Bees and Bear Cubs”
,
“Find Your Home”
,
“Cat”
,
“Entertainers”
as well as:
"Aircraft"
Several airfields are marked with flags on the site. The players are distributed among the airfields, they represent pilots. At the signal:
- Get ready for flight! - children refuel airplanes (lean over, start the engine (circle their arms in front of their chests, spread their wings (raise their arms to the sides)
and fly
(scatter in different directions)
.
“For landing,” the pilots fly the planes and land at their airfield.
"Birds"
Children sit 5-6 people in their nest. Bench, large hoop.
“Let’s fly,” the birds fly out of their nests for food, bend down, and collect worms.
- Home, - the birds return to their nest.
"Colored Cars"
Children sit on chairs along the walls of the room. These are cars that are parked in a garage. Each player holds a flag, ring or cardboard disc of blue, yellow or red in his hands. The teacher has three flags of corresponding colors in his hands. The teacher raises one, two or three flags. The flag is raised, cars of this color are leaving the garages (children are running around the site)
.
The flag is lowered, cars of this color return to the garage (children sit on chairs)
.
"Catch a mosquito"
Children stand around the teacher at arm's length. The teacher holds a rod (length 1-1.5 meters)
with a mosquito made of paper or cloth tied to a cord.
The teacher circles the cord (mosquito)
slightly above the children’s heads. When a mosquito flies overhead, children try to jump and catch the mosquito.
"Sparrows and the cat"
Children stand on a bench or on large cubes on one side of the platform - this is the roof. There is a cat sitting to the side - the teacher or one of the children. The cat is sleeping.
“The sparrows have arrived,” says the teacher.
The sparrows jump from the roof and scatter in all directions. But then the cat wakes up and shouts:
“Meow-meow,” and runs to catch the sparrows, which should hide on the roof. The cat takes all those caught to his house.
“Catch it, throw it, don’t let it fall”
Children stand in a circle, with the player holding the ball.
“Catch it, throw it, don’t let it fall,” the driver shouts, the children throw the ball around in a circle, trying not to drop it.
"Mousetrap"
Children are divided into two equal groups . One group is “mice”. They stand in a column one after another. From the second group of children, make 3 circles - these are 3 “mousetraps”. Children who form mousetraps hold hands and when the teacher says: “The mousetrap is open,” the children in the circle raise their hands. The mice run first through one mousetrap, and then through the second, etc. At the teacher’s word: “pop,” the mousetrap closes (children in a circle lower their hands)
.
The mice that remain in the circle are considered caught and stand in a circle. The game ends when all the mice are caught. The mousetrap with the most mice caught wins.
The game repeats itself. Children change roles. "The Shepherd and the Wolf"
From the children they choose a “shepherd” and a “wolf”, the rest of the children are “sheep”. At one end of the site they draw a “house” for the sheep, on the opposite side of the site there is a field where the sheep will graze. There is a wolf standing on the side. A shepherd leads the sheep into the field. In the field, sheep run and graze. At the teacher’s signal: “Wolf!” the sheep scatter around the site and run away to their house. The wolf catches the sheep. The shepherd protects them. The wolf takes the caught sheep to itself. When the game is repeated, the shepherd , returning home, frees the sheep caught by the wolf. The wolf tries to prevent the shepherd from getting to the sheep and at the same time catches the others. The game ends when the wolf has several sheep (by agreement)
.
"Change the flag"
Children are divided into 2 or 4 identical groups and stand in front of the line in parallel columns, facing in one direction. On the opposite side of the site in front of each column there is one hoop, in the hoops there are flags (for example, green)
.
Each first player in the column is given a flag of a certain color (for example, blue)
.
At the teacher’s signal “one”, the first children from the columns (one child from each)
with blue flags quickly run to the hoops, change the blue flags to green, return to their places and raise the green flags up.
The green flags are passed to the second person in their column, and they themselves stand at the end of the column. The column approaches the line. The teacher gives the signal again, the second run, then the third, etc. Each time the teacher marks the one who first changed the flag and placed it correctly. The game continues until each child in the column changes the flag. The column that successfully and quickly completed the teacher’s task wins.
The game can be repeated. "To your flag"
In the middle of the site, draw 5 small circles one next to the other; In each circle, the leader stands with a flag of a certain color in his hands. Children are divided into 5 groups . Each group has its own color , the same as the leader. At the teacher’s signal, the leaders take turns leading their columns to the edge of the site, marching in a large circle that was drawn earlier. In response to the teacher’s words: “Leaders to their places!” The presenters return to their circles and imperceptibly change flags, and the children continue to walk in a large circle. In response to the words of the teacher: “To your flags!” The presenters raise the flags up, and the children run towards them. The group of children who quickly finds the flag of their color and stands in a column behind the leader wins. from each group . The game repeats itself.
Sly Fox
Children stand in a circle, shoulder to shoulder, with their hands behind their backs. The teacher walks behind them and inconspicuously touches any child. A child touched by a teacher becomes a “sly fox.” The teacher invites one of the children to look carefully at their comrades and look for the sly fox with their eyes. If the child does not find it right away, then all the children ask: “Sly fox, where are you?” and carefully watch everyone’s face to see if the fox will show up. After three questions, the fox answers: “I’m here!” and starts catching. The children run away in different directions. When the fox catches 2 - 3 children, the game ends. When repeating, choose another fox.
Take care of the item!
Children sit in a circle, their legs slightly apart, hands behind their backs. Near the feet of each child is a cube or some other object. The child who stands in the middle of the circle is the leader, walks from one place to another and tries to take the object. Children protect their object with their hands. When the leader manages to take an object from 2 - 3 children, a new leader is appointed to the middle of the circle and the game continues.
Guess it!
Children sit on chairs in a semicircle. The teacher asks them if they want to go to the river and swim there, bask in the sun and what they need to take with them. The teacher explains to them that when he names the thing needed for bathing, everyone will raise their hands up and say “needed!” When an unnecessary thing is called, everyone should sit quietly without raising their hands.
10-2011 to teach children of the second younger group the following outdoor games with large gymnastic aids:
"Find your house"
,
“Hen and Chicks”
,
“On a Level Path”
,
“Sparrows and Cars”
,
“Cat”
, as well as:
"Collect the balls"
You throw balls of different sizes out of a basket and show them how to collect them. The child begins to put them - the smaller one in a small box, the large one - in a larger box, and you help him.
The child collects the balls without your help, following a hint.
The child names the size (big ball, small ball)
.
The child names the color of the balls.
"Train"
Together with the children , you sit on a gymnastic bench, make circular movements with your arms in front of you, imitate the beep “tu!” that!"
, stomp your feet.
At the signal “Stop”
or
“Arrived”,
you run around the room or collect
“berries”
or
“mushrooms”
.
Who is walking?
The adult names animals, birds, and objects known to the child. The child’s task is to depict who moves how. For example, say: “Bunny” - the baby should jump forward, “Bear” - walk, clubfoot and waddle, “airplane” - run with arms outstretched, “Soldier on parade” - walk, raising your legs high and striking a step. You can switch roles, let the baby think of an animal or object, and you depict it.
Help the bunny!
Take a toy hare from home. On a walk, remember with your child A. Barto’s poem “The Bunny” (The Bunny was abandoned by the owner)
and offer to play. To do this, you need to teach the bunny to jump. The child takes the hare in his arms and stands on a gymnastics bench.
“Don’t be afraid, bunny, you won’t get wet on the bench anymore!” And now, pushing off and bending both legs, we jump down.
Catch the ball!
This game is suitable for the little ones, those who are just learning to hold the ball in their hands. Stand opposite the child, call him by name and say: “Catch the ball!”, then throw it to the baby. He should catch it and throw it to you. You need to throw with both hands from below, and catch by stretching your arms forward and grabbing the ball with your hands, without pressing it to your chest. You can make the game more difficult by throwing the ball higher or lower and warning your baby at the same time. This game develops reaction speed and coordination of movements.
Fun competitions.
Which of the kids will do better:
throw the ball on the ground so that it bounces as high as possible;
throw the ball high up and catch it with both hands;
roll the ball forward and try to catch up;
throw the ball at the target from different distances with the right and then with the left hand;
throw the ball to each other without warning - whoever catches it;
kick the ball - who will roll further;
Place two pebbles on the path and try to roll the ball between them, gradually narrowing the distance.
"Dog Bug"
Children stand in a circle, in the center of the circle there is a dog. The children together with the teacher say:
Here's the dog, Zhuchka
The tail is squiggle,
The fur is mottled,
Sharp teeth
You little dog don't bark
Better play with us!
After the words “Better play with us!”
, the teacher takes the dog and catches up with the children, the children must have time to hide in the house.
"Pet the bear"
The bear sits on a high cube, the children stand near the teacher, the teacher says that they need to approach the bear, stroke it quietly, then move away, and warns that the road to the bear is difficult. The teacher makes a slide from a long board placed on a gymnastics bench and says:
To approach the bear,
Everyone needs to get off the hill!
When all the children have completed the task, the teacher suggests: “Let's play with the bear in a different way!”
- says:
We'll run up to the bear
He growls - we will run away!
Children run after the teacher to the bear and at the signal: “RRRRRRRR!”
- everyone quickly runs away.